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Everything posted by Creampie
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Shouldn't have any trouble with them so long as you have the correct size selected & radar slaved to them. I haven't had trouble with them in quite some time
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Each ship has a different "size" they track just fine, But need to determine ship size. There is a chart somewhere out there. I will try to find it.
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✦ Eclipse Task-Force is Recruiting ✦ [Competitive Team]
Creampie replied to E-TF[101] Breeze's topic in Jets Squadrons
I always love these videos... lol (sorry unrelated) -
nullIt appears the reticle for lining up your BRMs has gotten stuck to the top of the HUD How it is now;
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Here is the biggest concern one, 2 PL5s, 2 BRM pods (the weapon with the most drag on the JF17,) Same parameters, Syria, 35k, 20c 40nm Speed of mach 1.01 (0.09) slower than 2 SD10 & 2 PL5s
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You can ALMOST hit mach with 2 SD10s, 2 PL5s & 2 GB-6 SFWs (0.11 slower than the subject in question....., 2x Dual rack SD10) Same parameters, Syria, 35k, 20c (40nm trip)
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More testing, Both of these test are something the JF17 can not do in full burner. Same parameters, Syria, 35k, 20c - Flight time of 222nm Mach 1.33) (0.22 mach faster than a 40nm flight) null Same parameters, Syria, 35k, 20C - Flight of 222nm Mach 1.11 (0.01 Mach faster than 40nm)
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I noticed some really bad drag issues with the JF17 top end speed quite some time back and never really got around to testing it. Never really needed to test it, but I don't think this is as intended. I know that the RD-93 isn't the most powerful engine & these jets don't neccasirly need to be too far above mach anyway. Below are 4 screenshots showing the fuel, speed & loadout. My question is, Is this amount of drag intentional? If so, Why? It doesn't seem to make much sense that you lose 33% of your top end speed by adding the additional 2 missiles & their pylons. I've got some testing yet to do with other weapons and will post them as well when I get a little free time. In this screenshot, With 100% fuel, we are at 35k on Syria with the temp set to 20C, Max speed of Mach 1.55, Single rack SD10 and dual PL5s In this screenshot we are 51lbs of fuel, 35k feet on Syria with the temp set to 20C, Mach 1.57, Single rack SD10 and dual PL5 This difference is a little irrelevent to my concern, As we are approaching top end speed anyway, But just for testing I wanted to see. In this screenshot, FULL FUEL, 35k, Syria, 20C, Dual rack SD10, Dual PL5s, Speed of Mach 1.10 And the last screenshot, 51lbs of fuel, Syria, 35k, 20C, Dual Rack SD10s with dual PL5s and a speed of Mach 1.15
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Some pylons will show -1, some will show 1688, See post;
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Any word on this?
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There is a bit of an issue with lasers codes sometimes no applying to pylongs, ensure it doesn't say -1. If it does, just update to 1688
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Thats seemingly good news? Would be quite annoying just spammed silent AMRAAMS on some over performing mechanic.
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"Balance" Holds no value in a simulation environment other than taking away from you are trying to produce, a simulation. But I get your point of it!
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I would imagine the handoff would be a bit difficult considering different bands between AWACS & Host, no? Even if that is inaccurate its likely not reliable if I had to guess.
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Yeah it 100% doesn't make sense to leave things probably easily fixed by the developer broken for such a long period of time. This goes for many of the Jeff weapons unfortunately, 802 still bonked sometimes, ls6100s, LD10 supposed to be getting its explosive mass slightly increased... Respectfully ED just can't handle the work load & like you said leave it to the devs, If their concern is approval. surely it is easier to do an approval process to help keep code or whatever uniform, thats fine.
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Why is it not possible for Deka to take back control of their weapons? Mainly things specific to the JF17, BRM, SD10, 802, etc. I don't understand why this method is being used, They are all weapons designed by Deka and should remain in their care. @BIGNEWY
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It's for radio control, Currently not supported in DCS edit: Only UHF, Not VRC
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Bump Are there plans to make the new weapon available? @BIGNEWY
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Bump Are there plans to make the new weapon available? @BIGNEWY
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Sorry for the incredibly late reply to this, I kind of forgot about it. I have realized what an awul system this is some time back when I was going through resolutions trying to find what worked best while not sacrificing too much resolution. Turns out, The lower it is the more dominate the dots are. It's really a shame how this is being scaled. Dots being obvious or not, they just don't have much of a differnce when playing at the higher resolutions. (When you're comparing them to others ofc). While I know it is a WIP, If this is what is to be expected, in any sort of PVP scenario it is just completely stupid to play on the resolutions. It's almost like being punished for being able to play at a higher resolution lol.
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[CHK] JF-17 POD Bugs (video attached)
Creampie replied to Fabiano-VIKING's topic in Bugs and Problems
Whats your discord? I'd like to see the problems you are having. I may be able to help you understand them. The WMD7 works fine, but like all pods some times can be very temperamental. -
@Ronin_Gaijin Has a pretty big squadron that all share a pretty deep love for the Mig29
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I have no concern of it is an exploit or not, If 2 dots in 1440 & 1080 are what the expectation of the feature is, It needs to reflect the same in 4k is all I am saying. In comparison it does not scale the same as it does in the lower resolutions. Not that it isn't there in 4k, But it if intended to be the standard, Does not reflect equally. 4k & shadows < Anything lower.
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While leaving the dots on 2, 4k just has no noticeable difference. Where as 1080 & 1440 are just incredibly obvious. I tried to revisit it today and really didn't notice that much of a difference while on 1080 or 1440. But like I said 4k just does not reflect the feature at all.