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  1. I made a diagram which shows all available transitions between radar modes in search and designated-target modes. I arranged the modes in how they are related by auto-aqc switch direction, so it's more of a map than just a table of state transitions like the manual provides. Inop modes are colored yellow. I also made a plot showing the azimuth-elevation profile of all radar modes. These should be accurate to the degree, with the exception of maybe the boresight mode where I had to interpret "4 degrees circle" as an azimuth/elevation rectangle. Source diagrams.net files are available upon request. Note: Plot azimuth scale is 2.5 degrees per grid cell, and elevation scale is 1 degree per grid cell. This skews the representation of angular area (solid angle) subtended by each of these modes. Supersearch (SS) and Boresight (BS) should be square in shape.
  2. Has anybody had difficulty with the Strike Eagle's keybinds? I've tried to make HOTAS binds, startup macros, and voice commands on the Strike Eagle, and some commands simply don't work. To test if it's something with my macro software or whatever, I cut it out of the process and simply made a single keyboard keystroke try to initiate some action in the cockpit; This had no success. So far I've found that the following commands don't do anything: NAV FLIR: OFF/STBY/ON Landing/Taxi Light: LNDG/OFF/TAXI Tail Flood Lights OFF/DIM/BRT (Actually causes "Landing/Taxi Light: LNDG") (WSO) ICS Mode Switch MAN AN/APG-70 Radar: OFF/STBY/ON/EMERG Flyup Enable Switch Cover OPEN Flyup Enable Switch DISABLE
  3. I would like to introduce my first mission for the F-15E to you: Operation Iron Hail. A low level, night attack run against the runway at Aleppo. The mission: Hambollah militia groups in Southern Lebanon and South East Syria are increasing their cross border attacks against Northern Israel. So far the attacks have been limited to mortar fire and light rockets, but now the intelligence services received information that Hambollah acquired a large amount of Iranian made Shahed drones - a serious increase in threat level. The first shipment of these drones is expected by air on the morning of 22 October. The shipments will be routed through Aleppo airport. It was decided to prevent this shipment by conducting an anti-runway strike against Aleppo. The runway at Aleppo airport will be destroyed in a surprise attack before sunrise on 22 October. A single F-15E Strike Eagle, callsign HAMMER 710, will be launched from Ramat David Air Base and conduct a night low level attack using Durandal anti runway bombs. As this is a surprise attack, no friendly elements will be near the Syrian airspace during the ingress phase, in order not to alert the enemy. The egress will be covered by a flight of F-15C Eagles and a pair of F-16C Wild Weasels. Required skills: - operate your radio / sel ect radio channels - night flying - Terrain Following Radar - NAVFLIR Mission highlights: + Randomized mission elements, to keep the mission fun when flying a 2nd or 3rd time + Additional mission elements, when flying as multicrew + custom ATC (do not use in game ATC!) + various F10 radio options + hand crafted approach chart and maps + custom kneeboard + single player or multi crew + two miz files for cold start and hot start + 8 page manual in PDF format + >60 quality voice overs *** Syria map required *** +++ change log +++ 21.01.24 no comms in MP - fixed. Please select "Multicrew" from the F10 options, if you fly the mission on a MP server. WSO voice replaced. https://www.digitalcombatsimulator.com/en/files/3335394/
  4. Hi, I design an UFC for the f-15E from 3d printing. you can porches all models from here: https://www.cgtrader.com/3d-print-models/hobby-diy/other/diy-f-15e-ufc-replica-for-sims The design includes 6.5" TFT screen, and all buttons, encoders and potentiometers needed for it Here are some pictures:
