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Diablo 1-1

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Everything posted by Diablo 1-1

  1. Hello, I have the programing skills of a script kiddie and my searching skills are failing me. I want to use mist.dynAddStatic, but was unsure about stuff. Is the type and category based on the information when you emplace it using the mission editor, ie type="FARP Tent" category="Structures". Or is it something else? Also, based on the example on the wiki does everything that has a space use an underscore for type?
  2. Thank you very much. I really appreciate the assistance on this one. I assumed I just had the wrong name but I couldnt find anything else in the files.
  3. Hello, I was hoping someone could help me with getting a livery to work in game. I got the model viewer working and it displays the livery. In game, there are no options for liveries. The only one available is "Default". The file name I used was bm-21-40 based on what I saw in the DCS file system. I have included the files. description.lua ural_bm21_ChDKZ.dds
  4. I was having the same issue. What fixed it for me was changing it to mount_vfs_liveries_path("C:/Users/<ProfileName>/Saved Games/DCS.openbeta/Liveries") it seems it wants the forward slashes instead of the backwards.
  5. Sangin to Kajaki if it hasn't been reported. This is what WirtsLegs is referring to.
  6. No, nothing you have done wrong. I have the same issue. I spent a long time doing the twalls for the FOB I was creating. Kinda knocks the wind out of my sails when I see this.
  7. FOB Frontenac is an example of this. I was going to build it myself but even if you remove the houses it still has the crappy texture underneath.
  8. Awesome, I just wanted to make sure. Thanks again @PB0_CEF.
  9. Hello @PB0_CEF I'm back again and I have a question about the oob_init. what is tasksCoef used for. I notice it wasn't in the example but it was on just about every entry. I want to assume that 1 equals a normal chance for the task to be assigned to a flight while .5 means half as likely. I wanted to check since I noticed task and tasksCoef didn't always match up. I also have base mission if you wouldn't mind looking at it and giving me advice on how I can improve it and/or if did anything incorrectly. The only units I believe that aren't static are air defense units. The aircraft are just there so I can look up livery names and visual planning purposes. I do want to do SCUD launchers like you do mortar teams in War over Beirut, but I'm just trying to take it step by step right now. Thanks for your assistance and I'm in no rush so take your time if you can get to it. base_mission.miz
  10. I'm going to assume it's not possible for player controlled units. Looking into it further, the controller class looks to only apply to AI. I would love to be wrong because it would be an awesome tool to use in creating missions. Is there a event that happens when a unit is detected by a player?
  11. Really went above and beyond for me. I really appreciate it. I think I'll just stick with what you've recommended here for now. Right now I'm just trying to add realistic military aviation comms and an better ATC to a mission and will build from there. If you have a specific recommendation for this I'll take it but if not I assume I'll just learn it eventually by reading. Podcast will probably actually help me since I'm not good at creating characters. I would love some stuff on geopolitical stuff. I enjoy creating fake countries for my conflicts so having a better understanding of geopolitical relationships would help set up a realistic scenario. Again I really appreciate the help. I'm pretty decent with the mission editor. It's just the story creation part is my weakest skill when it comes to mission making. Edit: just looking at the Osprey combat aircraft books. There are tons so thanks again!
  12. I'd love some recommendations on books and podcast channels if you don't mind. I'm sure they will only help improve my story telling.
  13. For example in a single player mission, say I want a player Kiowa to go scout the front lines and find priority targets for artillery, air strike and their own weapons. Is it possible to check to see if a unit is in the MMS? I know there are detection types of visual and optic, but in my short test I couldn't even get visual to work within firing range. I would greatly appreciate some guidance if it is possible, if not, then I'd like to know that too.
  14. ChillNG, If you don't mind me asking where do you get all the information to make missions more immersive? Do you read a lot of military related books and just grab information from there? I'm trying to find information to create my own stuff. I've always enjoyed how immersive your ATC is and of course I want to imitate greatness.
  15. Say I designate a target using coordinates to create a target to hit a building on the map(a part of the actual map). Will it stayed destroyed or should I make the targets static objects buildings? I assume I need to use static targets for them to stay destroyed but I thought I'd ask just in case.
