-
Posts
73 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Ghostrider 147
-
No please don't think I'm accusing you of being a noob, I never meant my message to sound that way, apologies! I just figured a track file would help to see where exactly things go wrong because currrently I'm not experiencing any engine issues, I just did a 30 minute hop in the Corsair, almost all the time at full mil power (50-54 inHg MP at 2700 RPM) doing some aerobatics practice and the engine ran perfectly fine. I kept my cowl flaps at about 20% open and I kept the oil and intercooler flaps at about 50% open. Oil and cylinder head temperatures never exceeded their limits. I think a track file would help, since you are experiencing issues, it seems your engine is overheating when it really shouldn't be. Just trying to help!
-
Please attach a track file, so far a bunch of other people were having the same problem, but they were really overheating their engines because they didn't properly open up their oil cooler flaps. Magnitude 3 updated the engine behaviour and damage model in the last update making it more sensitive to higher temperatures I believe. Lots of things to take into account when flying the Hog
-
Your oil temperature is way over the maximum limits. When flying slow, like when on carrier approaches, make sure to open your oil cooler flaps about 30 to 50%. Your engine blew here because it overheated. Other than that nice landing btw
-
Blackburn's Irregulars Thanks to Magnitude 3 for the bug fixes of today's update!
-
I totally agree. Creating WWII missions with accurate and realistic AI units is a lot more fun than without. These 3D models don't create themselves and I'm more than happy to pay a little contribution!
- 97 replies
-
- 10
-
-
-
I’m really looking forward to the PTO assets pack and I can’t wait to use these new units to build realistic missions One thing I’m thinking about, however, is that we won’t have nice GCI radars to go along in a PTO WWII setting. It’d be really nice if some of the carriers or other vessels had functional GCI radars in-game. Radar-controlled intercepts proved really useful for the US Navy in WWII and it was commonly used in key battles as far as I’m aware, it’d be nice if we could properly simulate this in DCS!
- 1 reply
-
- 2
-
-
Inside wing texture missing when zooming out
Ghostrider 147 replied to Ghostrider 147's topic in Bugs and Problems
I noticed similar issues exist with the engine cowling and the supercharger intakes, when zooming out you can see “through” the aircraft just like here -
Inside wing texture missing when zooming out
Ghostrider 147 replied to Ghostrider 147's topic in Bugs and Problems
Do you mean you have trouble reproducing this bug? Or trouble finding what causes it? -
Same bug as this I think:
-
When zooming out the external camera, a part of the inside textures dissappears on the starboard wing, see screenshot. When zooming back in it reappears. Happening now since the last update! Track file included: https://mega.nz/file/zNAXBJqD#_a423Qrdxx16-Nkf9fiMLaNYB5csHqbU_MIlM4-Hb2A Other than that, I love the update, the FM refinements feel great and the new cockpit textures are looking really realistic!
-
Many thanks for the advice!
-
Those are some amazing shots!
-
Many thanks! I just released it: F4U-1A Corsair (BuNo 17649) White 1 ''Big Hog'' flown by J.T. Blackburn, VF-17, November 1943.
-
Some F4U-1's were notorious for leaking fuel and oil from there, it would get all over the pilot's windscreen. They taped over it with bandages and tape every few flights to keep the windscreen clean!
-
My first Corsair skin finished! Download it here: F4U-1A Corsair (BuNo 17684) White 29 flown by I.C. Kepford, VF-17, January 1944.
-
Oof, that's not what you want to see on your six
-
Don't pull the RPM lever down with the mouse, that's a bug, the Corsair's engine is rated for 2700 RPM maximum. Also be aware that at altitude the air density is less and the IAS will read lower values the higher you go, use the info bar at the bottom of your screen to read the True Air Speed (TAS) value (Ctrl+Y I believe). To achieve maximum speed at sea level use full RPM (2700 RPM) and full throttle (manifold pressure will be around 58-59 inHg I believe). Close your oil cooler and intercooler flaps for minimum drag, cowl flaps can also be closed or keep them open about 1/4th to 1/3rd to keep the engine itself from overheating. Use your rudder pedals to stay coordinated (keep the ''ball'' in the middle, use the slip indicator on the gun sight for instance). At altitude, use the supercharger (blower) to maintain the maximum manifold pressure. Remember that in the Corsair max blower means pulling the lever back, not fully forward. Open the intercooler flap about halfway to keep the supercharger cool. Using this I'm able to reach the F4U-1D's official top speeds as in the official charts. It's a lot to keep in mind but after some practice all these actions become second nature Good luck!
-
Love this shot! Nice landings!
-
This one’s really beautiful. I love the VF-84 livery!
-
I've watched your tutorials and so far they've been of great help - thanks a lot for making these!
-
Let's all share our favorite F4U-1D screenshots here!
-
I just wanted to thank the developers of the Corsair for creating such a beautiful module for DCS. The Corsair has been my absolute favorite aircraft for many years - I'm sure that I'm not the only one this applies to After years of flying the F4U in WT sim battles I found myself longing for a more accurate representation of this legendary aircraft and since some of the teasers published around 2019 I found myself excitedly waiting for the DCS Corsair! And now in 2025 it's finally here! I've taken the Hog out for a couple of test flights now and I just wanted to say WOW! What a gorgeous looking aircraft with amazing texture work and plenty of beautiful liveries (including some to roleplay -1 and -1A Corsair models!!). The flight model feels so detailed and rich as well, I'm not a real pilot but it certainly seems to check out compared to the stories from the pilots that actually flew these birds. It flies beautifully in DCS - my first flights really felt exhilerating and quite honestly made me sweat a little! This Hog is certainly gonna make me practice my stick 'n rudder skills a lot more! Can't wait to make some proper missions for the Ensign Eliminator It was worth the wait and certainly worth every penny - again, thanks so much for beautifully representing this legendary fighter in DCS. Of course, some screenshots below!
- 15 replies
-
- 21
-
-
-
The four-bladed propeller was found on the F4U-4, which was introduced in late WWII. There were quite a number of differences between the -1D and the -4, including a fully redesigned cockpit, so developing that for DCS would probably take quite a while. I do really love the four-bladed prop Corsairs!