  5. With this new subforum now created I've noticed people asking various questions which have been asked and answered in RAZBAM's discord as well. So to keep people who don't use Discord (or are not in the RAZBAM discord) up to date I thought I'd make this new thread. I'll repost any WIP images and significant updates posted in Discord here for people to see. Based on previous discussions with the Devs/posts from the Devs we've also been able to get a pretty decent list of ordnance/sensors we can expect from them. Weapons list: A/A: AIM-9L AIM-9M AIM-9P AIM-9P5 AIM-9X AIM-7M AIM-120B AIM-120C ACMIPOD A/G: -- Iron Bombs: MK-82LD MK-82SE MK-82AIR MK-84LD -- Cluster Bombs: CBU-87 CBU-97 CBU-103 CBU-105 -- Guided Bombs: GBU-10 GBU-12 GBU-15A (Vietnam Era Long Chord Wing) GBU-15B (Short Chord Wing) NOT IN GAME YET GBU-24 GBU-27 GBU-28 -- Smart Bombs: GBU-31A/B (GBU-31(V)1/B) / (GBU-31(V)3/B) GBU-38 GBU-39 SDB NOT IN GAME YET AGM-130 NOT IN GAME YET AGM-154 *NEW* GBU-54 (it was carried by the SE in the “2022 and Beyond” video) -- AGM-65: AGM-65D x1/x2/x3 (LAU-117/LAU-88) AGM-65H x1/x2/x3 (LAU-117/LAU-88) AGM-65K x1/x2/x3 (LAU-117/LAU-88) AGM-65G x1/x2/x3 (LAU-117/LAU-88) -- Practice Munitions: BDU-50LD BDU-50HD BDU-50LGB TGM65D/H/G (LAU-117) CATM65K (LAU-117) -- Pods: AQX-014 (Required for AGM-130 & GBU-15SCW ) NOT IN GAME YET MXU-648 Travel Pod 610 Gallons External Tank NAVFLIR LITENING TGP (LANTIRN or SNIPER possibly in the future) FAQ: - Will it be multicrew? Yes, it will be multicrew - Will it come with an AI WSO like Jester? No, it will not come with an AI WSO - Will it have JHMCS? Uncertain at the moment, depends on information available - Will CFT's be removable? No, this would significantly change the aircrafts handeling, etc. and basically requires a whole new Flight Model, additionally, F-15E CFT's are only removed when it goes into deep maintance, not during operations - Can you fly it alone? Yes, the handful of switches exclusive to the WSO seat will be able to be flipped via a key input from the front seat if you are flying solo - What UFC will we get? I'm pretty sure the poll regarding this ended with an overwhelming win for the DIGITAL UFC, but maybe RAZBAM will model both and allow you to change, but that is unconfirmed - Will it be able to carry Harpoon/SLAM/HARM? No, USAF Strike Eagles do not employ those weapons - Will it carry nuclear bombs? No, with ED now in charge of making weapons there won't be any form of Nuclear weapon (this is also not simulated in DCS anyway) - Is there an ETA on the release? NO
  6. https://discord.gg/sySYqKEw2M Combined Joint Task Force Theta is a US-based DCS tactical realism group with an emphasis on joint air/land/sea multi-national operations. As a tactical realism group, our focus is on the employment of realistic military tactics and doctrine. The group’s main activity are handcrafted campaigns. Campaign missions are run on a weekly to bi-weekly basis. Most often the campaigns depict realistic military operations, but we are not above more fantastical plots on rare occasions. CJTF-Theta does not have mandatory attendance policies. We understand the fact that life sometimes gets in the way of pastimes. The group also does not stipulate that we be the only DCS community that you participate with. If you are interested in joining, want to learn more, or just want to pop in now and then for a flight connect with us via our Discord linked beneath. Any other DCS communities interested in participating in our campaigns, events, or connecting for any other reason are welcome to reach out to us as well. null CLICK ME! https://discord.gg/sySYqKEw2M
  7. Very Simple Question. On the Velocity Vector on the Hud, when especially landing, what does it mean when the Velocity Vector Flashes or is not constant? It acts as though it is sensing not enough velocity. When I increase power, it does return to a constant symbol. I ask this because I could not find anything about it, and sometimes it does not act as though it has anything to do with too low of velocity, in other words, the plane may stall. Can someone explain?
