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Everything posted by DD_Friar
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DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@bitboy, Thanks for the reply and the suggestion. I am working to convert a mission done but a squad mate that did exactly that using the standard function, unit in zone and unit above altitude, but lots of units and standard dcs triggers seem screwed at the moment. -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag, Sir, is there any way a zone can have a starting height? My scenario is I would like to test for a flight of player aircraft staying below a certain altitude (radar blind spot). Is there anything currently in DML that could do this? or is it a valid entry to the wish/nice to have list? -
Anyone who has watched the Mover and Gonky Show (+Wombat, all hail WOMBAT) on a regular basis will know that they did these videos for FUN. They were NOT an exhibition on fighter tactics or aircraft flight model evaluation. They are just two friends, one using kit at his desk, the other does not even have his own rig and has to go to a store that has a sim pit set-up in order to fly.
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Salute, I am just turning my thoughts to this scenario again now I have got an understanding of mission building in DCS using the excellent DML tool box, however something has hit me, I do not know, in multiplayer how a player can select a tank without going via the GAMEMASTER option? Is anyone able to nudge me in the right direction please? Is it even possible? I though I had tried all the options?
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As somebody posted, in DCS if you crash, you hit re-fly, you do not die. Rather than buying a module to learn in, I support the above post suggesting the T-45, plus its free. It can be used in Multiplayer providing the server has it as well. Over at the Dangerdogz we have it as part of our "must have" mods to get onto our server. If you are a new pilot and looking for a DCS squad that has UK and North American elements, drop by and say hello www.dangerdogz.com
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If a player has an Open Beta install AND a stable install, I take it they would just update the Open beta and then could delete the old stable install?
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I had this same problem. For me I THINK the cause was the inclusion of static versions of certain aircraft. That is where the dcs.log was ending. Lots of errors saying that various bits of the plane were missing. I had to remove the UH-60 from a carrier, I also removed the b1-b
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DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag Sir, I have just been looking but think now I may have imagined it...did you not use to have a module that could remove the downed pilot icon from the F10 map? I am running a server with repeating clones for enemy AI aircraft which get shot down so over a period of an evenings play we are seeing lots of the little symbols dotted over the map. As I say I thought I recall a module to remove them but looking through 2.0 can not see anything obvious that does it? Kind regards DD_Friar Edit: FORGET THAT I HAVE FOUND IT "PARASHOO" - Not quite as mad as I think I am.... -
Salute I am currently working on a scenario where I take some troops from an airfield, drop them off outside a town. They advance on the town fighting insurgents with air support. When (or if) they reach the town they then ask to be picked up again and taken home. I can pick them up at the airfield ok. I can drop them off ok. My issue is that I am not getting the comms menu command to pick them up again. I do have a "Hold" at their last way point at the town to stop them going off and doing some shopping or something that I have found AI troops can do at the last waypoint in a route. Has anyone else constructed this scenario before or can offer some advice please?
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DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
Salute to all DML devotes! @cfrag Sir, (or anyone else that can either confirm or deny) I am having an issue when trying to play a sound file via the messenger module to a single group rather than to all players. The sound file will play when I do not include any group restrictions (i.e. to everyone) As soon as I add a group, the sound does not play. I know this may be considered heresy, but are we sure that playing a sound to a group only does work in the messenger? or is the problem the keyboard computer interface at my end? My set up is a group of cloned infantry run into a zone. That zone then triggers a messenger to the waiting Huey helicopters. Any advice or confirmations welcome -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
DOH! another case of R-T-F-M! Many thanks, glad it was a simple answer. -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
View the above pictures from bottom up as a sequence. We can see that the pulse is running at the start -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag What you describe is what I intended. So my issue is, and I will have another look today by adding in some "verbose true"... 1. Is the unit zone firing BEFORE the vehicle enters the zone or 2. is the pulse triggering BEFORE it gets the signal from the unit zone or 3. is the artillery zone firing BEFORE it gets the pulse Having typed this out and thinking about what is happening, I am getting the 5 repeat volleys, so it is the pulse that is triggering, so now I need to check that if it is steps 1 or 2 that is either broken or not correct. On a different mission I have a similar issue where I have a valet zone on a carrier that sends a signal for stuff to start happening on the carrier only when someone spawns in (so they get the eye candy to avoid an empty deck due to the first person no spawning in after the mission has been running a while). This mission also does not work correctly with the activity taking place as soon as the mission is running. One of my squad mates is having issues with standard triggers (not DML - I have not converted him...YET) not working as expected since 2.9, could this be a carry over? Is anyone else out there using DML having their triggers being fired unexpectantly? Salute Sir for all your hard work on this. regards Friar -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag - it was that the artillery explosions should not have started until the vehicle reaches the trigger zone, approximately 10 minutes based on the journey time. -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
