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DD_Friar

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Everything posted by DD_Friar

  1. @cfrag Read the manual, added triggerMethod <2, works a treat. This option (which I had so ashamedly over looked before) offers so many more options to the mission build and complexity. Are you sure is there is no way I can buy you a coffee?
  2. @cfrag Many thanks for the reply. I was not aware of the condition statement, which would hopefully suit my needs.
  3. Quick question if I may... I want to have a cloner zone only triggered once. The trigger will be a blue helicopter entering a unit zone When it enters the unit zone it triggers a flag "goConvoy-1" to release the hold on the convoy. The same flag currently will trigger the cloner for the red helicopter. I want to avoid more than 1 player entering the zone and repeating the clone of the attack helicopter. Is the correct way to do this to use a unit zone and have the same flag that starts the convoy goConvoy-1, trigger the clone AND turn off the same unit zone via uzOff? would that work?
  4. Its coming....
  5. Have you tried deleting the metashaders and fxo folders? just a guess. It helped me with dark screens on the Harrier
  6. What about, just as a test, from the editor start your Apache "Take Off From Ground Hot" (for example). I am using the FCR from the pilots seat with no problem. Hit the black FCR button on the MFD Hit a key to select the FCR as the sight. Hit a key to do a scan WAS the Missiles Go kill stuff
  7. I really apologise for what may seem a really silly question, but have you added the FCR in the Mission editor? It appears on the re-arm picture but at the moment needs to be mounted via the options in the mission editor. Its coming via the rearm screen but just not ready yet. And again, when doing support its good to rule out the obvious things first, so like I said apologies if you have done this. Assuming that you have, have you mapped a key to select the sight as the FCR (I think that is the description)? That "turns it on". You can select the black FCR button and get the arc of scan but nothing will happen until it is the active sight. Salute Friar
  8. Anyone know if we will we ned to update our missions and add the FCR in the editor or will it be selectable as a re-arming object? itching to get ahead of the game in preparation of it coming out
  9. There may be some in Dubai on the Persian Gulf map. Or you could use the oil and gas platforms object....or just go land on one of the tall buildings.
  10. Have a look at the excellent DML, It is a very powerful way to do scripting without knowing how to do scripting. You can have counters and then fire a trigger when they get to a certain level. You just place trigger zones and give the zone some parameters. the author @cfrag is very helpful as well. its 5 stars from me!
  11. DD_Friar

