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alexscott292

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  1. I think that someone who can give you a detailed answer probably won't lest they go to prison. In general, in a pulse doppler system analysing any individual returned pulse can give you a velocity, but if you want to look at range and velocity together high pulse repetition frequencies drastically limit the range - there is the phenomenon of aliaising, in lay terms the radar can't tell whether the return it's looking at is from one pulse retunred from far away or the next pulse much closer. The pulse has to be transmitted, reflected and received before the next pulse is sent. The problem with cold targets is that doppler relies on velocity difference between the transmitter and the target - the transmitter is moving. So if you have two jets moving at very similar velocities and the target is nose cold/low aspect, the velocity difference is close to zero. These are problems that also affect medical ultrasound. When you want to look at blood flow, Murphy dictates the only view you get will have blood flow at 90 degrees to the probe. Effectively the blood flow notches itself because Murphy.
  2. Lots of announced modules missing - Typhoon, Tornado as well. They can't fit everything in.
  3. The joke in the 1960s was that if the USAF built a runway so long it went all the way around the world, Northrop would make a plane that needed it. Central design philosopy, which comes from the situation. Huge open spaces in the US, no history of territorial threat - huge runways, weak brakes. Back when the UK had an independent aircraft industry - the Harrier. A tiny, crammed island with a history of devastating air raids begets a dispersible aircraft system that can operate from a farmer's field. Sweden - the Gripen, and its dispersible operations, simple maintenance, reinforced roads for takeoff and landing. The US Marines requirements intersect with the more European restrictions and threats - so they got the Harrier and now the F-35B.
  4. You're also running into one of the limitations of the FLCS - always maintaining 1G. As you slow, the jet will pitch up to avoid descending. The jet slows, so it pitches up more. . . . @Mover covered it early in the DCS Viper development. There are of course comments about this in flight manuals which can't be linked here. Mover Video - see from about 5 mins in.
  5. Interesting implications for IMC. As the system always attempts to maintain 1g, a slow uncommanded roll will be hard to feel and the FLCS will busily maintain 1g all the way into an unrecoverable situation.
  6. For everyone constantly bitching at ED: show me another flight simulator brand this committed, with this many years of development and continuity, and this level of product. There isn't one. For those of us who grew up on DID and Spectrum Holobyte/Microprose - their model delivered differently. Where are they now? All that's left is a fan mod with no VR, no multi-screen, one plane. Give these guys a break.
  7. Relaxed static stability. Conventially designed aircraft have the centre of gravity ahead of the aerodynamic centre which is counterbalanced by the tail creating a balancing downward force. The F-16 locates CofG behind the aerodynamic centre. Eject a huge mass out of the front and the CofG moves so far back the stability becomes unmanagable. I can't explain the difference between MP and SP.
  8. Yes. Reverb G2 has no gaps - I can't see the keyboard.
  9. One of the most frustrating things for me in VR is the Viper's ICP. I have left click mapped to button 2 on my Wharthog throttle but manipulating the ICP and particularly the dobber switch which I'm using more and more as the module matures is slow and cumbersone. A proper repro ICP is expensive and also wasted in VR - I'd spend more time fumbling for the button, no solution. I've found a solution today. Analogue joystick + antimicro = profit. Picked up a cheap digital joystick secondhand - one of these Speedlink USB Digital Joystick Downloaded antimicro from the Microsoft App Store - App store link - free Mapped the axes to keys, the keys to the dobber switch, used the buttons for ENTER/RCL and up/down on the rocker switch, and velcro'd it to the top of my throttle mount. Profit - I can move my hand forward from the throttle straight to the stick and control what I want. Data entry by clicking on numbers, all else with the digital joystick.
  10. Mission 1 done - with a naughty ease guns to land. Amazing - I would have paid a lot more than £14 for this kind of immersion. Sitting there at the start listening to the carrier PA system - amazing.
  11. Not quite that simple. If you’re last to turn by two seconds you’ve either extended your radius or slowed your rate. Against someone turning 21 degrees per second that means a hell of a disadvantage in a 2-circle or a big chunk of radius at 400 knots.
  12. The 21 has a lower power to weight and worse high AoA control. Single-circle flow - which you can force - without too much speed is your goal. Arriving at the merge in max AB at 500 knots means you're onto a loser. Force the single circle flow by offsetting prior the merge and turning back into your opponent. As you turn into each other the fight would naturally assume two circle - so reverse as he commits.
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