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kdittyr

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Everything posted by kdittyr

  1. Wow, that is pretty awsome. I have to ask, though, 2 years from what point? I thought they had a small developement team. Are they saying 2 years from the point that 1.2 is released? Now, if they got a military commission to create this (as I understand it) as a full on simulator for the Spanish(?) Air Force, then that is really great news. I imagine that they got a pretty penny to set up new shops and hire new people. Go ED, hopefully it breaths fresh air into the Russian programmers economy. Those guys are pretty smart and deserve recognition for all of their hard work.
  2. I have done this and love it, but I don't know how to drop bombs with it. Is that possible?
  3. Well, I am at 16% and have to leave work now... in a torrential downpour. I can't wait to look at it in the morning.
  4. Haha, that is what I was thinking, but don't know him well enough to say it first.
  5. I fixed that pic for you, bSr.L()Csta.
  6. Yes, logic would point to that, but I was not sure if I had missed some posts since I hadn't been around for a few months. Thanks for the answer, Prophet. I appreciate the calm tone that you had applied to my question. As far as the come on now part, well... stranger things have happened and you know it. Thanks for leaving most of the sarcasm out.
  7. I've got a question regarding the starforce thing: I have not yet had that... I also, don't have the CD (I mean, I have the original CD for 1.0) but I bought the download from the lockon.ru site. I am sure that this has been answered MANY times, but I haven't seen it as I have been gone for a little while. Am I supposed to order the CD?
  8. I have done this, but have been missing from the forums for a while. Is there a way to loadout and drop bombs with "non"flyables now? I hope so because I thought that they were guns only.
  9. I thought that had been posted a while ago... I'll look to see if I have it.
  10. Looks cool, thanks. I always get a little turned around and need something like this. Thanks again.
  11. You're close, it actually equals 2048GHz, I know, I know, it's nit picking, but hey... all the extra power is sometimes needed in Lomac.
  12. And this surprises you.
  13. can you blame them? I can't.
  14. I just came to tell you that the "player" setting was the problem. Thanks britgliderpilot. Now, I know this might be a wierd question, but I can only fly the plane that I have set to "player" I can't jump into another newly flyable plane (I know that I can jump into the F-15 and the A-10 but never tried going back). The problem is that once I am in one new flyable I can't go to another one (like flying the F-18 and then jumping into an F-16), is this normal? If it is, I wonder why we can jump into some, but not others and if that involves a hack of a dll, or something else that I don't want to do. I do, however, want to take the time to say a big Thank You to Alfa, britgliderpilot, and coldcrew. Without you guys, I would still be getting miffed without reason. I also would like to extend another apology to Dmut, it won't happen again.
  15. Dmut, sorry I will do that right now.
  16. ummm... no. Rule number one of doing anything with your computer: back things up. I forgot to.
  17. yes, I did, I started as the pilot of an F/A-18a (but in reality I started in the F2 view). Hmmm... is there a way that I could get your MEinit file? If not, then I understand, but I am confused as well. I wonder if I should do a fresh install of my whole computer, maybe that'll clear it up.
  18. yep, I've done that. In fact, when I go to create a new mission the planes that are "flyable" are yellow. I have created a mission with a bunch of different planes in it that are set to "yes" in the xml file, but none of them allow me in the cockpit (even though I have my pilot set for one of the planes).
  19. well, thanks for the info, but is there another way to get inside the cockpit? It is Alt+J right? I know that it shouldn't be this hard for me, but for some reason it seems to be. I guess I will try it when I get home, again. Thanks again for the info Alfa.
  20. I remember when the demo for 1.1 came out there was a little hack that you could do using the meinit.xml file that would allow (supposedly) you to fly other aircraft using a default cockpit and flight model. I have tried this in the current build of 1.1 and cannot get it to work. I changed a few of the planes like the F-18 and the Tornado to humancockpit-"yes" and all I can do is just look at the plane from the outside (yes, I Alt+J'd to try to get in, but to no avail). I also tried to use the f-15's Kabina-F-15-GLASS.lom and kabina-F-15.cmd files and change them to fit the f-18 name, though that didn't work either. Has anyone been able to get the f-18 or any of the other planes (except for the SU 39, I have seen how to do that) flyable? I hope this doesn't irritate anyone, I just like the game so much that I would love to be able to fly a few of the other planes as well. Thanks,
  21. haha, that's gross but a bet's a bet.
  22. Really? just for the SU-25T? That seems a little odd. Oh well, thanks for the input.
  23. Is it just me or is there no pitch adjustment in the su-25t. I remember people bringing this up in the demo, but now that the full game is out, I still don't have any control over the pitch of that airplane, but I can still adjust it on the A-10 (those are the only two planes I have tried it on). I am not talking about with the joystick, but with a rotary knob for fine adjustments of the plane (so that it can fly straight and narrow) due to the loss of fuel and armament. I would love some info on this if you have any. Thanks
  24. that is the reason for download managers, they were designed for slower internet connections that were prone to dropouts. If you are still skeptical then you should just go to simhq and buy the CD from them.
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