

Diablo 1-1
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I want to create a Campaign, which idea sounds more interesting?
Diablo 1-1 replied to Diablo 1-1's topic in DCS 2.9
It looks like they might be adding one I'll be able to use. I'll have to see if they have some highways I can use as road bases as well. I don't have Sinai so I can't really do that one. I'll have to do more research on the Swedish military since they had different doctrine during the Cold War. Edit: What I was thinking was the USSR division the player would face would start at Kolari, Finland. From there they would follow the Torne River following the 395 to E45 to E10 to reach Kiruna for the iron mines. There would also be invasions in the north, but that wouldn't be the focus. I am American, so I don't really know the area all that well so any suggestions would be awesome. These will take a while because I want to make better stuff than I usually do. -
I want to create a Campaign, which idea sounds more interesting?
Diablo 1-1 replied to Diablo 1-1's topic in DCS 2.9
Well its going to just be on the user files so if it stops working it wont bother me. I was looking at doing the Viggen on Kola but I didn't really like the selection of airports in Sweden. I also have to think of a justification for why the USSR might be able to freely move through Finland. It's still a working progress thought wise. -
I want to create a Campaign, which idea sounds more interesting?
Diablo 1-1 replied to Diablo 1-1's topic in DCS 2.9
Yeah it is what I assumed would happen lol. I don't mind because I love the F-4E. I probably will do smaller campaigns for the others. I would love to make the Su-25/Mi-24P and make a Arma 3 campaign along side it eventually. I'm just really bad with the Arma 3 Mission Editor. -
I want to create a Campaign, which idea sounds more interesting?
Diablo 1-1 replied to Diablo 1-1's topic in DCS 2.9
Well the Black September took place in 1970, but in my timeline it would take place in 1978. Syria would be providing equipment to the PLO. Possibly get involved like they almost did. This time Israel, still angry about Yom Kippur War refuses to help at all. The F-4E squadron would provide A-G and A-A support along side the Jordanian forces. For the Su-25 and Mi-24P it would take place in the Arma 2 Universe. You would be a CDF (Chernarussian Defence Forces) pilot supporting the ground forces in another civil war against the ChDKZ (Chernarussian Movement of the Red Star) force. The M-2000C one would of course just be a French pilot doing A-G missions in Syria against ISIS. Show me a map that is close match to Chernarus and I'd use it. Caucasus is the map closest to matching as one could get. -
Hello, I have the programing skills of a script kiddie and my searching skills are failing me. I want to use mist.dynAddStatic, but was unsure about stuff. Is the type and category based on the information when you emplace it using the mission editor, ie type="FARP Tent" category="Structures". Or is it something else? Also, based on the example on the wiki does everything that has a space use an underscore for type?
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Thank you very much. I really appreciate the assistance on this one. I assumed I just had the wrong name but I couldnt find anything else in the files.
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Hello, I was hoping someone could help me with getting a livery to work in game. I got the model viewer working and it displays the livery. In game, there are no options for liveries. The only one available is "Default". The file name I used was bm-21-40 based on what I saw in the DCS file system. I have included the files. description.lua ural_bm21_ChDKZ.dds
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How to link saved games liveries to model viewer
Diablo 1-1 replied to Hoirtel's topic in Liveries/Skinning
I was having the same issue. What fixed it for me was changing it to mount_vfs_liveries_path("C:/Users/<ProfileName>/Saved Games/DCS.openbeta/Liveries") it seems it wants the forward slashes instead of the backwards. -
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FOB Frontenac is an example of this. I was going to build it myself but even if you remove the houses it still has the crappy texture underneath.
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Awesome, I just wanted to make sure. Thanks again @PB0_CEF.