    steering

    No, the Gazelle for example the blades spin the other way so right pedal is required. (and it is left pedal required for the Apache)
  12. There is a manual target selection override I believe. Have you seen the latest video where he describes using it from the pilot position (the expected most common usage)
  13. After buying the Channel Map in the sale, a squad mate challenged me to get the Apache into Dover Castle...
  14. @jonsky7 If the auto start process advances the throttle and my physical throttle is at idle, will that not mean that they are out of sync. The ones in the plane will always be in advance of mine?
  15. Update: I have just tried this on our squads dedicated server. My squad mate started it and neither of us could stop it, 3 minutes of sheer joy I know, but..... Many thanks. Salute DD_Friar
  16. @Foka and @Flappie Salute gentlemen, I know this is an old post but I have just experienced EXACTLY the same issue. Having just purchased the Mossie, I appreciate that it is the law that the plane HAS to be flown with the 633 Squadron sound track when entering ANY valley. I have to this end created two radio menu options. The first option sets flag "633" to true which then plays the sound clip to a group and also 4 individual planes. This is because of the way the planes had been added to the mission. I have 1 group of 4 and 4 individual "groups" of 1 plane per group. Another option is there in the radio list to stop the track (to curb those that might want to play it to death!) however, it will only stop for me (I was hosting the mission on my own server.) I can start it for all players. Any player can stop it but it only stops for me. The STOP SOUND has not parameters? Many thanks and sorry to drag up an old post.
  17. Thanks chaps for the replies. We do not have random failures enabled so can rule that out. I am using an X56 with split throttles to control the revs. The rpm are bound to the same key for both engines. (a toggle on the X56 throttle). May be I over rev an engine once it has started which then kills it... I will try and remember to record a track next time, and of course we all know what is going to happen...100% full start every time. Forget to do the track and it will fail...its like they know what we are doing...
  18. Salute, Apologies if this is known issue or logged elsewhere (I did look first, "pinky promise" ) Only just recently purchased the Mossie (been flying the IL2 version for years) but have had excellent coaching from guys in my squad that have had the bird for a while and know how to fly it. Amazingly, I have been able to keep it straight on take off (my technique is to feed throttle in gently and have the left engine leading the right as well as the various trim settings that I am sure you all know), anyway that is not why I am posting. In each session I play I always seem to get a least once a left or right engine fail to start. I am using the start assist process, not doing it myself. That may come, but just not yet. I am advancing my throttle a bit during the process but can not hand on heart say I can guarantee to get both engines running every time. Is there a trick I and my squad mates are missing (even though it is the automated start process we are using)? Many thanks and regards DD_Friar
  19. @Wrecking Crew So I deleted the item it was showing and the loading screen jumped to another object. I dragged that object to a new location and it was still the item shown when the mission loaded (in its new location, indicating the view was locked to that item) I changed the object for a different object and it still showed that new object. (did not delete just changed) It was not the most western or eastern or northern or southern either. So the deciding factor must be some id in the back ground?
  20. @Rudel_chw, @Wrecking Crew Thank you chaps for your replies. The issue I have is that the item being shown was not the first item I placed in the mission, it actually could be one of the last?
  21. Salute, Is anyone able to advise on what dictates the image that loads when a mission starts? let me explain with the attached screen shots. It shows the mission map (apologies for the oil slicks - I do not want my squad to see what I have planned for them if one of them should bumble into this thread). The image that is shown is from a position marked by the red arrow. It is not the most eastern or the most northern? Someone was said it was to do with the last position saved during mission editor save - but I have saved in different positions but still get the images below? Any advice or pointers would be welcome as I want to try and load a screen that does give too much away. Top image is from running it off line and the next from multiplayer.
  22. What about starting with the World War II tanks? I know "IL2 Sturmovik Tank Crew" already occupies this space (it is why I came to DCS in the first place when IL2 seemed to stagnating and I wanted to see what was on offer as a few of my squad mates were already flying DCS) but DCS offers far more varied units that are already drivable. I have often felt that even in IL2 which does have multi-crew for the tanks (which has been a lot of fun) and also very detailed interiors (not clickable but nice eye candy) Once you have looked at them and said "nice" the rest of the mission is played as either Commander (standing up out of the turret) or as gunner (looking down the gunsight) or driving (either with head out the hatch or looking through the letter box) so is not required. For playing tanks in DCS I would at least like; 1. A commanders position, a drivers position and a gunners position. Lets not worry about multi-crew just yet. When in wwII units the modern binocular features are not included of course. 2. shrubs that do not stop a tank in its tracks. Ideally trees as well but even IL2 Tank Crew still has this issue.
  23. @Direwolf check your mission editor settings. Click on the watch icon at the foot of the screen. With this ticked the system will only give you the correct period aircraft and may not include mods.
  24. @cfrag DOH! - I have been struggling with this pretty much all afternoon and the answer is as simple as where the plane is placed on the carrier in the editor is not the same as where it starts when you run the mission, and therefore outside the zone! </begin bang head on wall> </end bang head on wall> Many thanks Friar
  25. Salute @cfrag - Sorry to bother you again but I m having an issue with ASW. I can not seem to get any stores available for my Apache Helicopter for testing. I have attached a screenshots below plus the mission. Please do not worry about the configuration for the submarine, I have not turned my attention to that yet. I wonder if you could give me a nudge as to where I am going wrong? ASW-Test.miz
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