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FightingFailson

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  1. this is such an awesome mod, thank you so much for your hard work! I feel like I've been waiting forever for a mod that offered some fun new loitering munitions/cruise missiles and have gone as far as trying to edit lua files myself and gotten nowhere. I can't imagine how difficult it must've been to make those post 2.9, seeing as that's when every mod that had custom ALCMs seemed to break. The Rafales themselves are so fun to fly, and using SCALPs and Exocets along with Meteors on the F/A-18 is such a nice bonus. incredible work, guys
  2. Gave the non-Jeff version another go because I realized I missed the whole discussion about the fix for conflicting assets with regards to CH's asset pack. the replacement Loadout files definitely fixed the disappearing aircraft carrier/bum mavs problems when using this mod versus the version that goes off of the JF-17. Was excited for a second because I thought I'd be able to have a separate JAS-39 module, but unfortunately this time my Storm Shadows just fly all over the place before careening into the ground. They worked incredibly well in my experience prior (with the obvious problem of totally blocking off anything to do with a carrier), to the point that even using them with the F-16 via the Viper Variation mod (and somehow on the F/A-18 as well) was unbelievably smooth. Anyone else now having similar issues with the Storm Shadows?
  3. well, unfortunately had the same issue with Mavs, but if this mod you're linking is different/updated from the one I downloaded in the OP of this thread, it's certainly worth another shot. EDIT: Well, I'm a complete idiot! that version works beautifully, and without any ill affects to any modules thus far. Tested out all types of Mavs on both the F-16 and F/A-18, and everything seems fine. Thank you so much for linking me that, I don't know why it never occurred to me to check if there were more recent iterations on the mod, but at least everything's functional now. Massively appreciated. It's going to be fun to test out the KEPDs.
  4. I just grabbed the J-17 recently so I'll give it another shot, info is highly appreciated.
  5. was having multiple issues on the F-16 module when I had this mod, namely that Mavs wouldn't detonate and just thud into targets, using cluster munitions or even just attempting to enter CCRP mode would crash my game, and also a weird issue where it autofailed a campaign mission before startup on the F/A-18 module. has anyone else here experienced anything like this? they completely disappeared when I uninstalled it, which is unfortunate because this is a fantastic mod. apologies for not uploading logs, they're on my old rig (just got a new one), I can try and dig them up if need be.
  6. Absolutely amazing work on this, the cockpit is just gorgeous. This is probably a stupid question, so apologies, but is there any way to make the Super Hornet replace the regular F/A-18C in campaigns? I know that this mod used to just replace the Hornet and no longer does, was just curious if it's possible to do that if you want to.
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