  8. Before getting started, I highly recommend first setting up your Xbox or PlayStation gamepad to control the Mouse using either of the following tutorial videos: Xbox, PlayStation, etc Controllers Using Steam (works for both Steam Edition and Standalone): PlayStation Controllers: From there you should be able to setup your DCS aircraft controls based on the following gamepad layouts (note: even though the images are Xbox controllers, these can also be bound to a PlayStation controller assuming you followed my above DS4Windows YouTube guide): F-15E Strike Eagle Gamepad Layout (Pilot) F-15E Strike Eagle Gamepad Layout (WSO) F-15E Strike Eagle Gamepad Layout (WSO - Alternate / Tuuvas' preferred layout) F-15E Strike Eagle Gamepad Layout (WSO - 1 modifier)
  9. until
    Successful attacks on Soviet logistics including the port of Latakia and the train depot at Raqqa have hampered their advance. At long last they have organized their forces to launch an attack against Palmyra and its oil fields, the main target of their forces. Soviet troops are attacking over the mountains north of Palmyra, but the main thrust of their attack is a large tank force from the East from Deir ez-Zur. They have heavily shelled from the mountains to the North of Palmyra damaging much of the city including the ancient Roman monuments. Unlike in Deir-ez Zur, Syrian troops have been mobilized in large numbers and are prepared to defend against the attack. However, the Soviets have learned from their mistakes and this time have brought SA-6's along with the SA-8/13/15s and Shilkas. They have also timed their attack to coincide with remnant cloud layer from the storm several days prior that will force allied aircraft into the threat rings of those SAM systems. USAF crews have been flown into nearby Tiyas AFB and are capable of rearming and refueling aircraft. 555 Objectives CAS of advancing Soviet armor from the East. You will need to use LGBs or Mavs to stop them. 224 Objectives Primary: SEAD of SA-6 and to remain on station looking for mobile SA-8/13/15s Secondary: CAS of troops advancing from north. 492 Objectives Primary: Established air supremacy over Palmyra (CAP) Secondary. Find and Bomb artillery positions. Note: It would be useful to have a JTAC or someone coordinating ground strikes in this mission. A10s or Apaches could also do this.
  10. Hi! I love flying in the F-15C and the F-22, and i wondered if there are any squadrons recruiting. I live in the EU and i got around 110 hours of flighttime. I still got things to learn and i want to learn with someone, and just fly multiplayer missions. If there are any squadrons that would accept me, please respond here. Thx - TCZ
  11. #UPDATE: I uploaded a HowTo PDF with more informations and WIP pictures to Thingiverse. You can also download it from here: https://milkris.de/s/fn9isEywRaWQjxR DISCLAIMER: I’m not a professional maker! It’s not perfect, but it works and I’m fine with the result. Here and there, some filing, drilling, and gluing might be necessary... temp solution to fix the UFC ghosting bug. go to : DCS World OpenBeta\Mods\aircraft\F-15E\Cockpit\UFC\Indicator\UFC_Rear_init.lua find line : try_find_assigned_viewport("UFC") replace by : try_find_assigned_viewport("UFC_rear") Parts needed: The STL files for 3d printing: https://www.thingiverse.com/thing:6248787 a 7" 800x600 4:3 CLAA070MA0ACW LCD Screen (or just a red acrylic glas for VR pilots)https://www.amazon.de/CLAA070MA0ACW-LCD-Bildschirm-TFT-Monitor-HDMI-Eingang-LCD-Controller-Board/dp/B072JTB73F/ref=sr_1_1?