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orbiter28

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Everything posted by orbiter28

  1. We don't know why ED removed this feature. Perhaps it is a ratio of maintenance cost / infrequent use by players. Or that it must be redeveloped from scratch with the new kamov. The assertion that the feature was deleted because it is rarely used IRL surprises me when we see the amount of detail they like to put into their simulator. I imagine that they no longer plan to sell updates for the Kamov and therefore are in a strategy of limiting long-term maintenance costs as much as possible. The DCS community is more adult (= understanding about the financial aspect) than the gaming community and probably prefers a complete aircraft even if it comes at a small update cost. What is the average age of this community? Surely enough to know that there is a link between work and salary. Sorry for this aside, I took the liberty of writing a few thoughts on the root cause.
  2. In the instrument of the ka-50 in the cookpit, you have the rotor blade angle. Can it help ?
  3. I find the first step ! But i cannot redistribute ED files in a mod. So this is my fix : In DCS World\Mods\aircraft\Ka-50_3\Input\ka-50_3\joystick\default.lua , uncomment the 4 lines after "-- External Cargo" Do the same in E:\Program Files\Eagle Dynamics\DCS World\Mods\aircraft\Ka-50_3\Input\ka-50_3\keyboard it should look like this : {down = iCommandExtCargoHook, name = _('External Cargo Hook'), category = _("External Cargo")}, {down = iCommandExternalCargoAutounhook, name = _('External Cargo Autounhook'), category = _("External Cargo")}, {down = iCommandExternalCargoIndicator, name = _("External Cargo Indicator"), category = _("External Cargo"), }, {down = iCommandEmergencyCargoUnhook, name = _('External Cargo Emergency Unhook'), category = _("External Cargo")}, In DCS World\Mods\aircraft\Ka-50_3\comm.lua After the line : utils.verifyChunk(utils.loadfileIn('Scripts/UI/RadioCommandDialogPanel/Config/Common/ATC.lua', getfenv()))(5, {[Airbase.Category.AIRDROME] = true, [Airbase.Category.HELIPAD] = true} ) Add this line : utils.verifyChunk(utils.loadfileIn('Scripts/UI/RadioCommandDialogPanel/Config/Common/Cargo.lua', getfenv()))(6) You can make the same modifications for the Ka-50 in the Ka-50 folder. One problem: weight is not taken into account. It is possible to simulate this via the “define on-board load” triger with the condition “unit in mobile area” and “unit height”. I would need a little help with lua scripting to modify the triggers of a mission to do something closer than what was originally in the game. test charge kamov.miz
  4. I would love to see the kamov be able to transport cargo, like the huey or the mi-8, or the KA-52. Just to see the return on this I would be ready to hand over a little money, especially since the new wind effect on the ground really makes me want it.
  5. With these new ground effects, carrying loads would have been a lot of fun.
  6. I edited a mission where a column of vehicles followed the route from point a to point b. I then added a simple triger which added a lot of realism: below 50% group life, the units would go towards a waypoint C. Thus, the units followed the road in a column to point B, when they were attacked they dispersed, stopped and fired (default behavior). In the event of major damage, they went to a retreat zone towards the forest. All it takes is a few well-placed trigers to provide more intelligence. One feature I would love is to have the crew automatically disembark and walk away if a unit is under 30% health, or a group is under 10%. mort au peage.miz
  7. Hello, i have Ka-50 III, CA ans Syria map. English is not my mother tongue but it should be ok. I am available on discord, i have open beta en normal version installed. It is better to mp me, so i can see your message.
  8. Hello, same here, i don't want to start a new topic about the same subject. I have just done a test with 2 scuds, the target of which is oriented due north at 100km for one, and the target is oriented due west 100km for the other. I used the crimea of the caucasus map in order to have a very flat relief. The accuracy of the scuds is of the order of 300m when there is a 45m difference in altitude between the scud truck and the point of impact. And when there is almost no difference in altitude between the scud truck and the point of impact, we achieve an accuracy of around 100m. It is concluded that if you want to have accurate shots with your scuds, you must be careful that the launchers have the same altitude as the point of impact. scud accuracy test.miz
  9. Hello, Hello, is it possible to reset the feedback force and the associated effects after the player has left the plane? When, for example, we crash and the joystick shakes, it shakes without interruption even after the plane has exploded during the loading time of the other plane. This problem has been present with the microsoft sidwinder 2 and the G940 since the beginning of DCS.
  10. Une petite réflexion sur la plage dynamique sonore sur DCS, mais valable pour les jeux en général. Le son se propageant de façon sphérique, on peux sans trop d'erreur supposer que le volume sonore d'une source de son décroit suivant le carré de la distance auquel elle est entendu (car la surface d'une sphère croit suivant le carré de son rayon). En d'autre terme, un son entendu 2 fois plus loin sera entendu de façon 4 fois plus faible. Ce n'est pas un soucis, nos oreilles sont capables d'entre des sons fort comme des pales d'hélico à 3m et faible comme des pales d'hélico à 3Km. Mais dans un jeux, si on veux pouvoir entre les pales d'hélico à 3Km, on ne peux pas se permettre de monter de volume au point que les pales d'hélico à 3m fond crasher 130 Décibel aux enceintes (et dans le cas de simu de vol, jouer avec un casque anti bruit). Pourtant, ce problème sonore a une solution qui est déjà présente, elle est appliqué dans le domaine visuel. -- En réel on est capable de voir la lumière très vive de mais aussi une lumière d'une bougie toute faible la nuit (puisque la pupille va s'adapter), face à un écran cela est limité par une multitude de facteur, allant du fait qu'il n'y-a pas de soleil derrière la dalle lcd au fait que derrière notre fenêtre, il fait jour. Notre plage dynamique de luminosité sur un écran est plus faible que dans la réalité, même volet fermé. Lorsque des partie ont lieux de nuit dans les jeux vidéo, la luminosité de la scène est artificiellement augmenté par rapport à une nuit véritable, sinon nous n'y verrions rien du tout. 0.3 bougies vont éclairé comme 3 bougies. -- Cela pourrait être fait pour les sons également. Puisque nous laissons nos enceintes aller jusqu'a env. 50 Décibel max, on pourrait soit amplifier les sons faibles, comme la luminosité est amplifié de nuit, ou réduire les sons fort, ou encore faire en sorte que le volume décroisse moins vite suivant la distance, par exemple de façon proportionnelle et non suivant un carré. Cela permettrais d'entendre un kamov arriver à 3km aussi clairement en simu qu'en vrai (pour le moment, on entend bien en dessous de 300m). Après tout, ce qui compte, ce n'est pas de respecter les formules de propagations de son (distance x2 = son / 4), mais permettre d'avoir via les enceintes la même situation awareness qu'en vrai.
