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3000 Black Jets of Allah

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Everything posted by 3000 Black Jets of Allah

  1. Yeah this needs to be reverted/toggled, immersion breaking change for people that do carrier landings correctly and don't use the comms menu.
  2. You'd hope it'd be a quick fix, but with ED it could months/years
  3. The lights are now backwards after the patch, they point towards the front of the boat and are invisible from the back.
  4. Can confirm, it seems that the lights are backwards because you can see them from the front of the boat
  5. I hope they do something, the F10 is so cluttered now with all of the helipads on it. It's a real chore to find the actual airfields amongst them.
  6. Try looking for the TO 1F-4E-1 manual, it has a section for DI and weights etc. for all pylon and store setups. I've done some calculations with those values and the performance charts and it's pretty spot on
  7. Haven't heard anything yet, no acknowledgement from HB.
  8. If the human in each jet jumps to the back seat to set it, it was working from what we found. Just not with 2 humans in each jet.
  9. +1 here, I posted the thread on the Heatblur discord that you replied to, but apart from that I haven't heard anything from Heatblur to confirm they know it's a bug or not. Might have more luck in the forums here than discord.null For anyone commenting later, this is with both jets in the same group in the mission with static slots. I've also noticed that the datalink address has no effect when the pilot manually sets the 4C up by jumping to the back seat, both jets can be on the same sub-address and the datalink works fine.
  10. As with most things ED, it'll arrive in 2 weeks for sure (trust me this time I swear)
  11. To add some visual details to the comment by Ivandrov because it covers it all perfectly, here's a diagram from FlyandWire showing the relative scan volumes of the radar at 25nm, with the green being the TWS modes, and the gray zone being 8B 130°. As you can see, the amount of space that TWS covers in both sizes is absolutely tiny compared to a maxed out 8 bar 130° RWS scan. null
  12. Has anyone noticed similar? Just tried to use the F/F datalink with another tomcat and it didn't work. Both tomcats had 2 humans so it's not anything to do with Jester. No matter what frequency or setup we tried it didn't work. Both jets were in the same ME group so that wasn't the issue. EDIT: Tested on the same mission with just one of us in each tomcat and it worked fine, might be a multicrew issue. We also tested a mission pre and post-GPS just in case that had something to do with it somehow but it worked every time.
  13. Yeah that's fair, it would be nice to get more shapes.
  14. The Recon Helicopter icon is similar to the Scout Plane one but it has a pointed tip, It might not be accurate to the standard but it does exist in the game. The reason I noticed is I use a directional icon mod, and it means that the Kiowa looks like a plane, instead of a helicopter icon. And switching the icon would mess up other aircraft and make stuff like the An-30M look like a helicopter on the map because they are assigned the correct icons.
  15. Currently the Kiowa uses the "САМОЛЁТ РАЗВЕДЧИК" (Scout Plane) icon in the mission editor. It should be using the "Recon Helicopter" icon instead. These icons are defined in the "DCS World\MissionEditor\data\NewMap\classifier.lua" file.
  16. Yeah Jester doesn't have a fuel gauge in the back. Also, the fuel gauge in the front doesn't display the amount in the external tanks at all, it only shows internal fuel at all times. Honestly it's pretty simple to keep track of, just pay attention to when the specific tank you have selected stops feeding the internal tanks for a while, and understand the amount of fuel in the externals from the start, and what fuel flow you've been flying at for a certain period of time.
  17. It did work like that IRL and it makes perfect sense, if you're in a turn and the target is above or below you, you can use the guns or radar pinky modes to point the radar that way for a lock, same as if you are locking something up to the left or right of your nose.
  18. I was finding the same yesterday, the Mk 25 will not get tone, but will track an SA-6 in search mode, while the Mk 49 will get tone, but will ONLY track if the radar is in track mode, if the SA-6 is searching the Mk49s (both Mods) won't track.
  19. It's any function that increments by a large number of decimal places, so the ones 0.3333333333/0.6666666667 etc. for some reason big numbers crash the plugin. I changed a few of them in the lua, but also a couple in the streamdeck software to manually have less decimals per press and it's working fine.
  20. Found a slight issue that I think? may be caused by the super long Bomb_Qty_Knob value, -0.090919091 as a value seems to make the entire plugin stop working. I changed it to "%.2f" from "%.1f" and it seems to be working now with values of 0.09, 0.18, 0.27 etc. for the quantity wheel.
  21. No worries, your work makes my life 1000x easier so thanks!
  22. Okay, managed to get it to work, this file literally has nothing but the fla p lever in it for testing purposes, but it can be built on. F-4E-45MC.lua
  23. I'm the same, I've tried various combinations of F-4E, F-4E-45MC but can't seem to get it to work.
  24. I watched your track and I think I know where it all went wrong, when you designate Bx8 via the radar, the auto-generated Bx6 and Bx7 are often (not always but most of the time) placed way off to the side in a position that is physically impossible for the missile to follow according to its guidance limitations. In the image below, you can see that you have Bx8 selected on the boat (which is fine) but the Bx7 point is the cross that is sitting just above the 120 on the radar. In situations like this you need to switch to the Bx7 point and then move it in line with yourself and the ship, or at least somewhere that the missile can follow to then turn and reach the target within the range limits of the missile. In regards to your last sentence, there were some changes recently to make the radar look better/realistic and that's why it's a bit darker than the older screenshots (it still functions the same though). Also, in case you didn't know, you can raise the HUD using the lever on the left side, makes it easier to see the HUD symbology! null
  25. You should be able to have a look in the model viewer, the other place to look is a document called NAVAIR 01-F14AAA-2-2-18. It's the LANTIRN Pod principles of operation document and has diagrams of everything.
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