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Everything posted by Ladan
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AGM-65F Maverick missiles not working in multiplayer
Ladan replied to Ladan's topic in Bugs and Problems
Ok I've tried something else... . After rearming missiles when I ran out, I went back and did it again for each missile, manually. This seems to have helped. So far. So rather than rearming once, I do twice. If this starts to fail, Idk what else is the problem, because I am following the right procedure for rearming and firing. -
AGM-65F Maverick missiles not working in multiplayer
Ladan replied to Ladan's topic in Bugs and Problems
I understand, but apparently I'm not the only one with the problem. It's happening with both single player, and when I play with my dad. He has also had problems with this, as he told me. -
AGM-65F Maverick missiles not working in multiplayer
Ladan replied to Ladan's topic in Bugs and Problems
Well, all I can say that this started happening since after the latest update. I am doing everything correctly. -
AGM-65F Maverick missiles not working in multiplayer
Ladan replied to Ladan's topic in Bugs and Problems
Yes, and in fact, I tried again last night, single player mode. Does not work well in that either. So it is a bug whether as single player or multiplayer. What's happening is that my missiles will randomly fire when I press the weapon release. Sometimes it fires, sometimes not. I can't play if it's doing this. Drives me nuts. -
correct as is ATFLIR only works with code 1688?
Ladan replied to Mistermann's topic in Bugs and Problems
That's possible, yeah. Is why I mentioned trying 1111 instead, as it may be the correct one. -
Try 1111 instead. Worked for me. Seems 1688 does not work, is why I kept having problems and failed to fire the missiles. Also saw in another thread that someone mentioned the manual being incorrect about the range, and that it will be fixed. That was back in June.
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I couldn't use 1688, so I changed to 1111 and it seemed fine since.
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"What ED could do is a remastered version of this Map using the newest map tech, like a Nevada 2.0, with a price that cover the man-hours needed for such a project." Well if they ever make it, and if it will help improve the very dark shadows... .
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Yeah it needs fixing. To me imho, it looks so artificial. Shadows need to be natural looking. Just saying.
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cannot produce and mssing track file HUD offset problem
Ladan replied to whiggy's topic in DCS: F/A-18C
Right, I go into that sometimes. I just can't find the wind settings, but thanks for pointing them out. I now know where to find them. -
I didn't see anything about winds in the weather tab. What's it look like?
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Please try it for yourself then. I will try to see if I can get in a track, but it's not easy really. And as someone posted screen shots, and I have as well, It's obvious.
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Well, like I said. I don't have the problem when I am in Persian Gulf. So it seems a scenery problem, and within that, aircraft in the scenery have the HUD offset issues. It was never like this. It is a few recent updates now that this problem occurs.
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Ok it seems this HUD offset issue occurs on the F-18 as well. However, it snaps back in place after some point, but then goes off again. Really can't say whether if this is due to scenery or aircraft bugs. When I'm in the Persian Gulf, I have no issues at all with anything.
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Ok, I'll check that tonight. Thanks. Is there a way to then disable crosswind or any wind? Hiya, where is the cage/uncage in the F-16? Also, forgot to mention. Last night at some point, I noticed the compass on the HUD stopped working, and was stuck at 88 degrees, no matter which way I turned to. Definitely a bug there... I will check that again tonight though.
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I don't have the problem with the F-18 or others though, it's only with the F-16 it seems. My dad has noticed the same issue from his end as well. Here are recent pictures of my HUD display. One from yesterday, one from the other day. I really don't think it's crosswind. Else it would occur with the other planes too, I'd think.
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Well darn, lol. Mkay thanks. I am having a great time with it. Hopefully it will be possible soon.
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By the way, is there a way to change smoke colors on the fly? I have seen this done in air shows. I have been searching for this, but couldn't find anything about it.
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I'm having the same issue with the F-16 in Georgia before take off, but in PG (Persian Gulf) no problems. Why is this? It's so weird. It's happened in the past as well with the F-18 too.
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Y'all, the smoke was amazing! Holy smokes! The white doesn't show up as well as the orange and yellow. I have not tried the red, green and blue yet. Is there a density setting to make the light colors show up more? The white one needs it most imho. I really had a great time with it though. Thank you for helping me in activating it. I have a key bind set, but thinking to use a joystick button instead.
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Cool, thanks. So as mentioned earlier then : keybinds -> smoke generator on/off bind it somewhere to toggle it on and off add it to the aircraft by rearming the smokepod
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Hey all, just got caught up on this topic. So, is this air show smoke a mod I need to download or something, or does it already have, and needs to be activated? Really would love to use it.
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Day time, sunny weather.