  11. Hello Joh76, Cela fait beaucoup de passion... Si tu le souhaite, nous pourrions voler ensemble pour apprendre ou coopérer. Je commence à utiliser les approches radiales avec le tacan, et il faut que je réapprenne la radio et le CCRP en mirage et je cherche désespérément un RIO en f-14 ;) Et ça serais formidable d'engager des cibles en respectant la phraséo.
  12. Bonjour, Votre team est toujours présente ? Je cherche à reprendre les vols régulier, et à réacquérir quelques bases. Peut-on discuter un peu ?
  13. Ok, i try with kobulety. I read 64° on the F-14 inboard map, and 64° in the dcs map. I should be on 58° for have a well working tacan. So i remove 6 for east, and add 6 for west... Thank.
  14. Edit : It is not a bug, but a feature ;) Bug: The map with the Shift K are not correct. Can I reproduce it 100%: yes, % How to reproduce/ description: Press Shift + K, look at airport. You can read batumi airport runway 30 is aligned with 299°. Go to the dcs chart folder, you can read batumi is at 305°. Use TACAN aproach, it confirm batumi is at 305°. They are some airport like this, not only batumi. DCS Version: OpenBeta 2.5.6.XXX Video/ Screenshots: DCS chart for batumi, see runway 30 for example : Inboard F-14 map :
  15. Hi, Sorry for my englsih, it's not my native language. I have encounter in multiplayer a crash during de battle with combined arms. At the crash moment, my current action was to go forward in the internal view of a tank. I can't upload the file, so here's a link to my private cloud with : dcs.log DCS-Crash-20150328-102420.dmp DCS-20150328-102420.crash http://www.ecaline.fr/nuage/index.php/s/ETSwCx74niSPpe8 Thanks for your work.
  16. Sorry for my english... Inertial central is on ? Nav system is on ? (nav system or something like K-041, you can choice).
  17. hello, In the encyclopedia, we can read about the agm-86 it's a "TNT equivalent: 200 kT nuclear" weapon. But in game, it's a so "normal" weapon, i can read in warheads.lua : warheads["AGM_86"] = penetrating_warhead(450.0); And it's true, the AGM_86 can have a 1,200 lb class advanced unitary penetrating warhead (AGM-86D). source : http://www.af.mil/information/factsheets/factsheet.asp?id=74 So, make an nuclear weapon of 200 Kt don't have sense in DCS, but in the encyclopedia, it's better to write it's a 450 Kg penetrating warhead ? English is not my native language, so my text can be so confuse. Have a nice day.
  18. I have the same problem here, i have upgrading BS2 to BS2 1.1.1.1. I have send a ticket into the user support. Exactly : When i launch black shark 2 patched, i have "this product need an activation". If i try an automatic activation, i have "invalid hardawre code". I can click on "you can disable this product on this computer", if i try to deactivate, i have the message "No license was found to be disabled."
  19. Try the mission about nuke, you have 20 second before bug ;)
  20. About the second bug, the aircraft can't take off on this airbase (exept if they are only one aircraft on the airbase). The stop position before take-off is on the runway, then it's not possible to take off for an aircraft who is on the runway. May be it can help for undestanding : http://www.blingtoy.fr/Screen_111213_161050.jpg Move the "stop position before take off" at an other location can fix the problem. About the nuke, when the weapon i fired (not when the weapon explode), the game crash.
  21. hello, I have found some bug. First, it's a missing texture on a bulding. http://www.blingtoy.fr/Screen_111126_150950.jpg I can read on the bulding "warning, missing texture". The location of the bulding is just at the 12 of the Ka-50 : http://www.blingtoy.fr/Screen_111126_151007.jpg On a airport, they are an ATC problem, if more than one aircraft take off, the takeoff procedure have a problem, see here : http://www.blingtoy.fr/Screen_111128_183029.jpg the location is here : http://www.blingtoy.fr/Screen_111128_183049.jpg The ATC say often a pressure with a difference of 1 mm of mercure... sorry, my english is bad :doh: When i use a mission whith the Kh-65 weapon, the game crash just when the weapon is fired. Example with two very short mission here : http://www.blingtoy.fr/bug a envoyer a ed.miz http://www.blingtoy.fr/bug%20aussi.miz What a pity ! Because the Kh-65 is a nuclear weapon, i whant test the HDR effect about that. Thank you for your support, you have a hard economic model, but the DCS series is a very hard work product :thumbup:
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