Jump to content

Creampie

Members
  • Posts

    99
  • Joined

  • Last visited

Everything posted by Creampie

  1. From a business perspective, Rightfully so. Outside of the hind, shark & JF (which all sold well) there hasn't even been any attempt of it outside of FC3, which everyone I personally know, owns.
  2. That is an incredibly bad arugment. Some clicky buttons in a module that already exists isn't going to be some big ticket item. The lack of parity really just makes it terribly undesireable for even most redfor only enjoyers in a PVP enviroment. Now I know this game is built and devolped off of PVE, but there is a massive consumer market for red aircraft & that mark is just really being missed. It's almost like, "Here buy this same module that will offer nothing to the game for more than $7.99 and we might consider making something newer"
  3. Your single player love for the game is the PVE representation I am talking about. balance more so isn't the issue, Parity is.
  4. Deka, You're our only hope for this Save us from this EF & F35... My JF can only do so much! MKK or J10 when
  5. War Thunder is a PVP game DCS is a PVE game that we are lucky to have server creators making PVP servers in. From a PVP standpoint, He is correct. Its a gimmick. The EF alone tipped the "balance" or parity that was already heavily one sided" Now here comes the F35... From what the game is based on (PVE) sure... Have your fun shooting mig29s & whatever. From a PVP standpoint with the only real red module in sight is a 9.12.... Well thats a little concerning.
  6. A lot of people tend to forget that this is a PVE game. We are just fortunate enough to have server owners making PVP servers. I most certainly understand the concern of the OP. Current DCS as far as PVP goes, red is signifigantly lacking. Nevermind the F35 gimmick. The EF tipped any sort of "balance" or parity for PVP servers in a modern/80s enviroment that is already teetering. ED Follows their consumer market, Blue PVE players. Like any business should. ED is also missing a pretty large consumer market with "red" enjoyers & PVP players by adding these modules. They are also pushing their PVE playbase (the majority) to F35s fighting Mig29s that don't hold a candle. There is no "we'll get them when they can make them". They announced building a module they have very little accurate data on. Russia saying no is just not a valid argument anymore. So, Su30 & J10 when? Imagine
  7. Target locking & INS Area locking are 2 different things, The pod should not be able to maintain a solid lock beyond the 21nm, But it should be able to INS Area lock much further than it currently does without drifting. One thing I've always hated about the WMD7, Trying to slew around beyond 21 and it start drifting.....
  8. Telling red enjoyers that lack of information is why you can't give them a su30, j10 or any of the sort is completely out the window... But will still never happen. F35 when?
  9. Pilots and the airframe in itself not being able to consistently pull 12g+ manuevers without damage or blackouts is not an opinion.
  10. I don't think having a concern of an airframe consistently being able to manage 15 & 18G pulls correlates to someone being under the impression that a module should just fall apart. It does correlate to expecting blackouts, INS failures, module damage a little more than 10% of the time. No matter the opinion of how anyone thinks it should be, This is performance is just incorrectly implemented.
  11. This really needs adressed.
  12. As compared to what exactly?
  13. What was the purpose of this? These units already have a hard time tracking & turning. Even outside of that, they don't even shoot 20% of the time.. null Weapons. SA-2. V-750 missile. Decreased G-limit from 17 to 6. Weapons. SA-3, 5V27 missile. Decreased G-limit from 16 to 6. Decreased counter-countermeasures level. Change liquid motor smoke tail to solid fuel. Decreased size of motor smoke plume. Weapons. SA-5, 5V28 missile. Slightly decreased G-limit from 12 to 10. Slightly decreased counter-countermeasures level. Decreased second stage smoke transparency.
  14. Seems to be a CTLD specific issue
  15. @uboats Thoughts?
  16. You are correct about the A2A radar. However the point of this is not to find helicopters as there is a multitude of ways to do exactly that. That inherently is just a benefit of it. Having a feature to highlight targets moving at jogging and running speed just not only seems like an absolute waste of resources, R&D and implementation to its actual platform. You could just use ground radar at that point, they're basically sitting still. I can only assume that the intention of H/L, L being UP TO 70, H being UP TO 150... Obviously sheer speculation only because 7 & 15 knots just does not make sense. The average speed of a modern tank in just a traveling format is 30 knots/33mph/50(ish)kph I don't know if I should put this in bug report because I just don't know if it is working as intended or not. It's really quite hard to say.
  17. I was sent this by a friend on mine. I wonder if they are talking standard JF measurements where as 1=10? So 7=70 & 15=150 I don't think the H/L would be 7 & 15, So 8mph & 17mph. At that point it wouldn't even be a feature. In the real world or DCS
  18. Kiowa/Apache & Mi24 all share the same results on the above post; CTLD all seem to be spotted via GMTI at max speed on both H & L. The H should be displaying these helis going at the higher speeds but does not seem to be working?
  19. After doing some testing, it doesn't seem to change anything Scenario; I chose to use a heli because its the most consistent with speed & using GMTI for finding them works as intended I ran 4 sets of tests. A head on, a 45 degree offset, a 90 degree offset & a rear aspect (All tests started at 30nm and flew until 5nm) Altitude 2,000, Heli Altitude (scraping the floor lol) 150 KNTS; Can't be seen on H or L 140 KNTS; Can't be seen on H or L 130 KNTS; Can't be seen on H or L 125 KNTS; Can't be seen on H or L 120 KNTS; Can't be seen on H or L 118 KNTS; Can be seen on both H & L but only what seemed to be every other radar sweep 115 KNT; Can be seen on both H & L (and all speed lower than this) In theory, The unit should be able to be spotted using H at speeds between 120knts & 150knts Not sure if this needs to be put into bug reports or not. I will continue testing them with the fastest CTLD units & other variations of helicopters later in the week and post them here Units to test; CH47 CTLD Avenger; CTLD Technical; Kiowa; Apache; Mi24;
  20. Does anyone know if the speed gate is actually modeled in? Swapping it between H/L specifically in A2G GMTI seem to have no differences
  21. It absolutely matters. I am not sure with other modules, but the JF17 it certainly does
  22. I don't exactly feel like repeating myself anymore, But I will speak to a wall once more.. You are not opening a door to alter a game outside of the server owners discretion to magically alter a game. Server owners do not use mods like current hill because for the 14th time, There is absolutely ZERO support for them. No server owner wants to have some hyper complex process (for the majority of people) of finding the server, then finding their discord, downloading their mods, hoping you did it correctly. Most people will just get discouraged and turn away. What is so complex to understand? This is just wanting to add support for mods that have things they would like to use in their servers without having to go through a single process besides the person joining and deciding if they want to have the mods or not via prompt.
×
×
  • Create New...