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Showing results for tags 'hind'.
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Default cockpit textures for the Mi-24P module are quite heavy - memory usage wise, both cockpits will take up whole 2GB of ones VRAM, and for some this might be too much. So I tried to optimize them, to limit the amount of VRAM take take, by rescaling textures that are not essential for graphical fidelity. In the mean time, also re-coloring them... because why not? The result are cockpits that take only half of the memory they used to, without any noticeable degradation in visual quality. For a week now many of you could try the Black English-language one, and I heard a lot of positives about the load times, and in some cases performance increase. So through the week I made also the Russian version of the black cockpit, as well as both in grey, and... RAL 5018 - which was a substitute for trying to match the factory turquoise paint used by Mil, by the European users. English language cockpits also have brightened engine fire lights, as by default they are dimmer than the Russian language one. Skins are made to be compatible with OvGME - just use that program to install the mods. If you don't use that program, just unpack the .zi archive, and move the 'Liveries' folder, to your DCS directory in Saved Files location. Then choose new cockpit paint in game Options -> Special -> Mi-24. Update 2021-09-27: All cockpits updated to be compatible with newly added texture layers. Update 2021-06-21: Russian language cockpits updated for the warning panel lights to display properly. Download: Mi-24P Black EN Cockpit (optimized) Mi-24P Black RU Cockpit (optimized) Mi-24P Grey EN Cockpit (optimized) Mi-24P Grey RU Cockpit (optimized) Mi-24P RAL5018 EN Cockpit (optimized) Mi-24P RAL5018 RU Cockpit (optimized)
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Mi-24P update 3D model is not at the state when we are ready to flash it to tease you yet. We've finished modelling of hover, takeoff and general performance in the air of this helicopter. Currently team is working on Mi-24P crew AI. Mi-24P crew AI will be available as pilot or as gunner. We are aiming to implement control over AI functionality with help of AI GUI which will allow you to use only 4 buttons to give AI specific commands regarding: Heading Speed ALtitude Maneuvers Hover menu Target choice Also we are working on AI crew targets detection logic. It will not be just all-seeing AI copilot/gunner, as you can see on pics below, AI behaviour will not be simplistic and during spotting its being modelled to mimic real pilots training logic for spotting targets. Things like distance, angle and illumination will be taken into account among many others. Bye Phant
- 125 replies
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- eagle dynamics
- mi-24p
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Bug-WIPER: The wiper does not actually interact with the rain or droplet effects, there are no animations or shaders for streaks, dry streaking, spray accumulation aso. The forward shield also goes "clear" in a boolean state by trigger conditions (seemingly). That "rain droplets" are a clientside-only option and global (by sheer necessity) rain does not interact with modules is neither relevant for the bug nor fit as an explanation pretense. The same issue persists with the Mi-8 HIp module for years. Bug-WIPER-Switch: The mousmap for the wiper-switch in the cockpit covers the entire switch area, suggesting by Eagle and general DCS logic a toogle through the various settings via RMB or LMB. REALITER the actionmaps are extremely tiny for SPECIFIC swtich positions the position labels LMB-only, both breaking the logic applies in DCS in general, while being unergonmic especially if throttle-ministicks or VR solutions are used to interact with the cockpit. That in theory there is a workaround via binding is irrelevant, as this is for simpits mostly in the absence of an actual API, while a normal user will not bind this tertiary binding on the limited buttons on a a HOTAS setting. Reproduction: 100%, global, not system-dependent, no trackfile needed. Workaround: keyboard binding
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- canopy
- windshield
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Hi guys, A little confused here. The hind seems to be munching my FPS like crazy, with most modules i get 50/60FPS with decent settings, but with the hind I am barely getting 30! Any ideas whats going on? any settings I can look at to smooth it out? See my settings below. MSI z16 laptop with 3060 32gb ram I7 11800H
- 22 replies
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- mi24
- bug report
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Hi everybody, please forgive me if i start another STEAM discussion. I bought several modules (AH64D, Viper, AC10II, Persian, Syria, Nevada, Flaming Cliffs) and I decided to give a try to HIND module but that wasn't for me (sorry about that) so, asked (and got) refund from Steam. Problem is that everytime i launch dcs on steam i got a box saying that Hind authorizazion will last for 2 days, 23hrs... I searched "AUTHORIZATION ERRORS" section in this forum and for steam users it's enough remove the module from library, but this module in no longer in my library since it was refunded (it's been authomatically removed). Is there a kind soul that could help to fix this small problem? Thanks a lot!
- 5 replies
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- fail
- authorization
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I attempt to clear a crash issue with switching to co-pilot. So, I uninstall, clear up the Mi-24P directory under both Mods and CoreMods. The I reinstall the module again. I find there is the module entry in "Instant Action", when I click on a mission, I do not see myself inside the Hind. I notice that also in the ME, the Mi-24P is no longer listed. Very strange. I think I need to do a clean and repair. Oh, I am in the latest OB.
