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Red_Dragon

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Everything posted by Red_Dragon

  1. I know what you will answer.. But ... why without MiG 21 ??!!!
  2. Spotting is still a big problem for me. Firstly, after the update of the dots and LODs, everything was very good at first. But now I've noticed that the option of improved points and LOD detail changes doesn't help much. Secondly, I found that LODs are used quite unfairly in relation to those who use monitors. The LODs that can be seen on the monitor can be visible only at almost maximum zoom at a certain distance. For example, on the FOV that I usually fly with, the game leaves me with only ONE pixel, which of course has no chance to notice. In the same situation, VR user will see a fairly large LOD. 1) Min FOV 2) Slightly increased FOV. So far, the LOD is simply decreasing along with the increase in FOV 3) It's almost the middle of the FOV now, but much less than the one you can use most of the time in flight. But now at some point, instead of reducing the size of LOD, it turned into a single pixel instead of just a reduced LOD as I would expect with an increased FOV. This pixel will no longer change with increasing FOV. What does this mean to me? The pilot in VR sees a fairly large LOD, while I just have a pixel that I won't have a chance to see on the monitor. It's all a battle of hardware So unfortunately for me the world of DCS is over.. This is more a battle of equipment than a battle of pilots. Since I can't use VR helmet for many reasons, ED's spotting policy has left me no chance to hope for an improvement in spotting And yes, I deleted the metashader folders, made all the necessary settings as advised on the forum and on YouTube, even set the resolution to 1080.. I think it's too much struggle for me currently
  3. I can't figure out if this is some kind of bug or a problem with the Internet.. I experience strange lags every time I'm on the overlord server. Every time I see an enemy aircraft (109 or 190) close enough (say up to 500 - 700 m) I see some very unpleasant lags. The enemy aircraft "jumps" every 3-5 seconds.. For example, I see him right in front of me and after a moment it teleports to the side and turns out to be 10 or 20 meters from his previous location. The strangest thing: I don’t see any significant delay on my side, speed test: ping (idle latency) 1, sometimes it can be 2-3, in DCS the ping to the server was 58, the framerate was stable at 120. And this: I always see this problem on the overlord server, but only on this server . On all other servers in DCS, I have never seen such lags, even on servers with a ping of 200 or more. In addition, I don’t experience such problems on any other 4 ya servers, including the 4ya training ww2 server.. Likewise, in another combat sim, I don’t see any lags when connecting to any American or European servers. I have no obvious problems with computer performance.. It seems to me that I began to notice this problem a few updates after the introduction of multithreading. But now this problem exists in both MT and ST. Any guesses why this could be? P.S. I did repare and don't have any mods currently
  4. I wonder how the guidance of fighters from the ground radar service will work? On one of the servers, I was disappointed by the information for pilots that was updated every few minutes about the position of enemy aircraft (and friendly aircraft). It literally didn't matter how low you were flying, 1000 meters above the ground or 1 meter. Everyone knows where you are anyway.
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