Jump to content

Vee.A

Members
  • Posts

    67
  • Joined

  • Last visited

Everything posted by Vee.A

  1. I believe I found an image of the bind to turn the selfie mode in the Phantom on/off. I believe it also has a whole section in the controls menu, but I don't know because I don't own the module. null
  2. To settle any confusion, the F-18, F-16, AH-64, Hind, and in the future A-10C, and Ka-50 all have the same pilot model fidelity. As was mentioned the head automatically appears when you more the camera away (in the F-4 it doesn't normally, but if you press a button the head appears all the time no matter where the camera is. Honestly a slightly better system). What I didn't see mentioned is that for some views you may need to extend the camera limits to stay outside of the head removal area, and there's also a "freeze button" (Lshift P) that locks the pilot in whatever direction and position it's at when you press it. This allows you to get shots looking back while the pilot is looking forward without the replay functionality, for example. About the replays, I talked to GlowingAmraam (the guy that makes the official DCS cinematics) and he was using the replay functionality you're talking about in the Hornet (you can see that in the Kola trailer) in his build, but from my testing only his body moves in the replay and the head does not track, so it appears to be a bug. I have not tested it in the Hind, but it should work the exact same way as the Viper if it's not bugged. If they're not fixed with the update tomorrow I'll post a bug report. I will say despite a couple issues I really like all the new pilot model features. Great for cinematics and overall immersion. The Hornet pilot even salutes for the carrier launch too, and you can get the Hind pilot to look at his fully functional wrist watch with a keybind. Raising and lowering visors/NVG's is also fully animated. Not to mention how accurate the 3D models themselves are
  3. I know this post is a little old, but I highly recommend checking out these sources. As I've said before, doing much in this sim without knowing the basics of flying is like trying to learn calculus without knowing arithmetic. Some of what I linked is for real world learning in light GA aircraft, but most of it will apply to you. The FAA handbook is more of a introductory overview, so it isn't too long or dry of a read. You can of course skip parts that aren't too necessary (regulatory stuff, risk management, etc). A bit every day when you have time will be quite helpful https://www.faa.gov/regulations_policies/handbooks_manuals/aviation/phak https://www.boldmethod.com/ https://www.youtube.com/@flightinsight9111 https://www.youtube.com/@TheOpsCenterByMikeSolyom And this guide covers some of the basics of DCS and links to some other good resources. https://www.digitalcombatsimulator.com/en/files/3326416/
  4. Is it? The Mudhen is indeed in a bad state, but they are offering refunds for it. And as stated in this post, the Mirage issues came from changes accidentally pushed that have since been reverted. All of them except the Mudhen are working fine. I could also see pulling the modules from the store making this whole situation more complicated for them, and it sends a bad message to the community
  5. "Dear all, I’ve been keeping an eye on this discussion and one of the points I see raised repeatedly is that we changed our mind about new FC3 aircraft. We did indeed. We’ve been developing several existing DCS-level aircraft with a much shallower learning curve to serve as the foundation to a new IP focused on a more relaxed flight game. Over the past months though, we’ve concluded that now is not the time to create a new IP that is separate from DCS. We’ve announced this today and the change in plans. Rather than dig in our heels on a previous decision, we’ve decided it makes more sense to roll most of these aircraft into a new iteration of the FC series. We understand that the FC series is not for everyone, but rather focused on new players and those looking for a more relaxed game with a much shallower learning curve. For now, we’ve shelved MAC, but it is not dead. There is great potential in such a product, but it would need to take a different path from what we originally planned to be successful." - Wags Why they didn't put this in the newsletter announcing it I have no idea
  6. If you look you'll notice the F-5E cockpit textures have already been changed. They're not a massive improvement, but they are different. I'll assume it'll also happen for the Sabre
  7. If you haven't seen it already, here's a really good set of reference images for a blue cockpit Ka-50: https://ionovmike.livejournal.com/3756.html
  8. Agreed. You can be firm with your opinions without being rude. One thing I've noticed with many people that are pro-subscription is that they almost seem to assume that older modules make next to no money and therefore become a net loss due to maintenance, which forces them to make new rushed products. Is that really true? The Hornet for example is 6 years old now and is still the most popular module. It's a gift that keeps on giving for ED. And as much as there is to complain about the sim, I've seen ED be pretty good with updating and maintaining their products. I don't really see the "rushed module releases that are abandoned" trend. They all seem to get a lot of work. The super-carrier is a bit of an exception, though I do wonder if part of the issue with the super-carrier was them having to wait on other core upgrades to be done, and also the general difficulty with implementing certain novel features, rather than it being part of an overall trend of module development. As for us losing all our modules if ED closes shop, I wonder if they would just remove the authentication system completely if that happens.
  9. Here's Nick Grey's (the CEO of ED) answer to this question. I, for one, am thankful for it. https://youtu.be/Fvkugzpzr-Q?si=0xzaCJ32c2Px7D-T&t=1570
  10. Do note that there's a rather long list of failures you can activate. The systems fidelity is definitely there under the hood. It's just that the damage modeling from weapons specifically is limited Some of the Hornet failures for example:
  11. It's very hard to do much of anything in DCS if you don't know the basics of aviation and flying in general. It's like trying to learn calculus without knowing arithmetic. I'd recommend reading the resources I've linked https://www.faa.gov/regulations_policies/handbooks_manuals/aviation/phak https://www.boldmethod.com/ https://www.youtube.com/@flightinsight9111 https://www.youtube.com/@TheOpsCenterByMikeSolyom And this guide covers some of the basics of DCS and links to some other good resources. https://www.digitalcombatsimulator.com/en/files/3326416/
  12. I haven't been able to find any decent blue cockpit liveries. I've been considering making one myself with that set of images as a reference
  13. It certainly is a possibility, though I've also noticed with further testing that even with firm but gentle inputs it'll over G a little
  14. I've noticed this as well. After the update you can peak at 12G by yanking the stick at high speed WITHOUT the paddle switch, though it's still doing something since you can pull more G for much longer with the paddle switch. I guess it's possible that the FCS could get "overwhelmed" allowing the plane to briefly over G, but I don't really know. It would be nice if someone knowledgeable could chime in on this dcs.log OverG.trk
  15. I've been having similar issues as well. Even on low settings the back seat in particular will make my fps go from 60-90 to a consistent 20-30 no matter what. Turning the sight repeater off doesn't do anything either. Other two seat modules such as the tomcat and Mudhen perform fine.
×
×
  • Create New...