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About MickV
- Birthday 01/12/1975
Personal Information
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Flight Simulators
DCS
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Location
Ontario, Canada
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Interests
Tabletop RPG/Wargames, History, Aviation
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Not to rehash a very old, very tired debate, but DCS lacks too many features and tools to use the word 'realistic', without it asking it to do an awful lot of heavy lifting.
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I'm still setting up controls and getting a feel for the systems, but test BVR fights against the AI (admittedly all-seeing/all-knowing with perfect SA) equipped with AIM-7F's and M's have been pretty brutal. Contention at least offers the EWR script, with which I feel like I'd have a fighting chance at notching to the merge against human opponents with fallible SA. But I despair of trying it against more than 1 AI in a SP mission/campaign. My thought is that without a GCI/EWR system in SP, I'd personally prefer the slider of RWR fidelity>>>fun gameplay be adjusted in favour of cutting players a break. (And assuming the posters suggesting ED has modelled the SPO-15 incorrectly will be ignored) People's mileage in this regard will vary, of course. I very much WANT this module to be a best seller, and I'm not sure it will be. I take no joy in saying that, and hope to be proven wrong. It is insanely fun to fly and an absolute monster in WVR fights, I wholeheartedly concur.
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"Keep your radar off so you know when to turn 180 and bravely run away towards friendly SAMs until there's no more lock tone" is not a gameplay experience I'm likely to recommend a friend pay $80 USD for. I very much WANT to get friends to buy this module, but if it ain't fun, they're not going to be buying it.
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That's all well and good, but many/most of us are forced to fly lone-wolf precisely because we don't have the time to commit to a virtual squadron. If a module is only fun for guys in a squadron with a GCI... well, that's a niche market within a niche market.
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While I'm very much enjoying the MiG-29 overall, I fear that the SPO-15 is going to absolutely crater sales - and I say that as a dedicated Redfor guy who very much wants the MiG-29 to sell like hotcakes - so we can get a MiG-23, MiG-25, Su-17/22 etc. Having no effective way to detect enemy locks (let alone launches) is going to get real old, real fast for most players.
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Agreed fully that the look, sound & feel of the module are absolutely phenomenal. ED knocked it out of the park there. But also that the avionics are such that the module may become an extremely niche product with limited sales. Full fidelity is obviously the gold standard for a flight sim, but given that DCS is still a game, players also need a few breaks here and there to make up for the tools that actual pilots would have, that we don't. (Ie GCI for Redfor planes) The SPO-15 being effectively worthless at generating any sort of useful threat indications seems likely to limit the DCS MiG-29 to 1v1 WVR dogfights, and self-made SP missions with players making liberal use of F10 to generate SA. I have a hard time imagining a playable MiG-29 campaign, if the player has little to no warning of any attack by an AI with a BVR weapon.
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Axis tuning not being saved
MickV replied to frostycab's topic in Controller & Assignment Bugs - General
Same issue here. Virpil throttle, losing my axis tune settings for the MiG-29A every time I restart DCS. Any solutions? -
Wags was asked this exact, specific question re: English cockpit with metric units, and answered that it would be an option. It would be nice to get clarification if Wags misunderstood the question, and there are no plans for English cockpit/metric units, or if it is something we can expect to be updated in the future.
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Doesn't work the other way - English cockpit but metric units in gameplay settings leaves the cockpit in Feet/Knots
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As per the title - reinstalled DCS on a new machine, and now my cockpit view in the Bf 109 is stuck well to the left of the cockpit. With the Revi gunsight up I'm centred in the cockpit, but the sight still requires shifting waaay to the right to see it. My previous install had no issues and worked as intended. Any suggestions? Edit: .... and somehow it fixed itself with no action on my part. Re-booting DCS the first 3 times did nothing, but the 4th worked. ¯\_(ツ)_/¯
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Didn't see it in the patch notes for the latest update, but the Kola and Sinai RSBN data is in! The Sinai pages in particular look fantastic. Big thanks to @Rudel_chw, as it looks like his work was used for those. The additional maps are super helpful. Props to Mag 3 for doing this - Sinai is looking better and better, and now I can enjoy it fully with my favorite module.
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Sweet! That's fantastic news.
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Cross-posting in here just to make sure its in the Bugs & Problems section - as per the title, the SPO-10 RWR lights aren't working. The audio tones appear to be working, and it seems like it'll pick up a lock, but no lights. New since the 20 Jan 2025 update. Thanks,
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Confirmed. Looks like they were bugged when the radar return brightness was increased (Which is very helpful, thanks Mag 3!). The audio tones work, but no lights.
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So, we're now into 2025, a full 18mo since I posted this. We're now up to 5 maps without RSBN/ARK for our beloved MiG-21. Given that MiG-21's actually operated in all four of those maps historically (Sinai, Kola, Iraq, Afghanistan), it keeps me from wanting to invest in them if I can't fly my favourite module without needing to resort to F10 to navigate. Doesn't seem like Mag 3 is interested in doing this work, but maybe a nudge from ED would help, given that it'd be one less barrier to buying their maps?