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Qcumber

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Everything posted by Qcumber

  1. Qcumber

    Airshow Pics

    Great shots. I'll try to get more of mine on. I was there on Sunday but did not have my big lens. My back was playing up so I had to travel light. I had a 18-300 mm lens and found that it is not that great at the long end. I was down at the far east end near the Aircraft Restoration Company hanger. I did not see the mini tank. I wish I had. Looks hilarious. That's what I ended up doing with the take off. There were just so many planes lined up ready to take off on the main runway and the grass. It was too much to photo so I just watched in amazement.
  2. Qcumber

    Airshow Pics

  3. Interesting. I get this with my QP. I will try your idea and see if it works for me.
  4. I have experimented with FPS limits quite a bit and have found that it does not make any difference to performance other than what you mention here. Limiting to the refresh rate causes some stutter.
  5. Qcumber

    Airshow Pics

    Oh yes. 20 Merlins and a Griffon. Wonderful. You could feel it through your feet.
  6. Qcumber

    Airshow Pics

    The big wing in flight. 15 spitfires and 6 hurricanes. The view watching them all take off was amazing. Unfortunately I did not video it!
  7. Qcumber

    Airshow Pics

    First images from Duxford Battle of Britain airshow.
  8. It sounds like reprojection is kicking in. Asynchronous Space Warp. You can disable this on Oculus Debug Tools or use Oculus Tray Tool. Or use the key binds: Ctrl + Num1: ASW Disabled Ctrl + Num2: Force 45 fps, no ASW Ctrl + Num3: Force 45 fps, with ASW Ctrl + Num4: Auto ASW (default)
  9. You can get a third party cable with a charging port.
  10. Try a used Quest Pro. Depending where you live you can get one for about the same price as a Pico 4. Dynamic Foveated Rendering will help with performance.
  11. Any update on this? Has anyone upgraded from the QP to Pimax Super?
  12. If the sweet spot is pretty small how does that affect eye tracking. If you look off centre does it look a lot less sharp?
  13. No. RTX5080 so I would need to get the adaptor.
  14. How much SS are you using? Do you need the official PC adaptor or are there any third party ones?
  15. At a steady 72fps, VD has a latency of about 35-40 ms which includes game, encoding, networking and deciding latencies. I presume that with DP the only major latency is game latency? So with a maximum game latency of 13.8 ms (to maintain 72 fps) the overall DP latency would be about 20 ms. Am I working this out correctly? I don't know what the latencies are through oculus link cable, but the bitrate is 960 mbps h264 vs 150 mbps HEVC10 with VD. So I presume the latency would be a bit less with oculus link!? Do these latencies affect eye tracking? Is the tracking better through DP vs a link with compression?
  16. That's why I said "noticable". I was comparing my experience with the Rift S and Quest Pro. With VD there is a lag when moving your head quickly. I don't see this with quest link cable.
  17. You can also fix the DLSS/DLAA blurring by increasing the resolution.
  18. I only see latency wireless with VD. With oculus link cable there is no noticeable latency. It's the same as when using my Rift S. I still wish that the QP had DP though.
  19. Thanks for a very comprehensive overview. Extremely useful. I find the QP is very comfortable even without an extra strap. I don't use any face gasket so it makes it easier to get the lenses closer to my eyes. The sharpness is excellent so I would not really want to lose the crisp cockpit detail. Although I would prefer a DP connection I don't really notice any compression artefacts. I also have the Rift S and I find the immersion is better with the Quest Pro. I think this is because of the wider FoV and possibly as it is easier to control the binocular overlap. The Rift S feels like looking through a letter box when compared with the QP. I guess some of this comes down to head shape, relative eye position etc. I think I will stay with the QP for now.
  20. As Sleighzy said. QVFR is very different.
  21. The new nly way to reduce ghosting and smearing with DLAA/DLSS is to increase resolution. I would suggest trying Quad Views Foveated Rendering in fixed mode so you can set the centre resolution to about 1.5 and the periphery to about 0.5. this will reduce the artifacts. You can also use DLSS quality.
  22. What is your setup and DCS settings?
  23. Could you please elaborate? In what ways is it better? I am genuinely interested in if it is worth getting one. How does visual quality compare? And comfort?
  24. What resolution are you running the headset at and what are your DCS settings?
  25. Sweet spot refers to the centre focus. Fresnel lenses tend to have a small area of "good" focus in the centre. The lenses on the Quest Pro (and Q3, and Pixel Light, Super etc) are "good" across the whole frame. I can't comment on FoV.
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