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Joey_Destroyah

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About Joey_Destroyah

  • Birthday 08/19/2005

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  • Flight Simulators
    DCS
    KSP
  • Location
    United States
  • Interests
    Gaming

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  1. If you have a buncha lua files in the mods/aircraft folder, it's wrong. The mod should be a single folder with all the stuff in said folder.
  2. So with your assets being integrated, our bugs would be patched by ED's SDK?
  3. Maybe you can use this to your advantage and try making HGVs out of it. When ED gives ya defective lemons, make good lemonade out of it
  4. There's still the bug with Ballistic missiles turning into hypersonic glide vehicles
  5. im guessing the decryption doesn't apply to the AI models cause they don't like single-players that much
  6. Did you fix the issues from the LAST update when the ballistic missiles transformed into HGVs?
  7. Could the changelog help with fixing the issue? I saw a schem change on there for "legacy missiles" https://www.digitalcombatsimulator.com/en/news/changelog/release/
  8. if they allow custom effects, nukes will likely be on the table (unless the devs make efforts to stop nuke mods)
  9. There IS a last-resort nuclear option modders may have to go for.
  10. They're more like Hypersonic glide vehicles with their jerkiness
  11. iskander k is a cruise missile. it isn't meant to. But yes, the ballistic missiles (at least CH's DF-21) have all converted into 5000 knot cruise missiles
  12. ED intentionally (maybe) bricking mods ain't much of a christmas present, is it?
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