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BRONYA

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Everything posted by BRONYA

  1. If I remember correctly, the Pacific-related DLC will be released in the second quarter. If not by then, it should be around September this year, right?
  2. my god,how lang time?
  3. when day can we play?
  4. Wow, that looks awesome! Are those F4U Corsairs on the deck? Are they mods? I’d love to try them out—could you share them?
  5. good job! I ues the f18 to test and its easy to land
  6. Apologies, I urgently fixed a bug. Here's the new download link for the Louisiana Battleship:https://www.dropbox.com/scl/fi/kbzz9l057axmjp90xj0f1/Louisiana.zip?rlkey=pp1zegus523cwojubswklqv0v&st=1yrdhux0&dl=0
  7. The Louisiana aviation battleship has been released! https://www.dropbox.com/scl/fi/leyn5t8lftevg3kjzfmo9/Louisiana.zip?rlkey=w5hq3am3n1w339gwleikem1s5&st=vntctm2k&dl=0 The Louisiana aviation battleship has been released!路易斯安那航空母舰已发布!
  8. I created model animations and connection points, AI aircraft can use it normally, but when spawning as a player, the aircraft appears in the wrong position.
  9. Shinano has been released. https://www.dropbox.com/scl/fi/y4iypg2luigcqqt7jxhuh/Shinano.zip?rlkey=i2oovlt7r92ty79vjv72oe3s4&st=gbckvvk5&dl=0
  10. I don't quite understand what you mean. This aircraft carrier is just a conventional one; you can station aircraft on the deck.
  11. The legendary aircraft carrier, Shinano, is soon to arrive in DCS.
  12. Thank you for your support. I'm currently working on the Shinano, and the Louisiana has already been completed. However, due to a system reset, the mod files in my C drive were lost. Fortunately, the model files are still intact. I need to rewrite the Lua script to get it running properly again. It won't be long before you can see it.
  13. Have you solved this problem? I'm also experiencing it; the muzzle keeps tilting upwards and can't function properly.
  14. Recently, while working on a ship mod, I encountered a bug related to the weapons. Specifically, the gun barrels keep lifting up inexplicably and don't function properly. I created the corresponding animations in 3ds Max and set up the connectors. Everything looks fine in ModView, but no matter what I do, it just doesn't work correctly in the game. Why is this happening?
  15. This aircraft carrier looks great, could you share with me?
  16. This is the Louisiana-class (aviation battleship) that I made myself. I was planning to install a catapult on her and release it after the F4U is launched, but unfortunately, there has been no news about the F4U yet."
  17. maybe 2 weeks......
  18. HI,zhe Type 003 is made by a chinese moder,here are the link https://www.bilibili.com/video/BV16x421k7Ms/?spm_id_from=333.999.0.0&vd_source=ba6a6abcbc00586dbc8f90401610bed4 ,you need to pay 10 USD to download,This mod is very excellent, the author took a year to complete, including the ejection function, as well as other Chinese navy
  19. Creating a Louisiana-class aircraft battleship MOD for F4U
  20. 用IDM下载快 用IDM下载快
  21. "I cannot log into my DCS account. I am unable to use Google Authenticator, but the login requires the verification code provided by Google Authenticator. I have already sent an email to support@digitalcombatsimulator.com, but have not received a response yet.
  22. I have the same issue. Is the problem with the collision lines resolved?
  23. I didn't make collision lines for the model, is that necessary?thank you
  24. My collision model is not functioning correctly,The model appears normal when viewed in ModeView2, but it clips through objects and the collision model does not work properly in the game.When the airplane is treated as a static object, the collision model seems to be working fine.I have bound the collision model to a parent skeleton and created an armature animation, and I'm unsure how to troublnulleshoot the issue any further.Is there anyone who knows what to do? Thank you.
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