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zlm63682

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Everything posted by zlm63682

  1. can't step through because you have programmed the releasing program and have turned on the MASTER ARM, you can switch to program 2 or 3 or 4 whichever is not used to cycle through all the smrt weapons it's probably a bug but not fixed yet.
  2. You are right I just watched some tutorials and the F15C/E doesn't have such capability but the FA18C does have. oh nooooooo I want this on my F15E
  3. Hello have seen an image showing the RWR actually can tell some details of the radar source such as friendly or hostile by putting certain symbols on top of the radar source. found the F15C RWR can tell a friendly radar source (the E3 in the image) the F15E doesn't have it, my question is: is it because it's not modelled yet under current development stage or this function does not exist in the real life F15E RWR? I think 15C and 15E use the same type of RWR?
  4. ALT SELC AP only works under certain parameters, one most important is to below 0.95M others i can't remember
  5. no i didn't drop the right wing pylon, it still has an AIM120C attached on it, i can make sure.
  6. load 9 x gbu38s and 4 x AIM120Cs pickled all the gbu38s and fired 3 AIM120Cs dropped left wing pylon and centerline pylon since there are no weapons on them the remaining right wing pylon has 1 AIM120C , after the dropping of the other 2 pylons, the aircraft now automatically selects the outer side weapon station, which has no AAMs left on it. and the circle thing in AA mode disappears and you cannot fire the remaining AIM120 even if you have locked a target.
  7. do you use AI mirage for testing? AI has different aerodynamics with player aircraft. AI is like cheating and AI mirage is the most cheated one among all the AI aircrafts, you should test the acceleration time by yourself sitting inside.
  8. yes the F15E has like 4-5 different bugs related to the BOXING when you play around with different loadouts.
  9. hi i think i have somewhat reproduced my problem and attached is my trk file i dont know if it's the modeled feature or just a bug, just very confusing. seems only having this problem in AUTO ID , Manual ID works fine under the same circumstance. F15 IFF2..trk
  10. i found the same issue to be still existed when i tested dropping the GBU38s IN ZONE and 2 of the 9 bombs still fly overhead just like before the patch the solutions seems to be dropping the bombs as long as they are IN RANGE and they will behave properly and hit targets. in previous version no matter you drop IN RANGE or IN ZONE they just fly overhead so they only fix the problem to some degree.
  11. hi, sorry i dont know how to get a trk file i put them very close, around 0.8 nm to each other, same altitude 36k, both heading towards me because i was testing the AUTO ID thing only happens if i use the AUTO ACQUISITION AFT to unlock one of them in TWS and both radar signals give me a same IFF results ( both friendly F15) works fine if i use the AUTO ACQUISITION PRESS DOWN to wipe the whole radar screen and the aircraft can tell the 2 different new signals
  12. i have tried 6 rounds of 9 x gbu38s, dropping at max range and all hit targets after the patch before the patch like 4 out of 6 rounds will fly overhead the target to me it seems to be fixed will update later if i see another overhead bomb flying
  13. did you use GBU54? seems they have fixed 38 but not 54
  14. Hi i found another issue if i put an enemy mig29 and a friendly f15 both heading towards me and use the auto NCTR function i am able to auto NCTR both aircrafts under TWS lock and tell it's friendly or foe but if i unlock the target, then the 2 radar signals will confuse and they both show a friendly F15 even if one is an enemy mig29
  15. Hi all after the DEC 20 update, sometimes i cannot transfer the coordinate to the SMRT WPN using the UFC, the XFR button just stucks at transfering, it supposes to complete the transfer in 2 secs but now it will stuck for ever. i tried all methods including switching to different PROGRAM or using AG ARMT page to select/deselect different station nothing helps never encounter this issue before the update. ---------------------------------------------------------------------------------------------------------------------------------------------------------- 2023,Dec 23 update: i found it might be related to the load-outs as in my screenshots i put 2 AGM154s under wing pylon and 6 jdams in CFTs the problem occurred after i had shot my left wing AGM154 and i wanted to input new coords to my Jdams and it stucked
  16. have same issue here one JDAM just disappeared on the SMRT WPN page but is still on aircraft's rack but cannot be selected, can only drop it.
  17. yes. the last bombs on the CFTs (not sure which ones.. the one that close to the engine or the cockpit??? don't remember, anyway there are always 2 bombs out of the 6 CFT bombs if using GBU38 or 54) will always maintain at high altitude and low speed, results in a fly-over the target and will TURN AROUND in the sky to the target.. sometimes hit sometimes miss, very funny indeed.
  18. HI the autopilot altitude selection function doesn't work properly after the 2.9 update (it worked before the update) i have toggled on ALT SELECT and set 32000 alt and AP ON but aircraft is maintaining at current alt, later i tried at lower altitude and it turned out it only worked below 4000ft alt, seems so. also, the RDR alt altitude hold function is completely gone (i remembered it worked before the update)
  19. problem is perfectly resolved in the 2.9 update appreciate your effort !!
  20. wow just a surprise that the CFTs are sooo heavy...
  21. in the manual page 26 introduction, it states that the empty weight is 31700lbs(14379kg) but in Mission Editor when you remove everything including the fuel, pylons and gun ammos it shows the overall weight is 37454lbs which is a huge difference than stated in the manual? is it because the 31700lbs doesn't come along with the CFTs? seems every site on Google also indicates the empty weight is 31700-32000lbs but no shows of the 37454lbs
  22. thanks looking forward to seeing that in game one day
  23. surely there are tons of amazing details and cool stuff you've done to this module, and overall great experience. really appreciate that but maybe you have missed some area , i have attached the pic, it's just not that smooth shape as other modules do in these places. because it seems to be from FC3 era and not updated since then. other module planes all have smooth surface, see below for comparison it's not a big deal, but just make me feel like there are some imperfection shape around here that doesn't match the overall quality of this module is there any chance to update it? or it's just nor worthy because it will ruin the current livery plating and all other UV or whatever stuff? thanks
  24. i don't know how to upload image.., otherwise i can show you , you can compare the F15E S4+ with the FC3 F15C you will find them to be identical in most area except for the cockpit and CFT... that's my point the model was modified directly from FC3 F15C.. it's fine but just some imperfection compared to those stunning details RAZBAM did onto this plane.. i'm using the right model and i'm assuming those triangles mostly come from the cockpit and those internal things like the inside of radar dome and landing gear and equipment bays that the AI F15E doesn't have. but my point is that they reuse the FC3 F15C model to make the either the AI or the S4+
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