Salute @cfrag - I am having an issue with the Artillery Zone. I believe my logic to be doing the following; 1. A vehicle drives into a zone. 2. The zone then sends a trigger to a pulse zone 3. The pulse sends 5 repeat triggers to the Artillery zone. In testing the pulse is working and the Artillery Zone is banging out some nice explosions. My problem is that the journey time for the vehicle should be around 10 minutes from mission start, however the explosions are starting pretty much right away, allowing for the shell traverse time. I have attached screen shots below for all the applicable zones and parameters. Am I dong something wrong? (Mission start time is 07:30) -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
Salute @cfrag, Sir, I am trying to keep all of my mission controls within DML, however I am a bit stuck at the moment. What would be the best way of checking for the death of a single unit that had been placed on the map, for example a tank or truck. Its not a clone and not part of a group. I want to use its death as a random trigger for something else. At the moment I have only found to use the standard trigger for "UNIT DEAD", so have the condition as unit death and actions as increase flag. Is there a DML option for this? or is the old way the least complicated to do for this scenario? regards DD_Friar -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag Sir, I am desperately trying to get my head round using Helo Troops (I want to use the UH-60L mod and it does not allow for the "embarking / disembark" that in game helos use (unless I am being a numpty) I am reading the guide but can not find any information on cfxCommander or cfxGroundTroops. A number of modules declare that they are pre-requirements, but in either v2 or 1.97 I can not see any guide on how they fit in? I need to be able to change the default "guard" formation to start with and also sort out the Comms (F10) menu structure. I have looked at "send in the clones" but did not find it helpful, sorry. Could you advise please? Many thanks and kind regards Friar -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
Salute @cfrag Sorry to bother you but I have another quick question. What is the best / correct way to delete a group of infantry? My scenario: Troop pickup - Huey enters zone, unit of 4 infantry are Cloned and walk out to meet the Huey. they are picked up (human flying by the way) and taken back to a FARP. They are disembarked and follow a couple of waypoints. They then are give a "Hold" at the last waypoint. As this process could be repeated many times on our server, I don't want to end up with a queue of troops as long as a one as users of DML wanting to shake your hand and say thank you. I am therefore trying to delete them once they have got to the last waypoint following the disembarkation from the Huey. At the moment I have the end waypoint covered by a Unit Zone that bangs a flag that is also referenced by a wiper zone to fire that is inside the Unit zone. I have the Wiper set to Lookfor "unit" (I do not have quotes around unit in my settings) This does not seem to be working. I am aware of an issue with the standard DCS triggers for zones and deleting, could this be affecting DML as well? (or am I just doing it wrong, a stronger possibility) Any nudge would be welcomed. Cheers Friar -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
Salute Does anyone know how I can get cloned ground units (based on a template) to attack other cloned ground units? My scenario is I am building a desert tank battle and it has been easier to build a template of tanks and then place the clone location (if I need to move it I can just move the zone, way easier than if I had placed tanks) The advanced command to attack group / unit has no available information for the cloned location? Am I just going to have to suck it up and create my own stored template and just keep placing that? Any advice / pointers welcome. -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag Salute and many thanks for the release of Version 2 and your continued hard work on developing this excellent tool box. Using it I am now able to solve all sorts of problems that I could not get round with the standard triggers. I am strongly advocating it to other members of my squad that work on mission building. -
@jack333 After I had alerted the developers of the A4 to the issue they responded really quickly giving me the fix which I then used in my thread. They have incorporated this fix into the latest release version as well so it might be worth looking to update yours if you have not done so already? Salute DD_Friar
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@jack333 Check my thread here...
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I use trackir and do not use a pre loaded game profile. I just use one of my own, which is set to exclusive.
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Does the button you have mapped for centre work within TrackIR? Are you using the head view in TrackIR to show the representation of your head? Have you tried making the profile "exclusive"? Are you using the hat or the clip? Is TrackIR in the matching mode?