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Everything posted by Hayrake YE-ZB
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Sea Level and 20K feet speed test, tips, and question
Hayrake YE-ZB replied to Darkrookie's topic in F4U-1D
Add one more parameter to make it an apples to apples comparison to the flight manual numbers- please set the temperature to 15ºC at SL in the mission editor. Unless listed, flight manuals use standard day temp/press for performance. Some posts have made the mistake of using SL temperature in the mission editor instead of the actual temperature aloft in their calculators. The static air temperature will decrease by 2ºC per 1000 feet of altitude increase. In your example, the OAT at 20000 would be -25C. -
A warbird mixed in C130s seems weird. What is the point, to provide a big target for gunnery that you can’t miss? LOL. Looks like you have to “trash the bird”!
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20C is extremely hot at 24000 ft. Was that the tempature you set in the mission editor at sea level? 20C at the ground should reduce by 2C per 1000 feet above SL. Your OAT at 24K would be around -28C. With your indicated speed of 240, the true would be 350 knots/403mph.
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4200RPM capable with "Slider Mouse" rev lever...
Hayrake YE-ZB replied to M1Combat's topic in Bugs and Problems
Take it easy there Tex. The real manual (AN 01-45HA-1) has a section on the propellor governor control that shows a limite of 2700rpm. It says that the governor will limit the rpm to 3060 even in a maximum allowable diving speed. So the hack that people are using is obviously wrong and needs to be fixed. Everyone understands that. They’re exploiting it because some pilots can’t seem to obtain proper airspeed, or are confused about altitude vs actual OAT and IAS vs TAS. -
I would like to hear what a 10,000 rpm R2800 sounds like (before it explodes).
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Gun camera window?
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4200RPM capable with "Slider Mouse" rev lever...
Hayrake YE-ZB replied to M1Combat's topic in Bugs and Problems
Wouldn’t the prop hub shatter before it hit 4200 rpm, disintegrating the engine along with it? -
F4U-1D Corsair – Flight Model & Systems Observations
Hayrake YE-ZB replied to tityus's topic in Bugs and Problems
1.1 Our simulated version has the famous stall strip on the right wing that was added to offset the wing drop. 1.2 The real Corsair also has a large, destabilizing fuselage moment ahead of the CG. 1.3 The simulated F4U seems easy to trim and is stable even when mom is not looking! -
I figured that it was my knees shaking causing those needles to vibrate.
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Not harsh at all, I’m about problem solving, which is why using accurate language helps to avoid confusion. I mentioned your OAT, because when you set up a mission, the OAT that you choose is for Sea Level, and is reduced by the standard adiabatic lapse rate of 2ºC per 1000 feet of altitude (average value, in practice it varies depending upon moisture content of the air). So your 20C at 10000 feet is in error, and would require a sea level temperature of 40C. For a 20C temp at SL, the temp at 10000 should be more like 0ºC. When I put your indicated airspeed value of 270 knots, I get 314 KTAS. By the way, the indicated temperature felt by the aircraft would show a ram rise of 13C due to air friction, but this is taken into account on most flight computers. Yes, I have tried max power and have posted the results here. At 2700rpm/58” at sea level with the landing gear down, blower neutral, and get 200-210 Kias. Supercharger modes are restricted by altitude, and the performance charts reflected those limitations. I’m getting more MP than the very basic Magnitude3 numbers included in their manual, but about right based on the real world F4U numbers.
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TrimTabs of Aileron and Rudder visually move the wrong way.
Hayrake YE-ZB replied to P3CFE's topic in Bugs and Problems
The aileron and rudder tabs move opposite to the proper trim input. Elevator is correct. Look for yourself. -
What TAS does 270 KIAS work out to, and what was the temp at 10,000 that you tested at? You didn’t initially specify IAS or TAS, you reference Stage 1, Stage 2 and Stage 3 supercharger modes, none of which exist on the Corsair, leaving us to guess what you mean. The supercharger modes of neutral, low and high blower are altitude specific, and you gave three MP values, none of which correlate to values in either the MAG3 handbook or the real F4U POH. I’ve never seen 60” of MP posted anywhere. I’d appreciate you showing me where that is published. I’m not criticizing you, everyone’s doing it for various reasons, but unless you set up the power at a known setting and specific altitude that is published, then it’s not valid to criticize the speeds as being “wrong”. There is definitely a problem somewhere as revealed by the relative speed disparities some are reporting. No question about that.
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Me too. I don’t find them fast at all. If it were realistic, it would move in steps, simulating the pilot turning the wheels and knobs in quarter turn increments at the most!
