

Low_Quality
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Yes, i checked that already. Anyway thank you
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Low_Quality started following Patch Status and Some questions about weapons
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Maybe somebody know 1) HARM code for C-RAM in PB mode? 2) Does terminal attack settings like HDG and VEL working for JSOW or J-whatever?
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Нет к сожалению. Умеют боты. А из доступных игроку, только чинук
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AGM-45 Shrike Quick Guide by Klarsnow - updated June 5th 2024
Low_Quality replied to HB_Painter's topic in DCS: F-4E Phantom
Phantom has a Band switch on the pedestal for Shrike. How to understand which shrikes it affects, and how it cuts off frequencies, by what logic? https://f4.manuals.heatblur.se/cockpit/pilot/pedestal_group.html#band-switch -
Yes, but, this airfield/roadbase, idk what it is, was modelled, and in your picture its playable airbase. In game we have destroyed/abandoned pice of infrastructure.
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Ну если очень постараться...
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Same theme
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Now the game has big problems with the missile's autopilot, there are already at least a few topics in 2.9 bugs
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Some missiles in the STP follow mode may start circling, I also heard there is a bug with incorrect altitude tracking, but I could not catch this. The behavior is the same both in PP mode and in TOO In .trk , one of the rockets came out of this circle with its last breath and flew to the next STP SlAM_ER_circling.trk
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Military Assets for DCS by Currenthill
Low_Quality replied to currenthill's topic in Static/AI Mods for DCS World
Which module do I need to have so that I can place this vehicles on the map? -
You can look in Chuck's guide, if memory serves me right. Page 385
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Yes, I noticed that too. INS AREA works fine until the container is removed beyond its maximum viewing angles. When going beyond the maximum angle, he still looks at the right point, if you don't touch him in any way, if you touch him, he will break off and look the wrong way, but he can also break himself with some probability. However, the aiming point for the script has shifted adequately, and the laser will designate as if the lock did not break, but just moved a little. I may be explaining it very incomprehensibly, but how can I
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What I noticed: 1) The CCO mode is absolutely identical to the IR mode, except for a slightly lower contrast. 2) WMD captures the target very badly, maybe I'm doing something wrong, but I don't think (see the first episode of the video). 3) When the container goes beyond the maximum viewing angle, it still remains to monitor the target, but from any slightest change in the direction of view (after capturing, it shifted the sight, for example, slightly to the right), it abruptly "teleports" to a random place around 20 meters. At the same time, the laser beam remains near the target, it has been repeatedly verified that LS-6-100 fly along the beam, while the container's gaze was directed in the other direction. 4) WMD breaks down due to care for the maximum viewing angle, when moving the container begins to "teleport" around 20 meters (see the second episode of the video). I can't provide the log and track, because everything that was happening was on a server where there were a million events. But I can provide a video. There are timecodes in the description. If necessary, I can just mess around and test it all in a separate mission and provide log and a track file