__mk_de_DE=%C3%85M%C3%85%C5%BD%C3%95%C3%91&crid=1Q57UB0M245L&keywords=CLAA070MA0ACW&qid=1696496871&s=computers&sprefix=claa070ma0acw%2Ccomputers%2C95&sr=1-1 10 pieces: 6 x 6 x 10mm Tactile Switches (Display Buttons)https://www.amazon.de/Taktiler-Druckknopfschalter-Momentary-Button-Sortiment/dp/B08KY2QPZ6/ref=sr_1_7?keywords=6+x+6+x+10+tactile+switch&qid=1696497067&sr=8-7 35 pieces 6 x 6 x 4.3mm Tactile Switcheshttps://www.amazon.de/Taktiler-Druckknopfschalter-Momentary-Button-Sortiment/dp/B08KY2QPZ6/ref=sr_1_7?keywords=6+x+6+x+10+tactile+switch&qid=1696497067&sr=8-7 4 Potentiometershttps://www.ebay.de/itm/174261626629?var=473259663408 2 Rotary Encoders (Radio Channels) https://www.amazon.de/s?k=WayinTop+5+Set+360+Grad+Rotary+Encoder+Modul+EC11&__mk_de_DE=%C3%85M%C3%85%C5%BD%C3%95%C3%91&crid=YJ7QO6J3747X&sprefix=wayintop+5+set+360+grad+rotary+encoder+modul+ec11%2Caps%2C94&ref=nb_sb_noss 2 Dual Rotary Encoders (RadioVolume)https://www.ebay.de/itm/225271940062 2 ON-OFF-ON Switches https://www.ebay.de/itm/182568517273?mkevt=1&mkcid=1&mkrid=707-53477-19255-0&campid=5338748320&toolid=20006&customid=K4AVAs4ZAAAAgC9iOSdfZ7EEgU0AAAAAAA a Leobodnar BU0836X USB (or an Arduino for DCS BIOS)https://www.leobodnar.com/shop/index.php?main_page=product_info&products_id=180 a 12-button joystick USB (not needed if you use Arduino)https://www.amazon.de/Quimat-Nullverz%C3%B6gerung-Encoder-Joystick-QR04/dp/B06XD1WF8G/ref=sr_1_8?__mk_de_DE=%C3%85M%C3%85%C5%BD%C3%95%C3%91&crid=176ESIHEU5QHW&keywords=12-button+joystick+USB&qid=1696496950&sprefix=12-button+joystick+usb+%2Caps%2C93&sr=8-8 few black M3, M4, M5 screws, some hot glue, some 3mm PVC foam board Note: I wouldn't use potentiometers next time, even though it might be less tactile and realistic. Instead, I would install rotary encoders in place of the potentiometers. This way, you can also use the BBI-64 Button Box Interface (which doesn't support axes), but has enough inputs, and you'll save the 12-button USB board. https://www.leobodnar.com/shop/index.php?main_page=product_info&cPath=94&products_id=300 !! NOTE !! This thing is BIG! If you have a small printer like me (Creality Ender 3), you have to print some parts WITHOUT rafts!!! The UFC can be mounted slightly tilt forward or straight. There are two option you can print. You can label the panels by changing the filament at the appropriate print height in Cura (etc.). I only did this for the buttons. I printed the other labels on adhesive film. I made these prints resistant with acrylic paint. So, there is an option "NO-LABELS" for some STL parts. I have attached a suitable PNG or here https://milkris.de/s/DtK6gxqaiAgqQTo. This can be easily printed on A4 adhesive film.For some areas in the interior, such as the housing for the electrical boards and the back panel of the UFC, I simply used a 3mm PVC foam board. I simply used a Leobodnar BU0836X USB board, as well as a simple 12-button joystick USB board. It's not pretty, but it works out of the box. Of course, you can also use a different solution (Arduino, etc.). # Note: I wouldn't use potentiometers next time, even though it might be less tactile and realistic. Instead, I would install rotary encoders in place of the potentiometers. This way, you can also use the BBI-64 Button Box Interface (which doesn't support axes), but has enough inputs, and you'll save the 12-button USB board Since I already use a 4K monitor and three 7" MFD screens, my monitor outputs were scarce. The solution was the "Matrox TripleHead2Go". I got the DP version cheaply on eBay. Here I combined my three 800x600 MFD screens into one 2400x600 screen. Now I only need one DP connection to the graphics card for my three MFDs, and I can connect the UFC to the graphics card with a DP to HDMI cable. The viewpoint export must be adjusted exactly so that the lines are readable. Please refer to the pictures at Thingiverse! Since I change the UFCs, throttles, and joysticks depending on the aircraft i fly, I have created various PowerShell scripts for starting DCS, which accordingly adjust the MonitorConfig, etc. before starting DCS If you only use the UFC in VR, you can also simply use a red acrylic glass instead of the LCD screen. It's alive!!! it's a mess My little helper have soldered most of the wires My little corner. Full convertible Cockpit.
