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Everything posted by Nialfb
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	  Unable to resolve radio issue - Sochi-AdlerNialfb replied to Nialfb's topic in Flaming Cliffs Bugs & Problems I took my original mission and deleted all triggers ... still no radio until I delete the helipads!
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	  Unable to resolve radio issue - Sochi-AdlerNialfb replied to Nialfb's topic in Flaming Cliffs Bugs & Problems Yes, anything is possible. I had made so many changes, anything could have been changed I went back to my original mission and however I set communications, it did not work until I had deleted the helipads. I could delete the scripts and try to isolate an issue in one of those. It would be interesting to know.
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	My install path for my DCS is ... E:\Eagle Dynamics\DCS World I have tried enabling the 'Openbeta' switch and the 'Standard' switch (although I'm sure I originally installed the Openbeta version of DCS), but the 'DCS World Install Directory' does not save the path in Kneeboard Builder. PRE SAVE AFTER SAVE Any ideas? Thanks
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	  Unable to resolve radio issue - Sochi-AdlerNialfb replied to Nialfb's topic in Flaming Cliffs Bugs & Problems Okay ... here it is, go figure! ... There are two Russian, PAD Single, Heliports in my mission at Sochi-Adler. They have always been in the mission since I put it together some time ago because I was trying something, they're actually redundant now. I deleted the helipads and the Su-25T radio works fine! Incidently, I dropped in an Su-27 and the radio worked with or without the helipads, it was only my original mission Su-25T radio that was affected by the helipads! My hat comes off to the mission designers who probably have to trouble shoot this stuff on a daily basis - and what worked today, might not work after the next update! How frustrating! Su-25T Airfield Strike.miz
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	  Unable to resolve radio issue - Sochi-AdlerNialfb replied to Nialfb's topic in Flaming Cliffs Bugs & Problems Thanks, I'll work through the units as you did. I don't have any mods enabled as far as I can tell, but the three SAM sites spawn randomly via a lua file - maybe they're a good suspect. Thanks for your input ... I'll report back once I figure it out.
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	  Unable to resolve radio issue - Sochi-AdlerNialfb replied to Nialfb's topic in Flaming Cliffs Bugs & Problems I'll try it. Yeah, this is weird. I put this mission together ages ago and it has always worked. It's only recently that I noticed the radio issue. It's not the end of the world but it would be nice to identify the issue.
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	  Unable to resolve radio issue - Sochi-AdlerNialfb replied to Nialfb's topic in Flaming Cliffs Bugs & Problems By the way ... If I call up the ground crew for external power supply, or if I call up ATC to announce 'Inbound' during the flight, the radio works fine!
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	I have a mission starting at Sochi-Adler. There are two planes set to 'Take off from ground' ... Strike Force 1 and Test-1. Using the communication menu, neither plane gets a response from ATC when requesting start-up. However, if I copy Test-1 to Gudauta (Test-2), the radio menu works fine! In the 'Triggers' menu, I use StopGaps in the mission, but I have tested with StopGaps both enabled and disabled and it makes no difference. StopGaps is not the problem. If I create a new mission from Sochi-Adler and copy 'Test-1' into the mission, the radio works fine! Any ideas? Thanks Su-25T Airfield Strike.miz
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	  StopGaps - Script to fill empty player slots with planesNialfb replied to cfrag's topic in Mission Editor #cfrag I have taken some time looking into the issue I'm having with the radio in the Su-25T and my mission, and I can confirm that it seems to have nothing to do with StopGaps. If I create a new mission with basically the same scenario, the radio works fine so there must be something in my mission that is preventing the radio from working when the Su-25T is set to "Take off from ground". I may continue to investigate the problem, more out of curiosity than a need to fix it
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	  StopGaps - Script to fill empty player slots with planesNialfb replied to cfrag's topic in Mission Editor Perfect
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	  StopGaps - Script to fill empty player slots with planesNialfb replied to cfrag's topic in Mission Editor #cfrag ... I found your post here I'll read through it and get a better understanding of DML
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	  StopGaps - Script to fill empty player slots with planesNialfb replied to cfrag's topic in Mission Editor Thanks for your response, interesting. Is the DML version freely available, and do you have any documentation regarding installation. I know you've taken a step back from this project so don't feel under any pressure or obligation. I won't be offended for a straight up no answer
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	  StopGaps - Script to fill empty player slots with planesNialfb replied to cfrag's topic in Mission Editor Hi cfrag I have tried your mission and the radio works fine. I noticed that you are running version 1.3.1 of StopGaps. My version is 1.1.1 STANDALONE. I've searched for a version 1.3.1 but I can't find it anywhere. Is there actually a version 1.3.1 or was that something you were working on? What follows isn't actually imporant but I'm just interested to know - in you mission you run three other scripts: dcsCommon = {}, cfxZones = {} and cfxMX = {}. What do they do exactly? Regards
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	  StopGaps - Script to fill empty player slots with planesNialfb replied to cfrag's topic in Mission Editor Hmm, weird. I haven't had a problem before. I start cold and turn on the electric power before I do anything else. The only difference between my current mission and my previous mission is that I added the MiG-29 Fulcrum, hence the need for StopGaps. I'll have a play around and report back. In the meantime, I'll try your missiion.
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	  StopGaps - Script to fill empty player slots with planesNialfb replied to cfrag's topic in Mission Editor I've used StopGaps for some time with great success. I have a mission flying the Su-25T and I have decided to enable StopGaps. I now find that the radio only works in the plane if I set the plane to 'Take off from ramp'. If I change it to 'Take off from Ground', to take advantage of StopGaps, the radio does not work. Has this always been the case and I only just noticed it, or has something changed since the latest update of DCS?
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	Hi guys. Just to let you know, I wasn't complaining, I can manage my fuel just fine ... it was merely a question in case I had missed a setting, perhaps in the mission editor.
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	Thanks Daca. I was just wondering if the Bingo fuel could be changed llike in the US planes. If it can't, thats fine.
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	The low fuel warning in the MiG-29A Fulcrum is set to 550Kg of fuel. Was that fixed in the real aircraft, or could the minimum fuel level be adjusted? If it was adjustable in the real MiG-29A, can we have it adjustable in the sim? Thanks
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	Hi I'm sure you know what IPD is, but for those that don't, it is the "interpupillary distance", i.e. the distance between the centres of your pupils. If you are trying to force 75mm or above, that seems very extreme. Most people are in the low 60mm range. Just a thought.
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	Just a note guys, in case this crops up ... The folder for the new Mig-29 Fulcrum is MiG-29 Fulcrum NOT MiG-29-Fulcrum
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	I've got it! The icon was confusing me ... the dot with the two circular arrows was telling my brain it was a moue wheel command! For anyone else confused, its a left mouse click and drag and a right mouse click and drag! DOH!
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	In VR I am unable to adjust the mirrors individually using the mouse scroll wheel. Am I just doing it wrong?
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	Clean Mission attached. The F10 radio option starts the troops. Troops Embark.miz

 
            
         
					
						 
                    