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Wolfy Yiffington

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Everything posted by Wolfy Yiffington

  1. I understand, i just wanted to say i just completed mission 8 and it was by far the most fun i've had in any AH-64 campaign, i felt like a badass doing dive attacks and following JTAC orders. Thanks for all the hard work you put into this campaign
  2. I'm having a blast so far, i really like the realism of long flights to the target area and orbiting providing overwatch and the potential for retasking mid mission it adds a lot to the immersion. My only complaint is that the comms are really hard to understand and hear. Most of the time i find myself pausing and reading through message history to figure out what is happening
  3. Yeah lol i actually just replayed the mission and figured that out before reading your comment thanks for the help though i'm sure someone else will run into the same issue in the future
  4. Having some issues with mission 6 Problem i'm running into is after making it to the al bab and shooting all targets surrounding the zone it tells you to engage an AA gun, after engaging the AA gun it gives you a congratulatory message and then afterwards there are no new enemies, no new messages via the radio and after flying around for like 30 minutes scanning for targets i ended up just flying back to the base. There is an F10 option to REARM at a FARP but the FARP control measure is not in the briefing or in the preset control measures. Perhaps there is a trigger at the FARP i'm unable to access/find or is it possible the FARP just does not exist at all? Anyhow i ended up just going RTB and drawing is there something i'm missing or is the mission currently broken? Edit: Disregard, i replayed the mission and figured out the issue, there was more than likely a single infantry troop just standing around not firing that my CP/G didn't recognize while orbiting during my first playthrough because on my second attempt had a simular issue with zero comms and gave the gun over to my CP/G to see if i was missing something and this time there was just a singular guy not doing anything that i had to kill in order to progress the mission. So maybe there is a bug in the enemies programming that causes them not to fire on anything (along with friendly programming since the wingman does nothing).
  5. The Track is too large to upload directly to the forums here but i was able to recreate the issue again. I Start the mission like normal, cold start, taxi, takeoff, then saddle with the strike package and my wingmen Jazzman, Falcon 21, and Falcon 22 are still in their respective hangars and the Humvees refuse to move out of the way as well. https://drive.google.com/file/d/1yhSGOXySB5G0zqDOwCUnbuvNhDKQwhpN/view?usp=sharing
  6. I will try it again and record a track of the mission if the error occurs again. I'd rather not replay the entire campaign from the start if not absolutely necessary.
  7. I've encountered an error in mission 8 of the campaign where my wingmen are all unable to take off due to the Humvees placed in front of them that are supposed to move after the initial briefing at Taxi. I have tried to restart the mission multiple times with the same problem every single time. I'm unable to complete the mission as the AAA that are supposed to be dealt with keep shooting me down. P.S. i love the campaign so far it's really fun but this issue is causing me a huge headache
  8. I just finished an hour and a half long mission in my DCS campaign and at the BDA log screen at the end of the mission i got the error "login session expired" and it completely erased all the progress i had just made in my campaign while not retaining my flight time in my log either. This is such a frustratingly stupid bug!
  9. So i've had quite a few issues even getting started in this campaign, Yesterday i tried to fly the second mission. I input the code given to me at the end of the first mission and a briefing picture is displayed, great. so i continue on the mission fly over the point it tells me to and it says wait for AWACS to contact you and i do. it tells me i need to authenticate a code to progress through the mission. it gives me the code Charlie-Delta-Alpha so i go into the AWACS menu to authenticate the code the menu has a bunch of phonetic code ex Sierra Lima Zulu etc. but the menu is completely missing multiple letters. Alpha, Charlie, Juliet, Mike, Romeo, and Uniform are ALL missing. i have no idea what im supposed to do to progress when the code im supposed to input is not even in the menu for me to do so. here's a link to see what im talking about here https://medal.tv/games/dcs-world/clips/jY6iJUvCYUR9oXoTn?invite=cr-MSxTVm0sMjg1Mzg1NDU3
  10. So the problem you are facing is you have to input the code given to you in the end of the last mission through the F10 menu. once you input that code units get populated into the map and a briefing of your mission will show up. The problem i am running to is after you start the mission midway through it will tell you to input a code through AWACS to authenticate your mission. the Code i was given was like Charlie-Delta-Alpha but through the authentication menu Alpha and Charlie are both completely absent from the menu so I've come to the conclusion that the campaign is currently unplayable.
  11. This is very much still an issue in the tail end of 2024 this is sad, while it may seem like just an aesthetic issue, to those of us that care about realism and the additional maneuverability dropping those tanks adds it is baffling that this remains untouched by ED, at the very least an option should be added in the commands so i can just manually tell them to jettison their fuel tanks just as i can with weapons.
  12. Thanks for considering the thoughts i have laid out here. You made an excellent campaign the only issues i have is the inability to edit your loadouts. For example on almost every mission you make us carry an internal fuel tank taking up precious space for 30mm cannon ammunition when in most of the circumstances i seen during my playthrough you don't require the extra fuel for the mission time to complete. In other instances the additional external fuel tanks arent needed and the missions can be completed without those. I understand the want to teach heavy helicopter flight for simulation purposes but i think the mission actually needs to warrant the heavy load for it to not just be excessive for the sake of forcing the player into that situation.making missions have a longer flight time to warrant that extra load would make it a much more enjoyable and realistic mission experience for players instead of just being a nuisance.
  13. Open the F10 map press Alt+Y and it will convert the map data to MGRS format
  14. I'm having issues with this campaign as well. Not being able to edit yourself in most missions is really baffling to me considering most loadouts you start with have way too much fuel loaded and force you to also carry an internal fuel tank when the mission times don't call for at least 1/4 of the fuel the missions start you with. I'm on the mission "Sweltering Heat" and the airbase's targets are far too numerous for just me and my partner help to take out with 32 missles between us when there's no way for me to task him to take out specific types of targets. I can destroy most of what's there by myself but then once I'm out of Hellfire missles I pretty much have to just leave the Firezone and RTB for resupply which seems like either I'm doing something wildly wrong or the mission targets don't trigger RTB till they are all destroyed and adds a rediculous amount of time to the mission. Combined with the fact that there are no checkpoints I'm getting very frustrated I've been having fun but with reading the problems you are having on the last two missions make me not want to complete it.
  15. Hey @Terrifier I was reading over your complaints about the flight model, specifically I wanna reply about the cockpit shake and other aesthetic changes you mentioned. There is a program you can download called DCRealistic that adds cockpit shake and other sound effects to the flight model Im trailing it out today so I can't vouch for how good it is but it might be something you want to look into for that extra layer of added realism Edit: been playing around with it today and it's pretty damn good it's got added chop sounds, wind effects variable sounds based on speed and other little sounds like clicking and button presses. I used FSRealistic for MSFS 2020 and that was good too I just hadn't given this one a shot yet and didn't want to sell you on it not having tried it myself. Here's the link if you wanna try it yourself https://rkapps.shop/products/dcrealistic
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