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Coragem

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About Coragem

  • Birthday 05/30/1983

Personal Information

  • Flight Simulators
    DCS
  • Location
    Brasil
  • Interests
    Flight Sim, Racing Sims

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  1. I have experienced that just pulling from a dive bomb, not sure if exceeded 6gs, but what I think would be good is if the ground crew responds with unable to comply when you ask for a rearm when pylon is ripped and back to base. Right now they will acknowledge and when the center pylon gets rearmed, it just falls from the plane and thought the ground and you have no ideia why that happened and Thinking hey that is a bug when its not. After repair it does rearm properly. Ps. Anyway other than felling i could know when i´m about to go over the limit and loose the pylon? Ps. 2 Yeah looking at tacview i did pull 8.2gs once.
  2. Also having the same issue, the nadir arrow on HSI is all over the place, sometimes completely backwards, Distance and Heading on the NAdir Display including the ETA to waypoint is correct. Adding screens and track in case it helps.null navigation nadir.trk
  3. First I´d like to thank you devs for your time and dedication to this amazing module that the MF1 is. I´d just like to ask if its possible to get a small roadmap update? Since some items like BE Variant and Cannon pod already released, and topics on the Original Post are almost a year old. We can see from the latests patches that a lot of work is being put into it, It would be amazing to know what is on the Dev team priority list and upcoming work.
  4. Thank you, I am just getting back to Gazelle and I was getting some crazy jinks real hard on some cases, It was the default mapping for the co-pilot roll it was mapped to my rudder pedal brake axis, that i was slightly pressing down by accident. Clearing the binds for copilot also fixed it for me.
  5. Was doing some navigation today and also neddle was stuck in initial position. changing ADF did not work at all
  6. Yes that´s what i mean, rear cockpit standby horizon switch needs to be on Before Aligment by pilot starts, or it will not align later. I´ll try to double check, and maybe record a track. but is that the intended behavior?
  7. One thing I noticed on the BE you need to uncage and power the instructor seat Artificial horizon before pilot seat starting the Aligment to GM, otherwise it will not align later. If someone could confirm, maybe its worth adding the extra line to the checklist.
  8. That's with full flaps. Without its even harder not strike.
  9. Fixed, Thank you. It´s Night ops time guys.
  10. This worked perfectly for me, no more tail strike. But´s not easy to pull off. Its weird to give full stick and release at once. But it does work.
  11. Just adding a closure, did get it on Steam, took only 1 hour flying the CE to get hooked on the module. Everything on the module is great, sounds and flightmodel, it does need a lot more rudder input to fly, would not recommend for someone without rudder pedals. but other than that, flawless quality, Above C-101 level of details, just amazing work. The fact that we algo get 3 more variants for the module is just more icing on the cake. Thanks Aerges for this outstanding module.
  12. Great to know they are aware, thank you.
  13. I can understand if they want to wait for the module to be more polished, not sure how final or stable the flight model is. Hope they do plan on doing it. If they don´t there is aways the fallback of 2 hours grace period on steam but that's not enought time to give the module a fair try, to make a informed purchase. Unless its love at first take-off.
  14. Hope so as well. having bugged mercury makes a lot of the ordinance avairable in the plane useless at night missions
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