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Everything posted by DD_Friar
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DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@negrete - have you looked at using cloner rather than spawn? In case you don't know about this module (apologies if you do), you can create one or more templates of units (both static/objects and live units if you wish). These templates are then removed from the map at start up. I use the feature for my SAM sites on my squads maps. I have a total of 30 (15 SA8 and 15 SA"somethings") dotted all over the map.. I have a randomiizer that picks a total of 8 from the list at the start. This works by each cloner have having a unique flag for it to be triggered which is picked by the randomizer. The thing I like about this is if I want to change the template I only have one group to tweak, the clones then all use that template. Hope that helps? Regards Friar -
Can you not click Mission Editor, select CREATE NEW , Select Sini Map, Select your choice of Red/Blue countries. The full map will open and you can search them out for yourself. 9and do all sorts of other things as well "Give a man a fish and he eats for a day, teach him how to fish and he eats for a lifetime".
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DCS: AH-64D Screenshots and Videos (NO DISCUSSION)
DD_Friar replied to Sleepy's topic in DCS: AH-64D
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DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
Salute @cfrag Just a quick heads up, I have just updated my local version of the script for groundtroops to remove a message that I thought were probably debug messages. at line 929 I commented out the "Enter createGT group..." message (see below) Regards Friar null -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag - ok. Does slotty only work at airfields / farps? I just tried putting a blue helicopter (on ground not at a FARP or anything) inside an red enemy owned zone and I was able to pick it and got shot at as soon as I spawned in. -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag I have just added the new ownedZones script to my mission and tried the title again and got the same error? Should I not be using this feature yet? (even undocumented) -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag I am just updating one of my missions to add the Phantom and have also added a few owned zones for the first time to this mission for some capture fun. When I try and run the mission I am getting the error below; Any immediate thoughts? Mission is on Persian Gulf. EDIT / UPDATE The problem is being caused by the "title" parameter on the actual zone. I had added this element for the first time using Owned zones. I have just taken them ok and the mission loads ok. -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
my change for the in movement formation works just fine, unless you wanted to make it a parameter in either a config zone or the spawner? If you were able to change the "at rest" formation once they have captured a zone, that would be outstanding, but it is not a deal breaker, the function (for me at least) is now spot on within the current bounds of DML. -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
Salute @cfrag, I have just completed my test and have to say its a thumbs up from me. I have attached a story board below showing my test and the results nullnull -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag - Many thanks once again for the prompt reply. I will test this afternoon. Can I just confirm your text and I have understood correctly. If I set my orders to "captureAndHold" my troops will advance to the nearest owned zone that is either in a contested / neutral state or owned by the enemy. Once they have gained control they will then stay within that zone. Is that correct? -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
I would also like to add that in my testing this action of going on to the next zone also meant them turning round and coming back. My parameters for the owned zone was 3 to capture and 2 to hold. They advance and take the zone. It goes blue. They then all head off to the next zone. the old zone goes neutral. It then becomes the nearest zone so they turn round and come back and re-capture it. They then set off to the next zone, the old zone goes neutral and...... Cheers Friar -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
Salute Sir, that would be excellent and I feel sure others would find it useful as well. -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
Salute oh wise people who know and use DML... Question for our leader, @cfrag Owned Zones and attacking troops. Sir, Would it be possible in some way to prevent troops having bravely fought their way in and captured a zone from automatically go marching on to the next zone. I have a brave group having been dropped off by helicopter near an enemy camp (spawner has "wait-attackOwnedZone" orders parameter), attack and capture it, then rather than waiting to be picked up again they decide to march multiple KM to the next Owned Zone. Could the range parameter used in the spawner not be used in someway so that they will go onto the next zone but only if it is within the "range" value? This way I can make sure the zones are far enough apart to prevent them going after zone after zone (and probably taking losses as they go) Regards Friar -
@Squiggs You need to look at DML by @cfrag. This is a tool for easy mission building. It consists of copy and paste for scripts into your mission (no scripting knowledge required) I am using this exact functionality for picking troops up from a FARP/Base. fly off and drop them off. They then seek out and attack the nearest enemy. You can then go back and pick them up and take them somewhere else. All you need to be able to do is add a zone to the map and give it some parameters. I have created scenarios with troops being dropped off 2 to 3 Km away and they head off.
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Salute @cfrag, I wonder if I might ask a quick (I hope that it is, if not, no worries) favour. I am trying to build a mission using the warehouse resources and cargo loads for re-supply for the Hercules mod. My issue is that some weapons (e.g. Apache Hellfires) are not listed as potential cargo. I have posted in the Hercules mod thread but am not sure if this receives any more development views / updates. My request is with your scripting skills would it be possible for you to extract a list of the missiles with their id's? Let me explain. I am doing the digging myself to find how to add the missing items. I believe that I have found the correct .lua file (see below Hercules_loadout.lua) and have tried to add one of the types that are missing (AGM-114K used on the Apache). I copied the top line and changed it for the AGM-114K but I think the last item - wstype = {4,4, 8, 77}}) the "77" seems to be a code, but I have no way of identifying the codes. I appreciate that this is a bit of a cheeky request with every thing else you have going on, but any assistance you could give would be very much appreciated. Regards DD_Friar null
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@cfrag, Sir, I wonder if I may trouble you for some assistance (again...). As I have stated before I am trying to have ago at building my own extended mission using DML. Using your Expansion 1.11 as a guide I have created my first, starting point airfield however I am getting a couple of errors that I do not understand. I have built the airfield using the same zones and modules that you used for the home airfield but I am obviously missing something. I have included the mission and screen shots and was hoping you may be able to spare me a few minutes of your time to take a quick look to see what I have over looked or not understood correctly. DD_Friar Dynamic Syria Using DML V1.miz
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@ben_der thank you. I have not gone to the discord - I was only going by the screen shots posted here. looking forward to next week.
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Just watched Growling Sidewinders video and noticed that the skin he had was not in the "official" list in the road map thread. a) Has it since been added, in which case b) Was it one of his own? which means he knocked that up real quick! or c) It is in the set and I just did not look properly
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@cfrag Thank you for taking the time out to reply. I have started building my own mission. The first thing I have done is to replicate all of the modules you have used so that I know from the start I have all of the correct building blocks in place. I am then going to start very simply looking at each feature of this brilliant scenario bit by bit until I have built up an understanding of how it all clicks together. Thanks again for you time and efforts in building this technology. Friar
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Salute @cfrag I am currently trying to dissect how the "Expansion" mission works with a view of trying to build my own on another map, Syria for example, using your excellent technology . I have tested the vanilla mission and can see that although blue aircraft at currently owned red bases do appear in the list of available planes to pick, when clicking on them you are not able to select them (something better than the "foothold" version which lets you select the aircraft but then when going to the mission tells you its not available). My question is how is this facilitated? I assume it utilizes the slot-blocking server script but how? I am not looking for a detailed explanation just a nudge to the way the module zones work. For example Baslan airfield, I have taken the liberty of changing the zone names to identify what they are for (something I do in my missions to make it easier to remember what they are for). Could you give a brief explanation of which zone does what (excluding the cloners and spawners of course as I am comfortable with those) in the food chain please? Once I have this I will use the knowledge to go back to mission and translate it to what I see. Many thanks for this, we played the older version of this technology on the Syria map last night and had a real good time with the concept. We will be playing your version very soon. Regards DD_Friar null
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cannot reproduce Cannot Rearm/refuel Huey unless shut down.
DD_Friar replied to jgreg's topic in General Bugs
Are you sure you are landing with re-arm units within range? I tend to have my Hueys all starting hot and players can re-arm- I think the door may need to be open?