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About VinntoreZ
- Currently Viewing Topic: Clickable MiG-29 SMT 9.19 by VinntoreZ - Mod Developement Thread
- Birthday 07/05/2002
Personal Information
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Flight Simulators
DCS World, Falcon BMS
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Location
Poland
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Interests
Filmmaking, Graphic Design, Photography
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I'm considering that and that was a plan way back when I started this project. I think the release is too soon to release "half-mods". Speaking of AI, since the aircraft has increased weight so it behaves more realistically with Su-27 Flight Model - AI has some problems taking off, often crashing at the end of runway or just flying on AB non stop to stay airborne. I'm trying to fix it but there's a chance it'll stay like that untill we get CWS and with that a inside-modified FM.
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Su-22M4 Mod Information and Progress - August 2025, Su-22M4 is an FC3 based, free mod of a legendary export variant of Su-17 attack aircraft, It is in FC3 fidelity with a lot of the cockpit being clickable as well as some basic system implementation. These include: - Cold Start Procedure - Generators, Pumps, APU, Gyro spool up, - In cockpit lighting - dimmable flood lights as well as warning lights with master caution reset, - RWR turn on/off with volume and brigtness controll, - Weapon control panel - ripple quantity, interval, master arm, - Basic SAU Channels (autopilot), - Wing Sweep Controll (only cosmetic for now, no effect on flight characterisitcs), CWS like in Su-30 is planned, this will allow for CRT display being usable for TV munition seeker view (Su-22 didnt have TGP). No estimates on that, first version will be released with Su-25A avionics. I choose them because it uses identical targeting system and gunsight as Su-22. It will use modified Su-27 Flight Model. Su-22M4 will require Su-25A and Su-27 modules Mod progress (august 2025) What is done: - External 3d model with animations, minor details might be changed, - Remove Before Flight Covers, - Liveries (almost 90 from a lot of Su-22 users, around 50 Polish AF), - Pylons with assigned weapons that can be carried on them, - Cockpit 3d model with basic gauges animated, - In cockpit clickables: Engine Control, System Power, Main Power Panel, Weapon Control Panel,Avionics Power, NWS, Taxi/Takeoff lights, - Wing Sweep Control - 3 Positions: 30, 45 and 63 Degrees, - External Lighting and Cockpit warning lights., - In-cockpit sound system with custom sounds - battery, pumps, gyro, apu, launch tone, - Wallpapers, Icons and stuff - Simple damage model What needs to be done before release: - As much in cockpit clickability as possible with modelling systems even with fc3 limitations - Bounding keybind presses to in-cockpit switches and buttons (so they animate properly) - KKR-1 recon pod (cosmetic only) - Wyuga ELINT pod, and maybe a way to correclty target ARM with Su-25A avionics, or at least making it look legit. - Loadouts - Multiplayer Synchronisation Estimated Release Date: Fourth Quarter of 2025
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(Ignore the rear main wheel that all of the sudden started rotating weirdly lol, already fixed that) front land gear 22.mp4
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Further adjustment of wheel heights and compression: Also, added the missing part and positioned it in proper place: @YoYo I know its probably still not 100% correct, but is this good enough?
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Didnt honestly notice that, It is missing for some reason. Will fix it. Another time, thanks for this great explanation. I will adjust it further so it is closer and closer to the original
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Some more system modelling - today are Warning Lights with Master Caution Reset. New failures make the warning lights blink until Master Caution Reset is pressed.
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Unfortunately, after many hours of trying to fix some things in code, I decided that we will go back to normal Su-25A simplified weapon control panel. Mixing avSimpleWeaponSystem with FC3 causes some interfierence and bugs that I am unable to fix with code. So, for the sake of simplicity and better user experience, weapon controll panel will work- like in Su-25A Dont worry - still clickable I also added A/G / A/A selector, reworked ripple and interval selectors for su25a avionics and added jettison and main arming panel (master arm, LA override, cannon load) There might still be some bugs, but the main functionalites are working, and I'd like to finish the mod even with some impurities to fix for later.
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If you consider unnecessary non constrictive criticism and false accusations "a freedom of speech" then good luck to you too
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Random claims that this project "won't work" because "I don't listen to the community suggestions" that he yet didn't prove (it's been almost a week). Doesn't look like a friendly constrictive criticism to me. (I took suggestions about landing gear, textures and roughmets, weapon placements and many more) I did not attack anyone. I just asked him to explain his point of view, which he actively refuses to do and also started getting political before having his posts removed by a moderator. If someone isn't supporting this project, just don't check the thread and don't pollute it with unnecessary comments. I added him into ingnored users, and everyone doing similar thing will be added too. Criticism and opinions is a good thing, but only if they bring something to the table instead just being hateful.
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Anyway, I made weapons control panel with left/right pylon selection and ripple selector from 1 from each pylon to 4 and all. Also the interval/delay knob which I'm still working on. https://streamable.com/au8scd
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Don't follow this thread then. I don't understand what your problem is. You can doubt as much as you want, project is not waiting for your personal approval Just as I thought, several days pass, he responded to others yet no elaboration. I guess he has something personal with me, which I don't know of, neither do I care.