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DCS OpenBeta 2.7.7 Server IP: 144.217.252.42:10308 SRS: 144.217.252.42:5002 LotAtc: Request Access Tacview: Request Access General Server Idea What we wanted to bring to the DCS community is a server that will be persistent, hardcore, and fun. While we are mainly Rotary wing focused, this does not mean we do not like the fixed-wing airframes. Helping other players in building FARP, units, and capturing airfields is a very important part of our server. Discord<<Click me Situation Israel and Syria have been in conflict for thousands of years. Since 2022, After the ceasefire ordered by the Council of nations, Syria Has spent the last 20 years gearing up for war. Syria and the Council of Nations are not willing to allow the dictatorship to have such a large arsenal. The border needs to be reinforced to protect Israel from a possible Syrian Invasion. Once the border is reinforced, we can start the push into Syria to remove the dictator from power. Damascus is heavily reinforced by his followers. Destroy factories and airfields. Frequencies can be found in your kneeboard. There are Easter Eggs in this server mission. Good luck finding them! Game Plan Reinforce the front line(indicated on map) Push the Syrian forces from the border Move into Syria and capture the Factories, Airfields, and strategic points Dwindle the Syrian forces until the supply is low enough for an attack on Damascus Assassinate the Dictator Persistence This server is persistent, constantly evolving campaign. What this means is, everything you do is kept on the server after a restart. Supply There is a finite amount of supply for both Syria and Israel. This means if you take off in a helicopter or a jet, and loose the aircraft that will no longer be in the supply However, there are factories across the map for resupply of Airframes, Fuel, Munitions, and troops. Don't forget that you will need to resupply the airfields and FARPS with the required munitions. Statistics We save stats on the server, that includes but not limited to; Flight hours Kills Deaths Weapons Specifics AI specifics Rules Be kind.... Work together No trolling No Teamkilling Combined Arms Yes! We love combined arms users! If you would like to have the ability to have a combined arms slot, do not hesitate to ask! We keep the slots limited to users who are on the discord and have some form of reputation with Gracey's Village. This keeps trolls, and griefing to a minimum Weather The weather is a slightly bumpy, and chilly light overcast. The time starts at 730 am(first run) and continues through the night into the next day. Weather can change overtime.
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- kiowa warrior
- hind
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As The UpDate is now live when are we gonna be able to download and play the hind as it won't let me install it as does not show up on the model page in game. ??
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Hello, I was wondering if the Hind will get 2-player multicrew for pilot and co-pilot, or 3-player multicrew since in the future we will be getting a KORD door gunner with 12.7mm machine gun. Could a third person be here on this gunner position since neither the pilot nor the co-pilot can leave to get into the back gunner from their position, or will it be an AI who will be using this door gunnery position? Thank you!
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Not sure if posted before but anyone got any ideas of what they'll start off with whether it be before or after learning to start the beast?
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Hi @Wags - EDIT: I found more evidence that you actually open the valves, so the label and animation are correct, and when you say "pneumatic valves - to close those" it led me to think there was a bug in label / animation as the voice instruction did not match the visuals in this case. Originally I thought -- I noticed the Hind has got reversed labels for CABIN PRESS knob. You close the valve but the label says OPEN. Here is the shot of the real thing: Label in the real Hind says Закр, which I believe is "close". Happy to be wrong about it Thanks!