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The performance discussion is devolved into a confusing mess because the players are still leaving out some of the critical parameters. We can’t understand the problem when basic altitude and power settings are omitted, and whether you are describing indicator or true airspeeds. It’s not difficult to add Kias or Ktas to your numbers. Then you have players making declarations based on the performance of other modules, or their own intuition, instead of referring to flight manuals for performance. I also haven’t seen anything in the F4U real world flight manual that talks about rpm above 2700 rpm, which would put the prop tips well into supersonic range and decrease efficiency, but I’ll keep looking when I get the chance. This thread started with this statement- “Can't seem to get more than 230-250 kts out of the thing in level flight. Anyone else?“ , and hasn’t gotten much better.
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When I first set up controls on a Thrustmaster WH throttle, the cockpit prop control would reverse halfway through the throttle range. Checking slider solved it. Subsequent to that, I also calibrated the WH in game controllers, so that could have been the problem as well. It’s a matter of how the control coding is set up to handle the different types of axis I guess.
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TrimTabs of Aileron and Rudder visually move the wrong way.
Hayrake YE-ZB replied to P3CFE's topic in Bugs and Problems
Finally got a chance to try, and as you stated, the aileron and rudder trim tabs move opposite to the proper trim input, but the effect on the aircraft of course, is correct. It’s just a visual mistake. The elevator trim tabs move in the correct direction, and the control effect is correct. This one needs attention. -
As usual when a new module drops, the enthusiasm and expectations cause a trip down the performance bunny hole. Now we’re in the “how do we overboost the hell out of the engine” mode. Only way I can “get stuck” at 200-210 knots is to leave the landing gear extended. There might be a bug in there somewhere, perhaps a lack of hydraulic pressure prohibits the gear from retracting, but the code causes it to retract visually. In your scenario, with cowl, oil and Intercooler flaps selected to full open, I topped out at 285 at SL 20ºC. The cowl flaps blow back about half way due to aerodynamic loads, which is pretty cool (pun unintended).
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I’m the person who posted the change to “slider” (although I originally called it “linear” by mistake). The correct label for the checkbox in the axis tuning menu is “slider”. The default tuning profile leaves this control with an X-Y axis that causes the prop control to peak at max rpm of 2700, then reduce to a value below that as the axis that you have set for prop control is moved to its physical limit. If you play with the axis tuning display, and look at your engine rpm vs propellor control lever in the simulated cockpit, you’ll see the problem. “Slider” removes the peak in the curve to a linear profile instead of an S curve. Almost all of the people making posts about speed are omitting the altitude that they are flying at for the IAS that they are getting, some are looking at the TAS readings using CTRL-Y. That’s why it’s so confusing. I posted my parameters in this thread. Make sure that you are getting 2700 rpm, 58” of manifold pressure, mixture auto-rich (balls to the wall), half fuel, all cooling flaps closed, no ordnance, canopy closed, weather set to 20º C and see what IAS you are getting at sea level after about a two minute run, skimming the waves.
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I’m not overspending the engine to get 301 Kia’s at Sea Level with half fuel. Full throttle, prop control at max gives me 2700 rpm and ~58” MP using an axis set to slider to obtain proper control of the lever. The default mode causes the prop lever (and engine rpm) to peak and reverse before it reaches full travel. All cooling flaps are closed during the run, which only takes a couple of minutes and won’t overheat anything. No pylons or stores. I don’t see anything in the real world manual about RPM’s above 2700, perhaps I missed it somewhere.
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I meant 500fpm. You can’t get more than 1000 fpm at SL? What’s your fuel load and ext stores config and airspeed?
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TrimTabs of Aileron and Rudder visually move the wrong way.
Hayrake YE-ZB replied to P3CFE's topic in Bugs and Problems
I’m not at my computer right now, but you aren’t looking at the servo tabs, are you? -
Had another go after work. Marianas WW2 map, 29C/29.92 Sea Level, skimming the waves, ball in the center, trimmed to hands off - 2700rpm/~28.5MP Auto Rich Mixture All cooling flaps closed - 301 Kias Oil and Intercoolers flapsfull Open - 285 Oil and Intercoolers Closed, Cowl flaps Open (they stop in trail due to airloads)- 292 The real F4U manual talks about using 2550 rpm to save the engine with very minor speed loss at altitude, but these settings kept the engine CHT’s in parameters during my 2 minute runs. Make sure you are trimmed so you don’t have excess surfaces sticking out in the breeze. What altitude are you only getting 500fpm, what’s your mixture, supercharger and engine rpm/mp? Try 130-135 for a climb speed.
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I’m away from the computer, but even a 10C OAT difference shouldn’t result in a 100 knot shortfall. Are you getting 2700 rpm and ~58 inches MP? The problem is either too much drag, or too little thrust. I don’t think that cooling flaps would result in what you are seeing for max speed, so unless there is invisible landing gear hanging, it’s got to be a power problem.
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If your prop governor axis isn’t allowing 2700 rpm, then try changing the axis profile to “linear” under the tuning menu. Worked for me, and I’m seeing 305 knots indicated at seal level at military power.