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Everything posted by azzameen
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Militariy Aircraft Mod
azzameen replied to BlackLibrary's topic in Flyable/Drivable Mods for DCS World
Hi JagHond, sorry I'm late, I think I misunderstood you, you don't have the KC-10 Drogue in the unit list? If so, edit the "entry.lua" file and remove the -- from in front of dofile (current_mod_path..'/KC_10_ExtenderD.lua') With this, you'll get both KC-10s on the unit list Greetings -
Winwing, yes pleaseeeeeee :joystick::joystick:
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Militariy Aircraft Mod
azzameen replied to BlackLibrary's topic in Flyable/Drivable Mods for DCS World
For the drogue version: Original= [1] = { pos = {-45.63, -6.400, 0.964}, clientType = 3 },--Drogue Mod= [1] = { pos = {-45.629715, -5.764524, 0.964002}, clientType = 3 },--Drogue The problem is when you turn the tank, it moves the " coupling " zone, but if you keep turning, you keep the contact -
Militariy Aircraft Mod
azzameen replied to BlackLibrary's topic in Flyable/Drivable Mods for DCS World
Continuing to "investigate" I have managed to get the boom of the KC-10 to connect in position, the problem is when the KC-10 enters a turn, it moves. I've modified this line of the lua: Inside refueling_points: [1] = { pos = {-34.096214, -11.485015, 0.000052}, clientType = 3 } (original [1] = { pos = {-34,096, -11,485, 0}, clientType = 3 },--BOOM) Attached image (refueling in a straight line) -
Militariy Aircraft Mod
azzameen replied to BlackLibrary's topic in Flyable/Drivable Mods for DCS World
Regarding the "failure" of the KC-10 (drogue version) Seen in Modelviewer2, (comparing with the KC-135MPRS) in "Connector tool plugin" the KC-10 has animated the boom + nodes (AIR_REFUELING_BOOM) , and the KC-135MPRS does not (only Drogue1 and Drogue2). I don't know if this will help. I have tried to remove the AIR_REFUELING_BOOM connector from the KC-10_D but have not been able to. Maybe you have already tried it but to help -
will you share the psd ??? (Template) the F5 is spectacular with that work !!!!
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Militariy Aircraft Mod
azzameen replied to BlackLibrary's topic in Flyable/Drivable Mods for DCS World
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Militariy Aircraft Mod
azzameen replied to BlackLibrary's topic in Flyable/Drivable Mods for DCS World
And the Spanish A400 number 31-21. Skins ready for the A400 (TK.23) tanker :music_whistling::music_whistling::music_whistling: Spanish 31-21.zip -
Militariy Aircraft Mod
azzameen replied to BlackLibrary's topic in Flyable/Drivable Mods for DCS World
the A400 will have a tanker version ?? (spanish texture in progress :-)) -
Militariy Aircraft Mod
azzameen replied to BlackLibrary's topic in Flyable/Drivable Mods for DCS World
Hi, I don't know what happened, but without touching anything, the lights work, sorry for the "false alarm" -
Militariy Aircraft Mod
azzameen replied to BlackLibrary's topic in Flyable/Drivable Mods for DCS World
Hi, I've changed the color of the texture of the propellers (Spanish P3s have yellow tips). I have also noticed that the P3 has no lighting (no position, no landing gear and no anti-collision), checking the file P3C_Orion.lua there are lights, and inside ModelViewer2 you can see the nodes (only landing gear light and white tail light). I imagine that we will have to touch the 3D model to adjust the missing positions, but I don't know what can happen to the landing gear and the tail light. Thanks you!!! Spanish P3M Orion + prop yellow.rar -
Militariy Aircraft Mod
azzameen replied to BlackLibrary's topic in Flyable/Drivable Mods for DCS World
P3-M Spanish Orion Hello, I attach a set of textures for the P3 Orion, representing the 3 P3M Orion of the Spanish Air Force. In case you want to attach them to this fantastic mod Thanks you!!!! Spanish P3M Orion.rar -
[Old] FAQ Eurofighter Typhoon - Guided Discussion
azzameen replied to DashTrueGrit's topic in DCS: Eurofighter
Will the Eurofigther module come with the A330 MRTT and/or A-400? Thank you very much! -
As said in the facebook group, they are in the beta phase, but there is no "solid" release date
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The look is very good, will it allow you to move the panels to a 2nd monitor? In the future, have you considered A-10C grips? Thank you very much.
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Thanks you vibora!!! Muchas gracias
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Hello, Belsimtek has not said anything for a long time, (I imagine they will be involved with the Hornet) but it would be good if they gave a review of UH-1H. These changes could be: - GPS integration in the cockpit (activatable or not) - Radio equipment update - Integrate RWR - Update 3D cabin and textures - Update 3D external model - Update sound - Multi crew (In progress) - Load / unload troops (visible from inside) With these changes, I think that the UH would be a helicopter more used in multiplayer (ease of navigation, if you want, and when mounting the RWR would increase your survival a bit) I do not say creating a new model (Venom version ?? ) But waiting for a larger transport helicopter (Blackhawk ??)the UH-1H would be a very good alternative, since it is a very fun helicopter. Thanks you!!!!
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Hi, have you considered integrating the GPS into the C101 cockpit as the Spanish models wear? It doesn't make much sense in the EB version, but in the CC it could give you more versatility Thanks you!!!!
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Buenas, hablo de memoria, pero creo recordar, que en una de las últimas newsletter, hablaban que en el hornet tenian que ajustar los rangos dinamicos aparte de que estaban trabajando en ajustar las dinámicas de la familia 120 (creo que problemas relacionados con el drag del propio misil, newsletter del 10-1-2020)
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Hello, I think I have found the solution, you have to put a little bit of dead zone to the Z axis, with that, the zoom of the TGP works perfectly, or at least it doesn't go to one of the extremes. I hope it's useful
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Will there be a solution for the TGP zoom failure? The Vjoy doesn't work for me :helpsmilie::helpsmilie::helpsmilie:
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The installation manual is: https://github.com/ciribob/DCS-SimpleRadioStandalone/wiki#installation--setup
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Generate autoconnect with dinamic IP Hello everyone, I created a batch file (a bit archaic, but it works) so that on the dedicated servers, update the DCS-SRS auto-connect IP. The T1.txt and T3.txt files are the parts of the lua code (before the IP and after the IP). When it is executed, it deletes the current DCS-SRS_AutoConnectGameGUI.lua, creates a temporary txt (T2.txt) with the external IP (uses a web to extract the IP) and joins the 3 txt in a new DCS-SRS_AutoConnectGameGUI.lua file . I hope it is useful (at least it works for me, when I start the computer that makes me a server, it is the first thing I run since I have dynamic IP) IMPORTANT: The Gen AutoConnect.bat, T1.txt and T3.txt file must be in the same folder as the DCS-SRS_AutoconnectGameGUI.lua file (E.G. C:\Users\Saved Games\DCS.openbeta_server\Scripts\Hooks) Autoconnect SRS.rar