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Cythkato

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Everything posted by Cythkato

  1. I'm experiencing this in my left eye, as if the outer lower res area is a little darker than the inner square, which makes the border of the square more noticeable. This doesn't seem to occur or be noticeable in my right eye.
  2. I'm also seeing something similar. With DCS Settings->VR->"enable HMD Mask" checked, if I'm running DCS via OpenXR (launch parameters " --force_enable_VR --force_OpenXR") with either Windows Mixed Reality or SteamVR set as the OpenXR runtime, the HMD Mask is upside down compared to running DCS VR via OpenComposite or SteamVR OpenVR. OpenXR with WMR or SteamVR runtimes, OpenXR Toolkit and XRNeckSafer disabled, left eye: OpenComposite or SteamVR OpenVR, left eye:
  3. Could we please get an in game option for simplified spinning rotor graphics for Apache? This might greatly reduce the Motion Reprojection artifacting along the top cockpit edges and helmet mounted display looking through the rotors in VR. A similar option for other helicopters and propeller aircraft could be nice, too. Thanks!
  4. 1 consistent and unusually CPU intensive test: Mi-24 with max Gatling gun pods and grenade launcher pods equipped, set to max burst length. While flying close to ground, fire all pods shortly ahead at ground for full duration repeatedly, getting many ricochets and gradually bottoming out fps. Doing this in Caucuses VR, I can consistently get to a minimum of about 12 fps (5950x, 64GB 3600 C14, 3090, Win10).
  5. @Rosebud47 In my opinion, with FFR set to highest quality preset (quality wide, like edmuss has set above), the main quality degradation is far enough into the blurry edges of the G2 lenses that I don't mind it vs the performance gain and the higher resolution it allows me to run to thereby increase sharpness in the sweet spot of the G2 lenses. @DeltaMike I ditched shadows in VR awhile back and overall don't regret it, as this noticeably boosts the potential resolution I can set at a given frame rate target, and makes my frame rates more consistent. If I set resolution in about 50 to 70 % range, I can often maintain 90 fps and use 90 Hz without MR, but I really like the increased sharpness and details of 100+ % res, and in some of my missions/scenarios I encounter CPU bottlenecks that drop me below 90fps regardless of graphics settings. So for now, enjoying 60 fps / 60 Hz and trying to finally spend more time playing rather than tuning.
  6. I love the Mirage. Guns only dogfighting in it reminds me of some of the feelings I used to get dogfighting in a Zero in a WW2 pvp sim I played a long time ago.
  7. Lately been playing at 100 to 115 % resolution (depending on map, aircraft, to maintain over 60 fps with margin) in OpenXR at 60 hz on G2, motion reprojection off. OpenXR Toolkit fixed foveated rendering at high quality preset. DCS Textures and Terrain Textures both set High, Anisotropic Filtering 16x, but most other DCS settings low/off. Using 3dmigoto mod for Apache rotor removal, haze removal, crater fps fix, and sharpening (lately set to around 2.2) Getting lots of shimmer, but I've kind of gotten used to it, and am addicted to the level of detail - seeing numerous details I'd never seen before! In my opinion, this plays to some of the G2 strengths, and allows the potential sharpness of its displays/optics to be realized without artifacts or judder. It does entail Oculus Dev Kit 1-like 60 Hz with flicker, but I've gotten used to the flicker after playing this way for awhile. Seems to me like there's not a very great antialiasing solution for DCS VR yet, so for now I've embraced the shimmer. 3090, 5950x, 64GB, Windows 10.
  8. Thank you for this, it has given me great results and made DCS more enjoyable!
  9. Any thoughts on using OpenXR Toolkit FSR for sharpening only, no upscaling, by having the FSR "Size" setting at 100% and "Sharpness" setting at 100%? Thanks.
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