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Everything posted by tribbin
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Slotting on ECW practically impossible (especially with VR) on ECW
tribbin replied to tribbin's topic in General Bugs
So @PatatOorlog suggested that I remove SuperCarrier from my installed modules, which is crazy, but it worked immediately in joining ECW. @BIGNEWY -
Slotting on ECW practically impossible (especially with VR) on ECW
tribbin replied to tribbin's topic in General Bugs
Yeah, I've spent every hour since the update trying everything. As I only play ECW, I basically have to wait for a patch. -
Slotting on ECW practically impossible (especially with VR) on ECW
tribbin replied to tribbin's topic in General Bugs
I tried disabling TacView, but that did not help. Trying a full repair now. Repair did not solve it. I made a recording, although I think it is easy to reproduce: -
Slotting on ECW practically impossible (especially with VR) on ECW
tribbin replied to tribbin's topic in General Bugs
You now choose coalition and servers can opt-in on dynamic slots (which will solve this probably, as long lists of slots were not optimized in VR). dcs.log -
Long stutter, shortly after (and only after) Phantoms are Reaped.
tribbin replied to tribbin's topic in DCS: F-4E Phantom
With the adjusted graphical settings the stutter is gone; even when flying through the guts of the Phantom: Solution by @Rapierarch: PS Closest I have ever gotten to a Tomcat (not close enough to reproduce): -
In-flight refuelling tanker chutes only visible on server.
tribbin replied to tribbin's topic in Multiplayer Bugs
@BIGNEWY Tried air refueling again today with my colleague (to test my new flightstick base) and there are still sync issues. Colleague requested contact on the right side many times and did not get a clear contact and also never saw the right chute. (for me both were extended) When I aborted fueling and requested fueling again, the left chute retracted for my colleague but not for me. We were both using MT version and I was the server. -
Not possible to proportionally map axis to radar elevation?
tribbin replied to tribbin's topic in Bugs & Problems
I couldn't find a feature-request subforum. -
Gun Camera (trigger first indent) binding not in controls settings?
tribbin replied to tribbin's topic in Bugs & Problems
I just started learning the Phantom yesterday. Are there more functions in the manual that are not implemented that I should know about to save myself time? -
Long stutter, shortly after (and only after) Phantoms are Reaped.
tribbin replied to tribbin's topic in DCS: F-4E Phantom
Some are making data-gathering difficult. loser_phantom.mp4 -
Long stutter, shortly after (and only after) Phantoms are Reaped.
tribbin replied to tribbin's topic in DCS: F-4E Phantom
@Rapierarch said that 16GB vram was not enough with my graphics settings in VR on ECW and gave me some advise on which settings I could lower. I have lowered some (texture/LoD) setting and recorded a close pass that would normally induce a stutter, but there were no stutters this time. Will do some more coming Saturday, but this looks promising. If my problems are gone, I'll give some details on my changed settings and mark it as solution. day7_pantom_1.mp4 -
Long stutter, shortly after (and only after) Phantoms are Reaped.
tribbin replied to tribbin's topic in DCS: F-4E Phantom
Here I have a video with the same stutters, but without having killed him. Seems more related to getting really close (which of course happens much more often when you fly the Fagot). -
Long stutter, shortly after (and only after) Phantoms are Reaped.
tribbin replied to tribbin's topic in DCS: F-4E Phantom
Not encountered the stutter last Thursday. Will try again tonight. -
Long stutter, shortly after (and only after) Phantoms are Reaped.
tribbin replied to tribbin's topic in DCS: F-4E Phantom
I see a lot of performance optimizations (some specifically for busy servers) in the changelog. Will see if I can see any stutter after the patch, as I'd rather do what our squad was intended to do with the limited time I have. -
Long stutter, shortly after (and only after) Phantoms are Reaped.
tribbin replied to tribbin's topic in DCS: F-4E Phantom
I have personally not encountered an F-14 yet and have never played on other servers, except for KOREA-1952. Will propose to recreate similar situations with F-15E and F-14 to our Fagot Squad, but my own free time is limited. -
Long stutter, shortly after (and only after) Phantoms are Reaped.
tribbin replied to tribbin's topic in DCS: F-4E Phantom
First kill has the exact same stutter: The kill at 1:30 has the exact same stutter: -
Long stutter, shortly after (and only after) Phantoms are Reaped.
tribbin replied to tribbin's topic in DCS: F-4E Phantom
Exact same stutter, exact same timing, again outside field-of-view. day5_dead_stutter.mp4 -
As some people may know I'm recording a lot of Phantom kills. Often times there is a very notable stutter shortly after, then the aircraft is (presumably exploding) outside the field-of-view; during gameplay that is not very disturbing, but it ruins my recordings. I have 16GB of VRAM and 64GB of RAM, so it should not have anything to do with swapping textures. Some people say that I reduce them into too many small particles, but in any case there is something very unoptimized with the post-Reap mechanism. day5_3_hits_2.mp4
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At least I know how to get rid of it now. Thanks! Was really annoying.
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I now see I always have a pilot (dummy) in the back; same glitch.
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Tried again with fresh start in ECW; exact same problem. Both running MT.
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I have no previous experience in multiplayer with this module. This was first time.