  12. Could really do with some help - Not sure why but this F-15E mission now crashes on loading up from the ME. See crash log Thanks dcs.log dcs.log.old
  13. First off, a big thanks to the developers of the Sinai map. I posted nothing for a long long time.. but I'm kinda back i guess. Thanks to the Sinai map, and thanks to the incredible mission editor, the realistic sounds that we have now (love the distance sounds so damn much), and all those nice camera settings. The feeling is just "there". Honestly, this seems to be the first map that i'll keep. I've erased all other maps since I got the Sinai map. I bought all the other maps excluding the WW2 map (always hated WW2 stuff) so i skipped it. The Problem with almost every DCS map is that the Ground looks too simple, mostly no good Satelitte images, missing acsess ways to the building, missing or wrong buildings on every Airfield. A lot of "copy/pasted Buildings and many missing Parking lots for Vehicles, no main Gates, missing roads and so on. I've created tons of building after gathering hours and hours of informations from Nellis AFB, Falklands, and so on you name it, but i never finished one Model because the lack of ground detail in DCS was always frustrating. I started to use the scenery removal tool but this is also extremely limited and too much time consuming, more about this later. Looking on Bing maps/google, then back in DCS.. and the frustration was there and it was overhelming. I always wish that DCS will oneday use real Satelitte images to "create" buildings kinda like MSFS2020, but i don't wanne go into this topic right now. Another wish is that we (the community) will oneday be given the option to edit Airfields, add Landmarks etc much easier (MS2020 is a prime example here). Now we got DCS 2.8xx, and the Graphics have improved. Let me say that i can only play games or any Simulation in VR, looking on a screen no matter how big it is is too boring for me. There's still my room, and nothing is life size, the depth is missing etc. But in VR..one word, thrilling, insanely amazing. I've not yet made it to fly in DCS because i just "sit" outside the base with my VR Headset and big headphones on watchig everything like a spotter in real life.. simply astonished. Now... Tel Nof Airbase... again, a lot is missing, and i hope the Developers will hear me cause i really wanne push this Base to get more and more realistic. There's some stuff that could be erased from the map, and some simple stuff that the Developers could add. I would try to get as many buildings and stuff done as possible. Sure i need time, and time is rare cause i'm a full time artist and maybe i would need some support in the long run. Lets start with the Main Gate where i found a pretty good image on google, then i checked the spot in DCS... and sadly there's almost nothing at this place. Just the parking lot..and one lamp Pole...i was like.. anyway lets try it. I started with the Base guard "F-15", which is placed on some stands.. i played around with the Collision Shell and i was suprised to see that it finally worked out.. after that i was thrilled to create the 2 Spotlights on the ground which should illuminate part of the Bottom of the Eagle... and that also worked out pretty well..Call me nuts but to be honest, checking this location in VR is so damn nice, i played some chill out music and i was sitting for an hour on the fence watching the F-15 in VR from every angle.. incredible. Thanks to ED again, you bring a feeling back that i had the last time a very very long time ago. Next step would be to create the Main Gate buildings in the background As some of you may has noticed, the fence was from @Massun92, the palm tree and additional trees was done by myself, also the Light Poles on the Parking spot, you'll see much more later. The F-15 is the original Static Model from ED. Sorry for making this post so long but there's so much on my mind right now... Next post in a minute...
  14. As many of you know the GBU-15 is a very cool and unique weapon coming to the F-15e in DCS. Currently, ED seem to be planning to add one version the GBU-15(V)31/b, to me this is like only adding the AGM-65K to the game. That would not give DCS a good representation of the maverick. I am proposing that ED adds 3 more GBU-15 variants that will not change the way the weapon operates but will give a far better representation of it in game. They are as follows. GBU-15(V)21/b, EO Seeker, MK-84 warhead GBU-15(V)22/b IR Seeker, MK-84 warhead GBU-15(V)31/b (version we are getting), EO Seeker, BLU-109 warhead GBU-15(V)32/b, IR Seeker, BLU-109 warhead These models do not have any difference in their avionics or flight model (besides a small change going from the MK-84 to BLU-109) but I think will add a lot of capability and depth to this weapon. I really hope ED will add all of them. I do not know how these changes carry over to the AGM-130, but if they do it would awesome if ED modeled them as well. - Gundamator
