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Alex Hound

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Everything posted by Alex Hound

  1. Well, actually, this is exactly the issue. @BIGNEWY has informed us that the modules currently being sold contain some gamebreaking bugs, and that this is considered "correct and intended." Could you please clarify this position, ED? Please allow me to clarify my point: I greatly enjoy DCS and hold a deep respect for the level of detail the developers bring to their modules. However, the specific issue with the missing textures undermines the outstanding work of the team who created the JF-17, as one of its weapons becomes effectively unusable. Furthermore, this problem also affects other modules — I have encountered a similar issue with the F/A-18C. This significantly diminishes my motivation to purchase additional modules, as it raises concerns that similar problems may arise, and instead of being resolved, may be deemed "correct and intended" by the ED team. With all due respect, this is neither correct nor acceptable.
  2. I suppose this is not going to be fixed anytime soon. We got a reply here:
  3. Yes. This is a big issue and seems it is in a low priority among ED's internal tasks and bugs. Nothing changed for more than a year
  4. Hello, team. Is there aproximate ETA of the fix for this issue? Thank you!
  5. You may launch them as maddogs. No need to lock target, just launch when you see the target in front of you. I had not testing it for a long time, but as I remember you may switch to a/a mode from dogfight mode and launch. They will find the target that close in a front of you. Edit: found that you've already managed this
  6. Btw, this is weird why we can't have LS-6 500 on the 2, 4 and 6 pylons
  7. Thank you so much for your assistance
  8. Okay, thank you for your time @Flappie I've made the track shorter for your convenience and double-checked it. Should be fine now cm-802_example2.trk As you may check, there are no trees and ground textures
  9. @Flappie Thank you for your reply and cooperation, I'm using open beta. So weird, checked that too and found the same in a track file. I'll make another one today. In addition I found that PP1 point (36) has not been set correctly in a track. May be that was the reason. I will set it manualy
  10. Sure @Flappie here we go. You may notice that textures are not rendering correctly. The issue appears when the rockets are far away from the jet cm802_example.trk I would like to add that some guys were facing the same issue with agm-84 (f/a-18) It's okay with close distance, but textures disappears when rockets are far away
  11. Yep, still broken. Can not use our favourite toys at this moment
  12. Hello, @Darby275 this bug was reported here:
  13. Hello, is there any update regarding the issue? Looks like it still broken
  14. @MAXsenna thank you so much
  15. Is it possible to play on popular public servers with this mod?
  16. Hey, guys. Would be great to have a possibility to set “up”(forward)/“down” (back) buttons for all three-way switches (like we can do in f-16). For example, we have master arm/off/sim switch. I can press “up” one time, if I need to put it to the “master arm” position. I can press “down” one time, if I need to put it to “off” position. Furthermore, I can press “down” one more time, If I need to put it to “sim” position. It could be truly helpful to set up my devices properly.
  17. Hey, guys. I'm not sure if it being discussed earlier. I've noticed that no one replies to me in Abu al-Duhur airport, when I'm requesting for start up, taxi etc. However it worked well a few days ago (before the update). Frequency is 122.200 and the radio works great in some other airports. Furthemore I tried easy communications and it did not work too. Is it an already known issue?
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