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Everything posted by Tensorial_Architect
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I think what is much more likely is what we already have now, ... at least for the next five years or so. That is headsets like the Quest Pro and Quest 3 that can both use a cable, ... or go to a wireless mode. I suspect that will increasingly become an option until almost all headsets by 2030 can do either. The upcoming Quest 4 and several soon to be released headsets seem to be (if you believe in rumors) headed along this path. I see almost no headsets in the next five years attempting a wireless only option with hot-swappable batteries.
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My first question came in earlier today, "How will we be able to power wireless VR headsets past the current two hour time limit?" My answer, ... by the same manner that a zillion other products work, ... (like wireless rear derailleurs on higher-end bikes) .... with interchangeable batteries: I have not heard any news on the upcoming Quest 4 but I suspect that future headsets in 2026 and after will all feature hot-swappable batteries. A simmer buys their wireless capable VR headset with one or two batteries stock in the box. Obviously, the manufacturer sells extra and chargers so that guys can do a ten-hour-long mission if need be.
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When the sh#tz developers at Meta fix one bug they often introduce two new ones. Go to Control Panel -> Device Manager -> Expand the "Display Adapters" sub-section -> Right click on the "Meta Virtual Monitor" -> Choose "Uninstall Device" -> Click Confirm Now, repeat the process for "Human Interface Devices" sub-section by clicking on every single grayed out HID-compliant consumer control device and uninstalling those as well (this will not hurt anything on your desktop rig). Now, reboot your rig and reboot your Quest 3 (with it attached to your desktop computer by the Quest Link cable). Device manager will create new entries for you. There is a roughly 70% chance that your Quest 3 will be back to good working order.
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Uhh, ... Google search. (All right, ... just sh#$@ing you man. It is likely that you need to reboot your Quest Pro. Also, close the Meta Horizon app and then restart it. I've had this happen to me before. If the problem persists, check your NFC settings on your phone (NFC = near field communication).)
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Gents of the Forum (and those rare ladies) - You don't have to be a prophet to see that in the years ahead, VR headsets will increasingly drop the need for a data cable snaking from your desktop rig up to your head. I had a bit of time during the nights in late March and early April and decided to make a guide for what is coming down the pike, ... wireless VR simming. We are already in the early stages but most guys have a boatload of questions about everything from wireless communications to the best bit rate settings. This guide aims to answer a plethora of questions: What VR headset is best in 2025 if I want to ditch the cables? How do I maximize wireless information flow from the graphics card to the VR headset? How do I set up my wireless router for wireless VR flight simming? How does wireless transmission of information even work? What can I realistically expect in the next few years? ... In the next few decades? Just like Chuck with his free aircraft guides or MBucchia and his Quad Views software, I am hopeful that this work will be useful to the DCS community. The guide is free to all and no attempt is being made to make money from it. All the images within are open source or I have obtained permission to use (still trying to nail down one last image). I am optimistic that almost everyone from hardcore simmers to tech-enthusiasts will find the information contained within the guide useful. If you have accolades, please post them in this thread. If you find errors, please send me privately. .... LOL, ... I'm just sh#$ing you. ... If you notice any errors, please post them in this thread. I welcome correction and suggestions. If there is a feature you would like the guide to adress, post in the thread. Enjoy! - J (This guide is released under the GPL 2.0. If you are a member of multiple flight sim forums (say, MSFS 2024, IL2, X-Plane, etc .... ), please feel free to distribute there as well because the information contained within the guide is going to be equally helpful for those simming communities as well.) (There are now two versions of this guide, ... one without any politics (below), ... and one with some light political opinions (in the second post of this thread). (I do this because I feel it is my civic duty to preserve the American traditions of democracy and rule of law.) Obviously, don't download the political version if that might offend you. As BigNewy doesn't want politics in these threads, any questions or comments about politics will not be addressed here so please don't even post them.) The Wireless VR Flight Simming Guide with no Politics.pdf
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One thing to watch out for always if your eye-tracking goes down is the stupid Meta Horizon phone app. Don't ask me why, ... but when the Meta developers were creating the software environment for the Quest Pro, ... it is almost as if by design that they wished to make it as complex as possible, ... there are three places where settings must be adjusted, ... the Meta Horizon phone link, the Meta Quest Link desktop app, and the in-game "Cliff House." All three MUST be set correctly or you will lose eye-tracking. Every time that Meta updates their Meta Quest Link desktop app, ... you will need to go back to the silly Meta Horizon app on your phone and re-enable the developer option under "Devices" and turn on eye-tracking there as well. Occasionally, this step is not needed, ... but often, ... it is. This may be the source of your eye-tracking problems for some of you.
