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FoxTwo227

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Everything posted by FoxTwo227

  1. You’re completely missing the point…..
  2. Because wikipedia is wrong, USAF Strike Eagles don’t employ SLAM-ER’s
  3. Sure they’ll be close, but not so close we need every little rivet, wrinkle or nut and bolt modeled. Most of that you can just cleverly make part of the texture and be done with it. Again, it’s not going to be something you’ll be looking for more than a few mins tops, even during escorts you’re not gonna be right on top of it (if you are you’re doing it wrong).
  4. I’m not talking modules though. The B-52 for sure isn’t going to be one, there is no point in making it super HQ when it’s never gonna be super close in a players view. It just doesn’t have to look like a potato, like the current ones. Ppl put AI planes in as ramp fillers most of the time or they’re off out or view doing some AI tasking. It’s just a waste of development time imo. Could’ve overhauled like 70% of the current LOMAC models in the same amount of time we’ve now been waiting for an updated B-52 model
  5. I’m curious why it’s taking ED over 6 months to make a basic 3D model of an AI asset and it’s still not in the game… a model of similar quality could’ve been bought from various websites in like 1 minute. That and the fact we still don’t have proper mipmaps and LODs to actually help with performance. That should be a priority and not be left until after early access, be it for a module or an AI model. Would be nice to get an explanation for this twisted process
  6. Another look at the WSO seat, with working TPOD page and AG radar page
  7. More updates from RB, firstly, a look at the VR WSO body secondly an update on HOTAS bindings
  8. And some more new images, WIP livery of jet 90-0250 And a new fuel tank so we don’t have to fly with hideous light grey F-15C tanks
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