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Shadow_039

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Everything posted by Shadow_039

  1. Viper on the boom catching a top-off before teaching newbies. I was rocking my personal "Shadow Splinter" wing commander livery made by TEXAC! I have been obsessed with the livery from the minute he gave me the finished product!
  2. If i'm being honest, I do not remember how they did the crossing to the other side. I do remember seeing them use the taxiway that is centered between M5 and M6. Until I saw the map in DCS I never noticed there being 2 runways. The T-walls surrounding the complex Northeast of Mike Ramp are definitely too far out into the taxiway. Any decent satellite image of Bagram would show that. As far as which runway was used, I only every recall seeing aircraft use the 03 ends.
  3. These and many other textures for pylons, weapons, etc can be found in the following directory of the Main Game folder: D:\DCS World OpenBeta\Bazar\World\textures The folder with the fuel tanks will be in the zipped Fuel_tanks folder.
  4. While I understand having some clutter, the M92 ground equipment that was added to the list of placeable static objects provide mission makers the opportunity to put static equipment wherever and however they want to mimic a busy ramp or, for those like myself, to mimic how the ramp was set up while deployed there. Im all for the placement of the Revetment walls and maybe misc ground equipment/ammo trailers preplace in places on the side so that it doesnt interfere with ground movements.
  5. As someone who spent some time at Bagram, I would like to make the following request that I feel would add to the realism of operating out of Bagram: 1. I would like to see the removal of the pre-placed static ground equipment on Mike Ramp. It blocks the center taxiway between spots 11 thru 20 and 21 thru 30 and the taxiway behind spots 1 thru 10. It also prohibits the ability to set up aircraft parking locations similar to how many units parked their aircraft while deployed there. Aircraft parked in spots 11 thru 20 would park with the nose towards the east, and spots 21 thru 30 would park with the nose towards the west (See picture of the F-16s parked, satellite image from google maps, and the in-game image of how jets were parked). When parked on spots 1-10, the nose of the aircraft would face west towards the runways. 2. The Revetment wall on the North side of spot 20 sits in the middle of the taxiway line on the north end of the ramp. Would it be possible to remove or move that wall to the south end of that row to unblock the taxiway and fill in the empty space between the ramp entrance and the parking spot at that end? 3. Add additional parking spots and revetment walls to the east row of Mike Ramp (Spots 21 thru 30). I believe this will enhance realism and the overall experience when building missions out of Bagram, especially for those who have spent time there. I have always looked forward to flying ops out here from the moment the base was teased in the 2023 and Beyond video. I know it would mean the world to some users to be able to set up the ramp like units did in the past.
  6. @inZane, The invite link to the Discord is no longer valid.
  7. Has there been any further looks into fixing the refuel programming? Having read through the previous comments, it makes sense that the current system is 1:1. Im just curious if there was a way to change the coding so that it can recognize that external tanks are installed and filling the external tanks first before filling the internal cells even with using the normal slidder we have. That would make the refueling model/cinematic more realistic and could be applied to all models. Just me thinking aloud from my experience.
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