  16. Well I learned about it but didn't find it useful at the time of me learning it. I focused on the group templates instead. I just copied one of the mortar templates to my own StaticTemplate folder, loaded it and saw how it worked. I appreciate the explanation, I understand now. Awesome I will start working on my base_mission then. I'm sure, I'll be back once I move on to the OOB. Will DCE work with the mods such as Low Digit MANPADS or High Digit SAMs? Also about how long do you usually make the flight times from home base?
  17. Yeah I saw that. I just couldn't find out how they were placed in the _first mission. I saw the code to activate them but couldn't find them in the base mission. Does DCE give them a location or something else? Does allowing DCE to spawn them give them the ability to "move"? I apologize for any inconveniences I am causing. My coding/scripting skills are that of probably a first year intern. I took one programming class 5 years ago and whatever I/community has taught me about lua for DCS.
  18. Just wanted some clarification for myself. Do you create both the base_mission and the _first? I noticed light guns and the mortar teams were in the _first mission but not in the base_mission. I am definitely a person who likes to go in steps so I was planning building the base_mission but wanted to understand why certain groups/units weren't in that base_mission when I knew the mortar team were in the mission. Is the base_mission used for main targets that dont have "movement"? For the boundaries, can one side say have pockets of boundaries? Say Blufor owns the AO, but Insurgents are in a couple cities. Thanks again.
  19. Thanks for the reply. Definitely a lot to go through. First question before I jump too deep into it, would be static vs live objects. What would the max recommend live objects be? Most of my planned assets will be "live" but not moving. The campaign in my head is just going to a lot of infantry groups, with a few armored units here and there, since it's basically COIN. Do infantry groups take up the same resources as say the equivalent numbers of vehicles? I also assume splash damage doesn't work with this since it won't count as a player kill. I assume this because I've seen dzsekeb say it somewhere. I could be wrong? Definitely will be a slow process since I'm also creating scripted missions based on the Afghanistan-Soviet Union war. Again I appreciate you're future assistance.
  20. Okay cool. I am pretty good with the mission editor and triggers. Semi beginner with moose, mist, and DML. Thank you two for your time.
  21. Hello, I have really enjoyed DCE probably the most out of all "dynamic campaigns" because of the data tracking and it popping up after every mission. I was curious if it was possible to create my own campaign or not? If so, are there any resources available to learn? I've tried searching the forums and couldn't find anything. I was interested in creating a USSR Afghan war and GWOT campaign if it's not too difficult to do and possible. Thank you for your time. Have a good day.
  22. Sorry Bud, didn't see this. I figured it out. At first I couldn't get clone zones to be requestable but I just missed the paragraph talking about ownership of a zone being needed for it to work. Originally I was just going to use a spawn zone and wiper to remove stuff but I figured it out. What I'm doing, slowly, is you request x6 soldiers. You transport them to a Camp/FOB, that adds a number to a flag. Once that flag hits a certain number it reset so you can deliver more units. Once that flag hits that number it also produces an assault group made of armor units is activated to attack a zone. Now my new problem is I can't get the assault group to use roads on captureAndHold orders. They just use they same formation they spawned in. I also didn't want them to continue attacking. I wanted them to hold it, but I may just have to wipe them and spawn a new group for defense to act like they transitioned to defense. Which now talking about it sounds better than them just being on the road. So thanks for the help.
  23. I couldnt find it but can you use the order captureAndHold and have them use the roads? I know in attackedOwnedZones they will but I don't want them to continue on. Could I maybe give multiple attackZone orders? If this isn't available, is it a possibility to add in a later update?
  24. Ehh my ideas aren't that great. One I was doing was something like "Air Control" from the Arma 3 DLC "Reaction Forces" using only the ME and dcs scripting. It would randomly enable different missions. Like delivering troops to outpost or saving a convoy from an ambush. The other lower chance mission were delivering SOF troops behind enemy lines with an active SA-2(i believe) and troops in the area or finding and eliminating hostile SOF forces in friendly territory. Other missions I wanted to add was delivering supplies, attacking and defending outpost. It's just a lot of work. I also make missions based on what my interest are and those change, so I tend to not finish stuff.
  25. I'm not asking for help I do all my own research, I'm mainly asking so I know when I need to update the modules. I use discord much more often than I use DCS forums.
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