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Sanikkat's Tu-95MS Mod
Joey_Destroyah replied to Tomcatter87's topic in Flyable/Drivable Mods for DCS World
If you have a buncha lua files in the mods/aircraft folder, it's wrong. The mod should be a single folder with all the stuff in said folder. -
Military Assets for DCS by Currenthill
Joey_Destroyah replied to currenthill's topic in Static/AI Mods for DCS World
So with your assets being integrated, our bugs would be patched by ED's SDK? -
Military Assets for DCS by Currenthill
Joey_Destroyah replied to currenthill's topic in Static/AI Mods for DCS World
where did you get DCS from? Steam? -
Military Assets for DCS by Currenthill
Joey_Destroyah replied to currenthill's topic in Static/AI Mods for DCS World
Maybe you can use this to your advantage and try making HGVs out of it. When ED gives ya defective lemons, make good lemonade out of it -
Military Assets for DCS by Currenthill
Joey_Destroyah replied to currenthill's topic in Static/AI Mods for DCS World
There's still the bug with Ballistic missiles turning into hypersonic glide vehicles -
F-22A Raptor mod enhancement mod
Joey_Destroyah replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
im guessing the decryption doesn't apply to the AI models cause they don't like single-players that much -
Military Assets for DCS by Currenthill
Joey_Destroyah replied to currenthill's topic in Static/AI Mods for DCS World
Did you fix the issues from the LAST update when the ballistic missiles transformed into HGVs? -
Military Assets for DCS by Currenthill
Joey_Destroyah replied to currenthill's topic in Static/AI Mods for DCS World
Is that a sign of the missiles being fixed? -
Military Assets for DCS by Currenthill
Joey_Destroyah replied to currenthill's topic in Static/AI Mods for DCS World
Could the changelog help with fixing the issue? I saw a schem change on there for "legacy missiles" https://www.digitalcombatsimulator.com/en/news/changelog/release/ -
Military Assets for DCS by Currenthill
Joey_Destroyah replied to currenthill's topic in Static/AI Mods for DCS World
if they allow custom effects, nukes will likely be on the table (unless the devs make efforts to stop nuke mods) -
Military Assets for DCS by Currenthill
Joey_Destroyah replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
Joey_Destroyah replied to currenthill's topic in Static/AI Mods for DCS World
What do you mean by backup folder? -
Military Assets for DCS by Currenthill
Joey_Destroyah replied to currenthill's topic in Static/AI Mods for DCS World
They're more like Hypersonic glide vehicles with their jerkiness -
Military Assets for DCS by Currenthill
Joey_Destroyah replied to currenthill's topic in Static/AI Mods for DCS World
iskander k is a cruise missile. it isn't meant to. But yes, the ballistic missiles (at least CH's DF-21) have all converted into 5000 knot cruise missiles -
Military Assets for DCS by Currenthill
Joey_Destroyah replied to currenthill's topic in Static/AI Mods for DCS World
ED intentionally (maybe) bricking mods ain't much of a christmas present, is it?