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trev5150

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Everything posted by trev5150

  1. Try getting rid of the zip file. After you've expanded and installed the mod you don't need it anymore anyway. Leave it in your downloads folder or wherever in case you need the files again. since it's track ir check around for any external heat/light sources. when i used track ir incoming light from lamps and even the sun coming from around the window shades would wreak havoc on the sensors.
  2. trev5150

    No FFB???

    You still got it for the EA price I don’t see a downside.
  3. This is something that has been sorely needed across all of DCS for over a decade. seems like low hanging fruit for AI workflow.
  4. The problem with most extensions is that they tend to invert image colors and render website controls invisible or unusable, so I avoid them and wait for web designers, app designers, etc. to get on trend.
  5. Never seen the option buried down there. No other forum I’m on puts it there. I looked for it in forum settings and when I didn’t see I assumed it wasn’t there. Thanks. And I don’t come here very often. When I say that the bright white screen is painful I meant it. It’s physically painful and when I lower the screen brightness the text is illegible.
  6. Reading the forum is actually physically painful. Let's let go of the light and join the dark side! It's been needing this for a decade. I'm sure I'm not the only one who's asked for this. I don't know where else to drop this request so here ya go. Ah I see (painfully). Move this to customer support > site issues (for my sight issues).
  7. Lawler, Michael & Ivler, Christina & Tischler, Mark & Shtessel, Yuri. (2006). System Identification of the Longitudinal/Heave Dynamics for a Tandem-Rotor Helicopter Including Higher-Order Dynamics. 10.2514/6.2006-6147. https://www.researchgate.net/figure/CH-47F-Chinook-DAFCS-test-aircraft_fig1_255575073
  8. Broh how is this not a thing yet? Seems like low-hanging fruit to me. Don't really need the whole jet to be flyable that's boring, just let a broh jump into an AI tanker's boom slot (boom boom slot giggity) and help other brohs get gas, broh. Broh alls I'm saying broh is that you can probably do this when you get around to making Combined Arms good. Don't @ me Broh.
  9. Tease me with the possibility of the full study sim A-6E. It's literally the only thing I want. I bought the Phantom to support you guys.
  10. Yeah found that in the other thread. The ability to dial in discreet PID loop set point params is still a front burner need.
  11. How is this not front page news? Thanks bud had no idea Bob was there (just like his Top Gun 2 namesake). That said I'd still like to see a full George-like GUI so that I can set specific alt, IAS and heading or bank angle or turn rate (like auto standard rate turn), which could be separate from the AFCS/ DAFCS autopilot that is actually on the aircraft.
  12. Don’t know if it’s been mentioned as a planned feature or if someone else has already put it up (especially in one of the threads with vague titles - I’m not reading those) but the Chinook needs an AI George copilot. Just chop the George code out of the Apache so he’ll fly the heading speed and altitude requested. No reason why I as the aircraft commander should have to fly the dumb part of the mission by hand. I’m the boss. I should be drinking coffee while he does the boring part.
  13. Absolutely. In DCS, sometimes we don't have a lot of time in order to get a lot of training in. My squadron, for instance, is split across a bunch of time zones and some of us actually fly for a living, which means early morning, which means that regular practices only yield an hour, hour and a half of flying. If we have to kill each other, respawn and fly at each other and get into it, we only get a few reps and sets. If we're working ground targets, dropping GBU's and other weapons which require a lot of system knowledge, it's the same thing. You want the option of dropping the real weapons with the real systems (CCIP, CCRP, pods, Anti-radiation missiles, whatever) without having to constantly reset. It burns a lot of time.
  14. Along with the insurgent assets, there needs to be a mechanism for IED - perhaps it's a randomization script, perhaps it's part of something larger in the dynamic campaign world. As for the factions thing, just because ED isn't talking about it doesn't mean that it's not heard. Either they haven't figured out how to do it just yet or it's somewhere further back on the priorities. I'm not a software engineer, but I work with them and I've learned that nothing is ever as easy as we think it is.
  15. Yeah that's a confusing thing, isn't it? Mod can mean modification, but it also means Module, since the installs for ED aircraft go in the Mod folder. ED has nothing to do with this. This will be an aircraft that you download for free (probably donation) and put in your User > Saved Games folder, like the other community aircraft i.e. the Black Hawk, A-4, C-130, OV-10, and so on.
  16. Of course we all know about Mk-76 blue death bomblets and training bullets. That's just dumb bombs and bullets, end the bullets can still do damage. I'm talking about a mode that allows you to use any and every weapon as a paintball round. Everything from bullets to JSOW's, AIM-120's. Everything. The point is to shoot all the actual weapons (all kinds), have them function normally, and the result is paint, without having to make units invulnerable.
  17. I'd like to be able to build training maps where I don't have to make everyone invincible (because I want people to suffer the consequences of CFITting, mid air collisions, and other dumb stuff). I want users to be able to employ weapons so that they can get that muscle memory and do all the things, and we can see weapons effects by blobs of telltale paint on whatever gets hit. In other words every weapon is Blue Death in this mode.
  18. What we've found is that tanker speeds suffer from the ground speed thing in that the indicated airspeed is dropping per a sliding lapse rate as a function of altitude. This makes it a LOT of extra work to try to create tanker tracks that make it possible to fly the tanker at, for example, 250 kts. Right now the system doesn't make sense vs. an E6B or what actually happens in an airplane
  19. Please make aircraft speeds make sense. Speeds should have a selection that doesn't cause issues. Should be able to select between indicated airspeed, true airspeed, calibrated airspeed, ground speed, etc. Why? For example, I should be able to set up a tanker track that disregards ground speed so that aircraft trying to tank aren't constantly chasing speeds. My uncle flew KC-135s and they didn't fly ground speeds in kph.
  20. If the tower gang came over the radio as you're rolling out asking "umm u ok bro?' that would be great
  21. Got the moving portion of the rudder entirely blown off the vertical stab by AAA and had full yaw authority. Landed without issue. null
  22. Hey Lance Coconut love your skinz Make some fictional VMFA skinz ferda
  23. Keep in mind that Casmo may be using Active Pause for the purposes of content creation.
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