  15. CURRENT VERSION: 2.9.A001a Updated Oct.25, 2023 DOWNLOAD LINK: https://www.digitalcombatsimulator.com/en/files/3331710/ 10 PERCENT TRUE: https://www.10percenttrue.com/ Welcome to Inherent Resolve, a DCS F-15E Strike Eagle Mission designed by Sedlo for the 10 Percent True Podcast. This is an Close Air Support Mission set on the Syria Map and can be played single-player or multi-crew. See Read_Me file in the included ,zip for more information. There are two versions of this mission inside the zip file. One is a Cold Start and the other an Air Start. The Air Start version puts you at the refueling track, full of gas and ready to take on any tasking you receive. It is recommended to fly the Cold Start Version first though, as you will receive more information about the mission. NOTE: If you are playing multicrew, it must be a locally hosted multiplayer session. Due to the complex triggers and scripts in the mission you cannot use the Dedicated Server. This mission is designed for players who are proficient in the DCS F-15E module and its weapons systems. Examples of challenges you may face include: • Basic aircraft handling, such as take offs and landings • Use of the various radio and navigation systems. • Air to Air Refueling. • Dynamic re-tasking in a fast-paced environment. • Use of the targeting pod and employment of weapons systems. (It is essential that you read and understand the included mission briefing documents AND the Read_Me file included in the .zip) In addition, familiarity with US military terms and abbreviations is helpful to understand what is going on in the flight. A glossary of useful terms is available at the end of Steve Davies’ excellent book Be Afraid of the Dark, which you can find in your DCS World ClosedBeta\Mods\aircraft\F-15E\Doc folder. NOTE: You MUST own RAZBAM’s F-15E Strike Eagle module and you MUST own UGRA MEDIA’s Syria Terrain in order to play this mission! ************* INSTALLATION: Unzip the contents of the download to your folder at Saved Games\DCS.openbeta\Missions ************* MISSION OBJECTIVES Today’s mission (XR-352-P) has three main objectives: • Provide On Call CAS support in the southern Section of the AO from 06:30z to 09:00z. • Train with 93rd ARW out of Fairchild AFB, newly arrived in theatre. • Familiarization with Local area and AO procedures ************* WEATHER AND NOTAMS OVERVIEW A weakening high-pressure system overhead the southern AO will slowly give way to a warm front approaching from the Mediterranean. Weather throughout the AO is good VFR, light winds, visibility more than 10 miles and ceilings around 10,000ft. METAR/TAF KING HUSSEIN AB (OJMF) METAR/TAF METAR OJMF 0400Z 30012KT 10SM SCT100 10/1 Q1013 2992 TAF OMJF 060404 P10SM SCT100 FM 061000 30020KT P7SM HZ BKN100 H4 AIRBASE (IQ-0400) METAR/TAF METAR IQ-0400 0400Z 34002KT 10SM SCT110 8/1 Q1013 2992 TAF IQ-0400 060404 P10SM SCT110 FM 061000 30030KT P3SM HZ BKN60 H3 AIRBASE (IQ-0020) METAR/TAF METAR IQ-0020 0400Z 01011KT 10SM BKN100 6/1 Q1013 2992 TAF IQ-0020 060404 P10SM SCT110 FM 061000 30030KT P3SM HZ BKN60 NOTAMS C007 - OJMF TAXIWAY C, C3, C4 CLOSED UFN C036 - OJMF TACAN (10X, AJQ) U/S FROM 0100Z-0400Z DEC.6 C991 - OJMF LIGHTING RWY 31 TO READ: AW INSTEAD OF AO C216 – OJMF VHF TWR FREQ 119.7 U/S UFN. CTC TWR 121.0 UFN C217 – OJMF VHF ATIS FREQ 129.75 U/S UFN. ************* INTELLIGENCE UPDATE OVERVIEW 06 DECEMBER 2016 AT 01:00 ZULU Daesh fighters are expected to make a final move on the town of Palmyra this morning after taking the airport late last night. The Syrian Army has retreated to the Palmyra Army Depot and are expected to hold the base against the current Daesh attack. The Palmyra Army Depot is a suspected WMD storage area, and it’s in Syria’s best interest to secure these weapons from being compromised. The State Department and OGA have reached out to the Syrian leadership to offer assistance in securing the WMD but all offers have been declined. The COALITION partners have determined that WMD falling into the hands of DAESH is to be avoided at all cost. ________________________________________ The Russian Navy Task Force centered around t he Cruiser VARYAG is expected to make port at Tartus this afternoon. Refueling and replenishment operations are expected to take 12 hours. ________________________________________ RIVET JOINT has detected indications of a new SA-3 battery located at TYIAS airbase. The proximity to the FEBA near Palmyra indicates that the Syrians intend to hold TIYAS in the face of any organized Daesh attack. ________________________________________ The new teletype link (POLECAT) between the Syrian Ministry of Defense, RUAFHQ and JACKAL is now operational. This development is meant to ensure positive communications between military leadership on all sides of the situation in Syrian. ________________________________________ ************* MISSION PLANNING Mission Number – XR-352-P Departure: VFR Departure runway 31 from C2 (8998 ft remaining) Afterburner: Yes Departure Instructions: VFR 31 Dep LEFT turn heading 180 maintain 6000. Note: There is no ATC control outside the OJMF control zone. OJMF Control Zone extends in a 10nm radius up to 5500ft MSL • Ford 51 will depart runway 31 with an immediate left turn to heading 180. Expect to be pushed to FOCUS control leaving 5000ft. • Rendezvous and refuel with Texaco 51 at Steer Point 2 (ADDER). • Take Up On-Call CAS with an orbit overhead Steer Point 3 (Al-Tanf) • VUL time is 0630-0900 Z. • Following VUL time, TEXACO 51 will be available for refueling if desired. • Expect the visual approach and overhead break runway 31. • When overhead Syrian Territory, ensure you are EAST of the 38 E line. ************* THREATS The Syrian Air Force has increased operations dramatically in the last 24 hours. Yesterday, they carried out multiple airstrikes in defense of the city of Palmyra. SU-24 and MiG-29 attacks were observed, with all operations out of the TIYAS airbase. Russian SU-35 CAP patrols have been observed in and around the port of TARTUS, which coincides with the expected arrival of their naval task force later today. Syrian Air Force has MiG-29 on alert at TIYAS and SHAYRAT airbases, all believed to be in a 15-minute alert status. Russian SU-35 are on 5-minute alert at Latakia Airbase. ________________________________________ Syrian IADS network is still operational. Damascus is defended by long range SA-5 and SA-2 batteries. SA-2, SA-3 and SA-6 batteries near the airbase at TIYAS are operational. High volumes of AAA and MANPADS expected throughout the AO. ************* RULES OF ENGAGMENT ROE Weapons Tight – Do not fire unless under direct attack or authorized via JACKAL or FOCUS control. *************
  16. Note this is cosmetic ONLY (Functionality seems impossible to implement, but work is ongoing in the modding community) V1 of my F-15 Advanced Eagle Mod is ready. Based on RAZBAMs F-15E What you get: A separate unit in the mission editor (the regular F-15E is untouched) Two extra pylons with the ability to add the LAU-115 Double rack with AMRAAMS and '9Xs Currently, cosmetic only 5 F-15E liveries courtesy of _VasyDZN (Coffee ) Download is available from my discord https://discord.gg/N6xwAU8Xzj (it's too large for user files.) Install guide: Drop the .zip into your OvGME mods folder (no need to unzip unless it doesn't show up) Enable it Create a new aircraft in the ME, and select F-15EX/QA/SA Rearm with the required load out I will add more to this forum as I go Any questions post them here or join my discord Hayds_93
  17. Wizard_03

    Link16/MIDS

    Can someone with more knowledge share some insight in how the DL is implemented in the mudhen? As I understand it should be included in the suite 4 SE we're getting. I'm just wondering what sort of functionality it has in comparison to the hornet and viper? Is it the same, better, worse, different ect. ?
  18. As someone who flies aircraft with mirrors and multi-function displays such as the F/A-18, AV-8B, and soon the F-15E, I would like to suggest something. In the settings, you have "Res. of Cockpit Displays", which controls the resolution of the MFDs' image quality and cockpit mirrors. Personally, even though it decreases performance, I like to use my mirrors, but if I want to reduce the MFD resolution to have a more realistic LITENING image, my mirrors will also have their resolution halved. Since it's something simple and the F-15E is very close, I think it'd be a good idea to make a setting "Res. of Cockpit Mirrors" and change "Res. of Cockpit Displays" to only affect the MFDs.
  19. Hi was wondering if anyone have seen or found pictures giving an overview over the pilots cockpit in the F-15E... Would be nice to could start planing how to setup my VirPils Panels, SteamDeck SL and other at my humble homecockpit Are there any differences between the DCS version and the real life version, some panels there are deliberate left out, if they ain't in game..? Thanks in advance
  20. Gents, good evening, I’ve seen many checklists for the Eagle and some very nice and with different styles, but, as usual, I made a Quick Checklist for the F-15E (already on Vs 1.1), but included a very short one for the WSO (specially for the Single Crew ops) with day and night ops options. It is available on the F-15E Quick CheckList User Files Download page. Any feedback is welcome. I hope you like it. All the best, Sydy
  21. In multi player, when WSO sets the TACAN, the Pilot's TACAN does not change.
  22. In multiplayer, when WSO creates SAR Radar map, it causes a CTD for Pilot.
  23. A dumb question: Which model C or E provides a better dogfight?
  24. Requesting 48th FW Heritage F-15E 92-0364 492nd FS. Thank you very much in advance!
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