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Joey_Destroyah

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About Joey_Destroyah

  • Birthday 08/19/2005

Personal Information

  • Flight Simulators
    DCS
    KSP
  • Location
    United States
  • Interests
    Gaming

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  1. Will new assets made by you eventually get added by ED as time goes on?
  2. I remember you saying about the integration issues with stuff like ballistics and missile programming. Will you be able to remedy that now that you're working with ED?
  3. If you have a buncha lua files in the mods/aircraft folder, it's wrong. The mod should be a single folder with all the stuff in said folder.
  4. So with your assets being integrated, our bugs would be patched by ED's SDK?
  5. Maybe you can use this to your advantage and try making HGVs out of it. When ED gives ya defective lemons, make good lemonade out of it
  6. There's still the bug with Ballistic missiles turning into hypersonic glide vehicles
  7. im guessing the decryption doesn't apply to the AI models cause they don't like single-players that much
  8. Did you fix the issues from the LAST update when the ballistic missiles transformed into HGVs?
  9. Could the changelog help with fixing the issue? I saw a schem change on there for "legacy missiles" https://www.digitalcombatsimulator.com/en/news/changelog/release/
  10. if they allow custom effects, nukes will likely be on the table (unless the devs make efforts to stop nuke mods)
  11. There IS a last-resort nuclear option modders may have to go for.
  12. They're more like Hypersonic glide vehicles with their jerkiness
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