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Red Storm Rising Server - Liberate Syria Campaign - Mi24P - Cyprus RSR server is running brand new Syria campaign with Mi-24P (with slinging and troop pickup) and Cyprus bases. We are trying something new in DCS: Dynamic PVP campaign based on a goal. Server Details Server Name: Liberate Syria - Red Storm Rising | RSR | Live Webmap: http://map.redstormrising.net:8080 Website: https://www.redstormrising.net/ Server IP: redstormrising.ddns.net:10308 SRS Server IP: redstormrising.ddns.net:5002 Discord Server: https://discord.gg/NRvtGax So what is new and different? Instead of capturing a full map, we built a server around a goal/task. Your task on our new Syria map is to liberate Syria or capture it fully. It's not required to capture every base on the map, but rather you have to control major (4) cities on the map, and kill enemy carriers. Whoever accomplishes this task first wins. Read more about the mission below: MISSION DESCRIPION: This version of the map is based on historic war in Syria. Syria was attacked by NATO supported Separatists. The base of Aleppo, Palmyra, and the city of Raqqa were captured by the terrorists. Most of the country is lost. The main places Syria can fight from is Bassel Al-Assad and Damascus. Syria's ally Russia lands in Bassel Al-Assad, setups S300 SAM systems and tries to recapture the lost region together with the Syrian army. THE GOAL: You do not need to take every base on this map. All you have to do is control major cities in Syria and kill enemy Navy in order to win the campaign. RED GOAL: Liberate Syria - Control Aleppo, Bassel Al-Assad, Palmyra, Damascus, city/FARP of Raqqa, and kill starting BLUE Carriers together with Tarawa BLUE GOAL: Conquer Syria - Control Aleppo, Bassel Al-Assad, Palmyra, Damascus, city/FARP of Raqqa, and kill starting RED Carriers together with Transport Dock MISSION SETUP: Capital for BLUE is Incirlik Capital for RED is Damascus Each side starts out with 7 loaded bases and 1 loaded FARP. Number of ground units and airframes is equal across teams. Both BLUE and RED team starts with 4 warehouses. Two of those warehouses are pure Army warehouses where you receive Tanks and IFVs. You may send those units to the battlefield, or to your bases. The third warehouse is the Naval warehouse where ships spawn. The fourth warehouse is for Short Range SAMs. Manage your units carefully are resources are not unlimited. Both Bassel Al-Assad and Aleppo bases are fully loaded as those bases see most action. Incirlik and Damascus bases are patrolled by Ai fighter squadrons. SOME OF OUR FEATURES: Mi-24P Sling Loading of Cargo and Troops (Internal sling loading enabled during Early Access) New Syria map with Cyprus AirBase, FARP capture system Chopper operations (Logistical operations using helicopters. Performing: repairs, installation of SAM systems, installation of tanks, IFVs, artillery, transport, JTAC delivery) Infantry Pickup and Delivery Internal and External Sling Loading One of the most developed CTLD Sling Loading Operation in DCS Expended Mission Info Showing status of the campaign, personal status, team status, intel on enemy State of the campaign is saved and all progress comes back after server restarts, so your work is never lost Unique features like Anti Ship Missile System, SCUD missiles, Artillery setups, and lots more can be player slung and controlled No restrictions on weapons, you can use your modules the way you purchased them. Ability to have your own skins Anyone can be a TAC COMMANDER, JTAC Operator Personal Stats and Performance can be viewed on our Discord Channel Mi8 and Huey can carry crates internally and externally All types of ships are at your disposal including submarines You are able to control everything on the map Naval and Army Warehouses Ability to make infantry work together with armor Weather marks and weather information at your current location JTAC, RECON Drones, Air Resupply, all at your fingertips Concept of Capitals Ai Cap supporting capital cities Despawn Blocker implemented not allowing people to despawn in the middle of the fight Spawning on Carrier for fighter jets, helicopters, Harriers You can repair all SAM and Missile Systems JTAC, SAM, and total unit count team limit to control overbuilding/overcrowding of maps Cargo Airplanes can capture repair bases and deliver JTACs to the field Ability to setup Rolands and HQs as full system or independent launchers SD-10 and SEAD missiles on SU-33 and Flanker variants to help BVR balance between BLUFOR and REDFOR. No mods required. CSAR to allow players to rescue their previously ejected pilots to gain lives back Limited number of lives on jets to add realism to your play Crate pickup from Tarawa and Transport Dock Staging Points for last resort comebacks Dynamically player spawned AWACs, EWRs, Tankers EPLRS mission wide for A10CII AirBases, FARPs, Loaded FARPs, Harriers on FARPs Auto GCI for choppers and CAS airplanes Realistic Weathers with Wind No TacView exploits Server is build for fun, but intense war. Joining the server or our Discord will help you get started. You may also ask any question you like here on the forum. Few Picture Examples: Mission information during the campaign providing you with intel:
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Hi, after some time playing on the weapon operator seat, I am not able to fire ATGM from pylons 5-8, usually when you select any pylon from station 1-4 you hear the ready to launch tone, but nothing happens when stations 5-8 are selected. UPDATE: when carrying only the ATGM there is no problem, things go wrong when carrying MG pods combined with ATGM, maybe it is bugged
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Since we now have a very beautiful and great sounding P Hind and the old unit is the same helicopter I would've liked it to sound the same. It have always been generic and boring and unauthentic, and there is no reason why you shouldn't update it. Hope ED sees this Also for some reason it's startup sequence audi is very broken atm, cuts off when engines are starting
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- mission editor
- ai
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Hello! Just a little thing, but can we have sound for pushing the trim button? If it is making a sound in the real thing of course. In the Mi‐8 you can hear that satisfying mechanical "clonk" when you trim... I somewhat miss that in the Hind
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Any chance we could get either night vision goggles or a night Mi-24 Hind variant so we can use it during the night time? Thanks.
- 165 replies
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- nightvision
- mi-24p
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