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Low_Quality

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  1. Phantom has a Band switch on the pedestal for Shrike. How to understand which shrikes it affects, and how it cuts off frequencies, by what logic? https://f4.manuals.heatblur.se/cockpit/pilot/pedestal_group.html#band-switch
  2. Yes, but, this airfield/roadbase, idk what it is, was modelled, and in your picture its playable airbase. In game we have destroyed/abandoned pice of infrastructure.
  3. Then there's that weird line with no trees.
  4. Ну если очень постараться...
  5. Now the game has big problems with the missile's autopilot, there are already at least a few topics in 2.9 bugs
  6. Some missiles in the STP follow mode may start circling, I also heard there is a bug with incorrect altitude tracking, but I could not catch this. The behavior is the same both in PP mode and in TOO In .trk , one of the rockets came out of this circle with its last breath and flew to the next STP SlAM_ER_circling.trk
  7. Which module do I need to have so that I can place this vehicles on the map?
  8. You can look in Chuck's guide, if memory serves me right. Page 385
  9. Yes, I noticed that too. INS AREA works fine until the container is removed beyond its maximum viewing angles. When going beyond the maximum angle, he still looks at the right point, if you don't touch him in any way, if you touch him, he will break off and look the wrong way, but he can also break himself with some probability. However, the aiming point for the script has shifted adequately, and the laser will designate as if the lock did not break, but just moved a little. I may be explaining it very incomprehensibly, but how can I
  10. What I noticed: 1) The CCO mode is absolutely identical to the IR mode, except for a slightly lower contrast. 2) WMD captures the target very badly, maybe I'm doing something wrong, but I don't think (see the first episode of the video). 3) When the container goes beyond the maximum viewing angle, it still remains to monitor the target, but from any slightest change in the direction of view (after capturing, it shifted the sight, for example, slightly to the right), it abruptly "teleports" to a random place around 20 meters. At the same time, the laser beam remains near the target, it has been repeatedly verified that LS-6-100 fly along the beam, while the container's gaze was directed in the other direction. 4) WMD breaks down due to care for the maximum viewing angle, when moving the container begins to "teleport" around 20 meters (see the second episode of the video). I can't provide the log and track, because everything that was happening was on a server where there were a million events. But I can provide a video. There are timecodes in the description. If necessary, I can just mess around and test it all in a separate mission and provide log and a track file
  11. I beg you, do not change the API of SD10, they are already excellent missiles now, they do not need this API, which is often very stupid and does bull<profanity>
  12. Hmm, is this mode only in RWS? Useful of course, but it seems to me that in BVR it will not be the most useful
  13. What does Spot mean? Please tell me, because I don't really understand what it does
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