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About sandpatch
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Thanks, yeah seems like a missing feature. Or just share the co-ordinates I guess
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Haha. Fair point, but it has no LSS?
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I can for my life not find how to search for a laser spot search of another laser. If I have a JTAC lasing, how to I find that place? Does anyone know hot to do it?
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DTC AUTO profile doesn't work as intended
sandpatch replied to Solo_Turk's topic in DTC Bugs & Problems
I think this is in the F16 as well. I tried to have a program where the action is none on all airborne. Still it want's me to counter as soon as a plane shows up. Semi test.trk -
I'm guessing in auto mode that the threshold is asking when the countermeasures should be activated, but what it is it in the semi mode? In the F16, using semi mode om CMDS, does the threshold change anything?
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RDR cursur not changing FCR range in F-16C block 50
sandpatch replied to dutchili's topic in Bugs and Problems
For once, this is very specifically mentioned in the changelog: Known issue: FCR range and azimuth bumping using cursor can intermittently fail. -
Yeah, as the tile says. If I move the MMS to a target and go into point track while I still touch my slew, the slew action will continue even after entering point track causing the point track to be useless. The point track box is left but MMS will point at a wrong place and continue to move. This is ok if the object is stationary but very annoying if the object is moving. This also applies to some other modes, like the second point track.
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Missing kneeboard shortcuts available on other plane
sandpatch replied to sandpatch's topic in Controller Questions and Bugs
How is this still not implemented? -
@BIGNEWY Forgot about that rule. Oopsie Anyway, can you please take up these 2 items with the team: Autopilot Stick steering breakout force. There should be something because now, as soon as you touch the stick the plane accepts the inputs. This is almost dangerous since you can't rest the hand on the stick or TMS without it moving. Try it on a force sensing stick and you will find out. Autopilot should be stronger when reaching the requested angles because there it is very weak, but quite strong when far away from the requested angle. One could even argue that it is too strong when far from the requested angle. The autopilot has a "limited authority" so it's input isn't strong, but it will still use all of it to get close to the desired course. I hope this makes sense
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The autopilot on the F16 is very weak. If the plane is not perfectly balanced out, there will be drift instead of following the heading or even holding straight. This should change to a more agreesive steering so that the autopilot can hold teh course better, like literally every autopilot in existence.
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The main problem seems that it is so different between different setups like VR and different resolution. What we need is a standardised way where all setups see the other planes at similar distances. A reasonable distance feels like it would be 10 NM maximum, and a very visible plane at 2 NM. The way it is now where when you zoom in the plane dissappears and when you zoom out the plane becomes a huge blob is just not ok. You shouldn't be punished for zooming in.
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Yeah, I should maybe have mentioned that
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Non-VR. 2560x1440 screen It is absolutely horrible now. When the enemy is 15 NM away and I zoom out I get thses huge blobs that are hard to miss, but when I zoom in they actually become smaller and are easy to miss. But when the planes get closer they are harder to see because the blobness dissappears.
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@TOViper Thanks, but not quite what I asked. I am using the AKAN pod, but after getting range info on the enemy, I turn off the radar. After that the range still updates. If the radar is off, I shouldn't have range info.
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Stupid question, but when I use the AKAN and press radar A1 and T1 to lock the target. If I then turn off the radar I still get range updates. Does it have another way to range to target?