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Hello @PB0_CEF I'm back again and I have a question about the oob_init. what is tasksCoef used for. I notice it wasn't in the example but it was on just about every entry. I want to assume that 1 equals a normal chance for the task to be assigned to a flight while .5 means half as likely. I wanted to check since I noticed task and tasksCoef didn't always match up. I also have base mission if you wouldn't mind looking at it and giving me advice on how I can improve it and/or if did anything incorrectly. The only units I believe that aren't static are air defense units. The aircraft are just there so I can look up livery names and visual planning purposes. I do want to do SCUD launchers like you do mortar teams in War over Beirut, but I'm just trying to take it step by step right now. Thanks for your assistance and I'm in no rush so take your time if you can get to it. base_mission.miz
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Mission briefing, Spins, Intelligence Assessment
Diablo 1-1 replied to Maduce's topic in Ground Pounder Sims
Really went above and beyond for me. I really appreciate it. I think I'll just stick with what you've recommended here for now. Right now I'm just trying to add realistic military aviation comms and an better ATC to a mission and will build from there. If you have a specific recommendation for this I'll take it but if not I assume I'll just learn it eventually by reading. Podcast will probably actually help me since I'm not good at creating characters. I would love some stuff on geopolitical stuff. I enjoy creating fake countries for my conflicts so having a better understanding of geopolitical relationships would help set up a realistic scenario. Again I really appreciate the help. I'm pretty decent with the mission editor. It's just the story creation part is my weakest skill when it comes to mission making. Edit: just looking at the Osprey combat aircraft books. There are tons so thanks again! -
Mission briefing, Spins, Intelligence Assessment
Diablo 1-1 replied to Maduce's topic in Ground Pounder Sims
I'd love some recommendations on books and podcast channels if you don't mind. I'm sure they will only help improve my story telling. -
For example in a single player mission, say I want a player Kiowa to go scout the front lines and find priority targets for artillery, air strike and their own weapons. Is it possible to check to see if a unit is in the MMS? I know there are detection types of visual and optic, but in my short test I couldn't even get visual to work within firing range. I would greatly appreciate some guidance if it is possible, if not, then I'd like to know that too.
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Mission briefing, Spins, Intelligence Assessment
Diablo 1-1 replied to Maduce's topic in Ground Pounder Sims
ChillNG, If you don't mind me asking where do you get all the information to make missions more immersive? Do you read a lot of military related books and just grab information from there? I'm trying to find information to create my own stuff. I've always enjoyed how immersive your ATC is and of course I want to imitate greatness. -
Say I designate a target using coordinates to create a target to hit a building on the map(a part of the actual map). Will it stayed destroyed or should I make the targets static objects buildings? I assume I need to use static targets for them to stay destroyed but I thought I'd ask just in case.
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Well I learned about it but didn't find it useful at the time of me learning it. I focused on the group templates instead. I just copied one of the mortar templates to my own StaticTemplate folder, loaded it and saw how it worked. I appreciate the explanation, I understand now. Awesome I will start working on my base_mission then. I'm sure, I'll be back once I move on to the OOB. Will DCE work with the mods such as Low Digit MANPADS or High Digit SAMs? Also about how long do you usually make the flight times from home base?
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Yeah I saw that. I just couldn't find out how they were placed in the _first mission. I saw the code to activate them but couldn't find them in the base mission. Does DCE give them a location or something else? Does allowing DCE to spawn them give them the ability to "move"? I apologize for any inconveniences I am causing. My coding/scripting skills are that of probably a first year intern. I took one programming class 5 years ago and whatever I/community has taught me about lua for DCS.
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Just wanted some clarification for myself. Do you create both the base_mission and the _first? I noticed light guns and the mortar teams were in the _first mission but not in the base_mission. I am definitely a person who likes to go in steps so I was planning building the base_mission but wanted to understand why certain groups/units weren't in that base_mission when I knew the mortar team were in the mission. Is the base_mission used for main targets that dont have "movement"? For the boundaries, can one side say have pockets of boundaries? Say Blufor owns the AO, but Insurgents are in a couple cities. Thanks again.
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Thanks for the reply. Definitely a lot to go through. First question before I jump too deep into it, would be static vs live objects. What would the max recommend live objects be? Most of my planned assets will be "live" but not moving. The campaign in my head is just going to a lot of infantry groups, with a few armored units here and there, since it's basically COIN. Do infantry groups take up the same resources as say the equivalent numbers of vehicles? I also assume splash damage doesn't work with this since it won't count as a player kill. I assume this because I've seen dzsekeb say it somewhere. I could be wrong? Definitely will be a slow process since I'm also creating scripted missions based on the Afghanistan-Soviet Union war. Again I appreciate you're future assistance.
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Okay cool. I am pretty good with the mission editor and triggers. Semi beginner with moose, mist, and DML. Thank you two for your time.
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