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wess24m started following ChickenSim
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I'm reading a book currently where the pilot/author describes using the laser on the TGP and, between engagements, having to toggle master arm on and off between attack runs. Having to reenter laser code every time isn't mentioned. Having worked with actual TGP pods IRL on the A10, I doubt that the logic of the av8b pod is dissimilar to the ones I worked on. It would be unrealistic to have to enter laser pentameters every time you arm up. Note that none of the aircraft modeled have that hindrance. I've mentioned in my previous posts: If DCS's affinity for tgp pods losing gimble 'roaming' were model IRL they'd be put on the maintenance line. Not realistic, unless you're rolling out of control the ins/GPS will correct for hard maneuvering. If you're at a point where you're losing ginble lock your also losing ins/GPS lock of your aircraft's position.
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reported Randomly unable to contact the ground crew or anyone on radio?
wess24m replied to jubuttib's topic in Problems and Bugs
same here, I think this qualifies as a bug. -
solved [MISSING CRASH LOGS] F-16C's TGP causes the game to crash!
wess24m replied to HappyVoo's topic in Bugs and Problems
Unable to display TGP and the ground radar without a crash still. I use a stream deck, I've read theres an issue with that. I shouldn't have to uninstall the stream deck software before flying the f-16. dcs.log -
I agree, flew about an hour and a half on MP. Maintained lock with all the engagements with both STT as well as TWS. Fired 8 54's and no hits, none even attempted. As you said they will guide to the target then within visual range (missile to target) they just go dumb and fly straight. These engagements were between 40-25 miles while at between 25k-35k. Tried both the A and C versions. Only a few of the targets were evading, most of the time the missiles just sail over the targets by a 1000-2000 feet without even turning hot.
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Would be handy to be able to make a markpoint in the F-10 map and have it shown in the cockpit for reference. If you wanna be fancy you could have it written in grease pencil on the canopy like they do IRL. I know you can use the TAD but would be easier (and more realistic) to have a editatible kneeboard map that you could write on. I'm using the scratchpad mod which works ok, but you have to enter things twice and it's only good for coords.
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Haven't seen it reported yet but the range for release of the GPS guided bombs is off. When dropping any GPS guided bombs the release range is within 2/3 miles regardless of your altitude or speed. I got up to 30k for an extreme test and it was the same as if you were at 5k. The test at 30k I was making almost 300 knots (CAS) as indicated by the F10 view stats. I believe in Mat's video he was able to drop from around 5 miles at 6/8k. Furthermore I tried diving down and making almost 400 knots to see if increased speed would make a difference, it didn't. Should be easily reproducible, if not I'll include a track tomorrow.
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I have, they work great!
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I believe they said the FM changes didn't make it in. Placebo effect maybe.
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So not sure if you want us posting our findings here or not.... No more CTD with the fixed file but something is weird with the ranging and coordinates in the tgp. It's like the laser is working sometimes. I did manage to hit the target after a few tried running the mission and messing with the ranging laser and wp inc. The TGP is no longer showing the coordinates, most of the time. Track
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Just to keep people in the loop, the game crashes when you use HTS with the Tpod when trying to drop 38's 54's. Using DMT or Tpod without HTS works.
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So far the game completely crashes when you try to pickle the GBU-54, so I'd say not to expect too much.
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Exactly.
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Not sure if this is on the 'roadmap', but at night I can't see the marshalers without the aid of NVG. Is this something incoming?
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Also uses the SOI to determine where your cockpit cues are. If you designate a target and then the TGP (for example) slews off target where ever it settles is the bombs new target point. It should save the coords after designation regardless of SOI.
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I bought it the day it came out, has been this way since release. You're prob just used to it, try turning onto a target from orbit, when you turn in with no rudder it will slip outside then when you level out it swings in the direction you were turning. Pendulum effect.