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mbucchia

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  1. Where tho? Don't see it here https://github.com/mbucchia/Oasis-Driver-for-Windows-Mixed-Reality/issues/44
  2. You've sent me the same exact message (which has no useful details btw) through 3 different forums within 2 hours. Please pick one and stick with it, this is basically spam at this point. As replied on GitHub, send a SteamVR Report.
  3. There is a page called "deep cleaning" on the wiki explaining how to undo everything.
  4. Oh I see. Yeah if the issue is only in DCS then that's not the distortion offset issue I pointed you too. Recommend you disable all OpenXR add-ons. I also don't know if DCS single-threaded still supports OpenVR? It might be a good test to try OpenVR instead of OpenXR.
  5. BSB2 SteamVR should expose eye tracking data to SteamVR (I've been in contact with them about this). But I'm not sure which version or if it is public yet. One way to check is to use https://github.com/maluoi/openxr-explorer/releases, and post a screenshot (make sure SteamVR is up and running). This'll tell us whether the BSB2 driver advertises eye tracking (yet) and/or if an API layer interferes.
  6. Did you check the troubleshooting guide that leads to this known issue, and a likely workaround: https://github.com/mbucchia/Oasis-Driver-for-Windows-Mixed-Reality/wiki/Known-Issues#cross-eye-feeling-double-vision-poor-eye-relief-issue
  7. Hey! It's a SteamVR issue that is fixed in the SteamVR Beta branch https://store.steampowered.com/news/app/250820?emclan=103582791435040972&emgid=505086494235427751 > When a requested time querying xrLocateSpace is outside of reasonable bounds, return XR_SUCCESS with an empty pose, instead of returning XR_ERROR_TIME_INVALID. Basically the DCS 0.001 FPS loading screen was causing issues.
  8. That folder contains your room data. Having someone else send you theirs will not work obviously. If you want to revert to Mixed Reality Portal, follow the "deep cleaning" instructions on the wiki, and reinstall Mixed Reality Portal as well.
  9. If you're on the SteamVR Beta (2.13) please opt out for now. There's an issue with it that will be solved shortly.
  10. Yes the eye tracking and quad views foveated rendering will work fine on AMD.
  11. https://steamcommunity.com/app/3824490/discussions/0/592906686979854790/
  12. This is the VR modding scene, this article was outdated barely an hour after it was published. We move really fast.
  13. Not a problem, you can also go enjoy dynamic foveated rendering with DCS in your PSVR2 with the release of Bnuuy's PSVR2Toolkit, which can be used in conjunction with Quad-Views-Foveated in DCS! Anywhere you go, you can't get rid of me
  14. I personally used a command hook strip for ages
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