Jump to content

chennuts

Members
  • Posts

    92
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by chennuts

  1. I can't count the number of times I've seen someone destroy their own plane while trying to taxi by going too fast and veering off the runway/taxiway or by hitting wreckage on the runway/taxiway. When the person respawns as their plane blows up, this -very- often causes a ghost plane. This also seems to happen when a person's connection because interrupted. Regardless of -how- they happen, they result in a plane that accelerates at an astounding speed, often into space. This quickly results in a -major- drop in frame rate for all users present when the ghost plane appeared, and shortly after crashes the server. Warping happens, and when it does, sometimes some astounding speeds are reached during the warp. However, these speeds and rates of acceleration are not sustained. Could we put in a check that automatically kicks a player when their plane exceeds a factor of maximum speed for 3 or perhaps 5 seconds, and also for when a player's rate of acceleration exceeds a reasonable threshold for 3 or perhaps 5 seconds? This would completely eliminate the problem, and cause little inconvenience (the player need only reconnect to rejoin the game and resume their fun). Please consider this! Thank you.
  2. I've put in my order. My buddies don't fly the Su-25 at all, so they'll mostly be sticking to 1.02. I'll have an install of both versions ready pending the arrival of my copy of 1.1.
  3. Jason, Will the boxed version you're selling be a stand alone game like the boxed version sold over seas (1.0 and 1.1 included in the box), or will it simply be the downloadable version in CD format? Also, what type of protection will the boxed version you're selling use? Will we be forced to use activations like the downloadable version, or will it be the more standard Starforce procedure where we simply have to keep the CD in our drives while we play?
  4. DX9 isn't an issue with this game (it's DX8.1 based). Other than that, I completely agree with you as stated in my previous post. There's nothing wrong with the FX5900, period. (just clarifying because it seemed like you tossed me into the negative group)
  5. Yeasty, you have absolutely no basis for that argument. For starters, the 5xxx series NVidia cards were notoriously poor DirectX 9 performers. However, they excelled in DirectX 8. Now, let's think for a moment...what does Lock On use?
  6. As great as that sounds, it's still illegal. ::shrug::
  7. I was under the impression that this would be more appropriate when assigned as a toggle switch of sorts, as it can only be adjusted to three discrete scan zones: left, center, and right.
  8. I agree with you on payload issue. It's not something I allow when I host or use when I join other games, though I can't control everyone's payload when I'm not hosting. For those of you that actually read the briefing, at the top of all of mine, you'll find "NO JACKED PAYLOADS," followed by an explanation and definition, and usually consequences. I don't appreciate being lumped into a group of people you're going to insult because of my tag. You have a problem with someone or their payloads, take it up with them. I provide the following payload for most of my online games, both with and without rockets on pylons 2 and 10. You won't see me with anything else unless the mission calls for for it or I'm flying in a server that requests/orders otherwise. http://www.picdump.org/gallery/chennuts44/ScreenShot_534 http://www.picdump.org/gallery/chennuts44/ScreenShot_540
  9. You can always remap the keys yourself.
  10. There are pirated copies of EVERYTHING. LOMAC included. You name it, it's been pirated and is probably still available.
  11. Either you've got a stuck button or a really, really weird macro. Check your button mapping and also test the buttons to make sure they're not registering as stuck.
  12. Didn't realize the radar guided stuff would automatically jettison. That pretty much kills all potential. As for the 29K, I agree the model is a bit dated, the damage model especially. Would still be fun to toy with, especially if it were fully functioning (hey, we can dream, right?).
  13. Any plans to incorporate the 29K and 25TM into 1.1, Alfa?
  14. Any mirrors of this up yet? I'm only pulling about 5KB/sec and have a crapton of bandwidth to spare. If you have a mirror (especially in the US) but don't want everyone and their sister to know about it but would be willing to let me grab it from you, PM me or contact me on one of the instant messengers. Thanks.
×
×
  • Create New...