Jump to content

The Stick

Members
  • Posts

    61
  • Joined

  • Last visited

Everything posted by The Stick

  1. So after specifically configuring the Advanced Waypoint settings to apply Cruise Missiles (instead of AUTO under Weapon) under Perform Task/Bombing, we had positive launches (albeit with a brief reversing for the second SLAM-ER).
  2. To illustrate: Initially all okay Then things go awry Positive launch The anomaly Sometimes the odd SLAM-ER will manage to get off the rail.
  3. Does this need an update? Been encountering an anomaly where the AGM-84H will reverse and stay stuck on the pylon.
  4. No pressure - I mistakenly thought this was the much hyped dynamic campaign offering (hence the FOMO as you can imagine).
  5. Please could you come up with an edition for the FC3 planes as well? We need some love too!
  6. If there's a digital version of God's work, you're doing it @bandit648!
  7. These are from an older iteration but I am consistently struck with wonder everytime I fly with Bandit's mod... Happens to the best of us
  8. Echo that - standing reccomendation is the use of OVGME or other mod manager. If something gets porked, you can always disable. In any event, I did enable Barthek's Caucasus and all seemed well in a training flight. Also, changes made were to Caucasus were: 'Changes in RSBN and PRMG beacons of Krasnodar-Center, Krymsk, Maykop-Khanskaya and Mozdok airfields: Removed frequencies of RSBN and PRMG beacons. Tweaked channels of RSBN and PRMG beacons for better pilot experience Increase resolution of surface, models and other terrain assets textures. Increased draw distance of trees. Tweaked default camera position (F11) of airfields: Sochi-Adler, Kobuleti, Mozdok, Krasnodar-Pashkovsky. Fixed corrupted buildings and trees at: Cherkessk, Baksan, Pyatigorsk, Mineralnye Vody, Nalchik and Suvorovskaya areas. Tweaked life settings of several objects. Tweaked life and fire settings of trees'. Barring the third last change, Barthek's mod should be unnaffected given that it is essentially a texture (and shading) mod - yet to fly over the areas named, i.e., Cherkessk, Baksan, Pyatigorsk, Mineralnye Vody, Nalchik and Suvorovskaya, though.
  9. Still works great after yesterday's update.
  10. No rush sir - only at your time & convenience. In the meanwhile thank you for the skinpacks for our Long Tall Sally
  11. Looking forward to these too for the DC-10...
  12. Flew last night - downright gorgeous!
  13. Pictures please? (the only reference I have is here - while it may be that this picture doesn't do the the map justice, I actually like Syria more; at night that is.
  14. Yeah this is an impediment of sorts - AFAIK the current workaround is to set them up as individiual flights (under 'set option' you can have each follow the lead upto a certain waypoint; at the initial/objective points you can assign separate targets for each individual flight for autonomous attack and have them reform at the exfil point.
  15. @baltic_dragon just bumping this up lest it be buried and forgotten
  16. Access the F7 AWACS menu as soon as you get instructed by Magic (not Wizard, sorry) - you should get a picture of all the bandits across the mountains. Stick to your waypoints as far as practicable in order for the triggers to activate correctly (so after engaging the Flankers return back to waypoint 2 and orbit until you get instructed to deal with the Fulcrums. Once you've wacked the Fulcrums you ought to be cleared to RTB- meanwhile Dodge 5 will engage the Fencers on the other side of the AO). ESC and message history.
  17. Here you go.
  18. Try that again - if I am not mistaken, its a direction to check with Wizard (F7 not F10).
  19. Minor quibble: The date in mission is 2011 not 2008 per campaign. The title is also not aligned with the naming style of the other missions. Also, when running down the Senaki bound Fencers, they are abrubtly declared dead when in fact egressing over Zugdidi. I don't think this is mission critical but it does detract from immersion. Just saying because I have flown this campaign to death as it were and still dig it!!!
  20. Well, your Sinai Tourist mission worked like a charm - just flew from Ben Gurion to Cairo. Happy to report there was neither a hitch nor a hiccup
  21. Thank you - yes, I was referring to the liveries.
  22. These never got released did they? No pressure but sorely needed
  23. First order of business is to port over the contents of the unzipped 'VSN_MirageIII v2.9.16.201 WIP' folder into your aircraft folder in your Saved Games Mods folder. Next order of business is copy the liveries folder from the unzipped 'VSN_MirageIII v2.9.16.2XX WIP SkinPack' folder to new 'VSN_MirageIII' you should be having sitting in your C:\Users\xxx\Saved Games\DCS.openbeta\Mods\aircraft folder. I disregarded the older FC3 versions (i.e. 2.5.7.01 and 2.9.1.01) from last year.
  24. Even just AI versions would do just great at this point. Both Sinai and Syria maps would come to life with these aircraft.
×
×
  • Create New...