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Diablo 1-1

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  1. It looks like they might be adding one I'll be able to use. I'll have to see if they have some highways I can use as road bases as well. I don't have Sinai so I can't really do that one. I'll have to do more research on the Swedish military since they had different doctrine during the Cold War. Edit: What I was thinking was the USSR division the player would face would start at Kolari, Finland. From there they would follow the Torne River following the 395 to E45 to E10 to reach Kiruna for the iron mines. There would also be invasions in the north, but that wouldn't be the focus. I am American, so I don't really know the area all that well so any suggestions would be awesome. These will take a while because I want to make better stuff than I usually do.
  2. Well its going to just be on the user files so if it stops working it wont bother me. I was looking at doing the Viggen on Kola but I didn't really like the selection of airports in Sweden. I also have to think of a justification for why the USSR might be able to freely move through Finland. It's still a working progress thought wise.
  3. Yeah it is what I assumed would happen lol. I don't mind because I love the F-4E. I probably will do smaller campaigns for the others. I would love to make the Su-25/Mi-24P and make a Arma 3 campaign along side it eventually. I'm just really bad with the Arma 3 Mission Editor.
  4. Well the Black September took place in 1970, but in my timeline it would take place in 1978. Syria would be providing equipment to the PLO. Possibly get involved like they almost did. This time Israel, still angry about Yom Kippur War refuses to help at all. The F-4E squadron would provide A-G and A-A support along side the Jordanian forces. For the Su-25 and Mi-24P it would take place in the Arma 2 Universe. You would be a CDF (Chernarussian Defence Forces) pilot supporting the ground forces in another civil war against the ChDKZ (Chernarussian Movement of the Red Star) force. The M-2000C one would of course just be a French pilot doing A-G missions in Syria against ISIS. Show me a map that is close match to Chernarus and I'd use it. Caucasus is the map closest to matching as one could get.
  5. I want to create a campaign and was wondering what the community thought the best idea I had so far.
  6. Hello, I have the programing skills of a script kiddie and my searching skills are failing me. I want to use mist.dynAddStatic, but was unsure about stuff. Is the type and category based on the information when you emplace it using the mission editor, ie type="FARP Tent" category="Structures". Or is it something else? Also, based on the example on the wiki does everything that has a space use an underscore for type?
  7. Thank you very much. I really appreciate the assistance on this one. I assumed I just had the wrong name but I couldnt find anything else in the files.
  8. Hello, I was hoping someone could help me with getting a livery to work in game. I got the model viewer working and it displays the livery. In game, there are no options for liveries. The only one available is "Default". The file name I used was bm-21-40 based on what I saw in the DCS file system. I have included the files. description.lua ural_bm21_ChDKZ.dds
  9. I was having the same issue. What fixed it for me was changing it to mount_vfs_liveries_path("C:/Users/<ProfileName>/Saved Games/DCS.openbeta/Liveries") it seems it wants the forward slashes instead of the backwards.
  10. Sangin to Kajaki if it hasn't been reported. This is what WirtsLegs is referring to.
  11. No, nothing you have done wrong. I have the same issue. I spent a long time doing the twalls for the FOB I was creating. Kinda knocks the wind out of my sails when I see this.
  12. FOB Frontenac is an example of this. I was going to build it myself but even if you remove the houses it still has the crappy texture underneath.
  13. Awesome, I just wanted to make sure. Thanks again @PB0_CEF.
  14. Hello @PB0_CEF I'm back again and I have a question about the oob_init. what is tasksCoef used for. I notice it wasn't in the example but it was on just about every entry. I want to assume that 1 equals a normal chance for the task to be assigned to a flight while .5 means half as likely. I wanted to check since I noticed task and tasksCoef didn't always match up. I also have base mission if you wouldn't mind looking at it and giving me advice on how I can improve it and/or if did anything incorrectly. The only units I believe that aren't static are air defense units. The aircraft are just there so I can look up livery names and visual planning purposes. I do want to do SCUD launchers like you do mortar teams in War over Beirut, but I'm just trying to take it step by step right now. Thanks for your assistance and I'm in no rush so take your time if you can get to it. base_mission.miz
  15. I'm going to assume it's not possible for player controlled units. Looking into it further, the controller class looks to only apply to AI. I would love to be wrong because it would be an awesome tool to use in creating missions. Is there a event that happens when a unit is detected by a player?
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