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MadGoose

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Everything posted by MadGoose

  1. Is there any update from Devs on this? fix coming in next patch?
  2. Hi, similar issue for me - track included and settings shown. Also included a video to show what happens incase it doesn't repeat in the track. So far I have tried: Turning off DLSS - seems to be less flashes but still there All AA modes (including none) with DLSS off - flashes still present nullFlashes worst in F-15E with tpod active on both caucs and syria, but also occurs in F/A-18C, and occasionally in external views Shadows off - no improvement LOD from 0.5 - 1.5 - no effect SSAO / SSLR off - no effect Secondary shadows and SSS on/off - no effect Terrain textures low - no effect Cockpit display res 1024 / 1024 every frame - no effect Clearing Fxo/metashaders - no effect Setting a max framerate (nvidia control panel) - no effect I have also updated graphics drivers, done a full DCS clean and repair (slow) and updated to today's (26th October) patch - this track was produced following the patch. At my wits end here and want to be able to record videos but this is really frustrating! Appreciate any advice and more stuff I can try. Flicker track.trk
  3. Lovely textures! Only bug I've found is the mirror and external views are still blue
  4. As the title; the George AI works perfectly in COOP, laser designating and moving the I beam cursor appropriately. However, in multiplayer (with me hosting, and third party to rule out local issues), when entering the COOP mode the I cursor will freeze in place, thereby being useless. Using IHADSS and manually cuing the target still works in multiplayer, so rockets can be still used online, just not in the ideal way. Happy to get a video of this happening if required!
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