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Is HP Reverb G2 now as good as a brick?
Tensorial_Architect replied to Jyge's topic in Virtual Reality
I finally sold my beloved G2 back in March. Got $130 for it plus $19 for shipping (mine was in near mint condition though). For the money spent and features provided, the G2 was my favorite headset since I began playing with VR back in 2016. -
Looking for Occulus CV1 replacement!
Tensorial_Architect replied to Jacks's topic in Virtual Reality
Great question Zligor (why is that name invoking images of a 1980s science fiction B movie arch-villain in my mind?). Yes, ... you can downsample high-end VR headset displays and I have done this with the Varjo Aero, Pimax Crystal, and Somnium Ultimate. I am sure the same will apply to the BSB2 or the MeganeX 8K. The question then becomes; Is the image as good as a lower resolution headset at 100%. And the answer is, ... it depends. Usually the resulting experience will be fine and so close that your human eyes will not be able to tell a difference. Rarely though, some headsets and software combos do not play nice with being downsampled, especially if it is by a large percentage. -
The generally agreed rumor mill pipeline on the Quest 4 seems to be sometime in 2026. And yes, you can go with the Quest 3, ... despite how much that angers me to be putting even one penny into Zuckweasel's pocket.
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Actually, because the user install base is large with the Quest 3, it is far easier to find answers to almost any common problem, .. including using it with DCS. As to the cable, I don't believe they are compatible but can't remember. You also don't have to spend $80 on the official Meta Link cable, ... any decent USB 3.2 Type C cable for $12 from Amazon will work fine (I know, ... I have one). Your options for your back-up G2 are to pair it only with a machine running Windows 10 or Windows 11 before the 2024 Fall H2 Windows update. The headset is now deprecated.
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Looking for Occulus CV1 replacement!
Tensorial_Architect replied to Jacks's topic in Virtual Reality
Yep, the name of the game is getting a frame rate above 60 Hz with decent frame times. MBucchia's Quad Views API can be used with headsets that possess no eye tracking in a mode called, "Fived Foveated Rendering" (FFR) which can also be hugely beneficial. Plenty of guys who swear by their HP Reverb G2 headsets (great headset btw for its time and price) use that setup currently. The same is true for Pimax Crystal Light folks, ... FFR keeps the center sharp with lower resolution in the periphery. The great thing about the Quest Pro is that Quad Views combined with eye tracking boost the headset up over 72 Hz reliably, ... even with difficult carrier ops or the Marianas map. The eye tracking feature increases your FPS while keeping frame times below 13.8 milliseconds. I also forgot to mention the two largest negatives of the Quest Pro. It weighs slightly more at around 700 grams (but it is better balanced than the Quest 3 or Pimax Crystal Light because they put the battery in the back). Some complain about the weight, ... ehh, ... for me, I've never noticed it to the smallest degree. Also, if you play wireless, you will only get about 2.1 hours before your unit needs to be recharged. Fortunately, the retail Quest Pro bundle comes with a very nice recharging pad for both the headset and the hand controllers. Of course, if you use the Meta Link cable, then there is no limit because it actually supplies power to the Quest Pro while you play. The hand tracking if you leave it unmodified is, ... ehhh, ... five or six out of ten. It is "okay." However, there are two nice Github developers who have made packages for the Quest Pro that significantly bump up the ability of the headset to track your hands and fingers with no other aids (no hand controllers or need to wear finger pointing devices). The additional APIs that I have installed also use AI, and you "teach" the AI to recognize the movement of your hands in 3D space in the same manner that a speech recognition program learns to recognize your particular speech pattern. The hand tracking is so good now for the Quest Pro because of this additional code that I can reach out and twist small dials in the Hornet or punch DDI buttons with roughly 98 to 99% accuracy. Just in the last two months, there have been several new headsets that have appeared on the market or will shortly. And they boast all kinds of high-end specs. Take the MeganeX 8K for example; On paper, ... the headset is da s h i t z. Huge resolution, super light, etc ... In reality though, ... what are you going to get to power it over 70 Hz? You're talking almost 8K resolution. You would need an RTX 7090 or 7080 card to power that baby above 70 Hz reliably, ... and those aren't coming out until 2029. Same thing for the new Pimax Crystal Super, ... on paper, ... its great. In real life, ... you have to dial your settings in DCS down so low that water looks like crap and buildings look like Lego blocks to run it and stay 60-ish Hz or better. That is where the Quest Pro really shines, ... seems like s h i t z on paper, ... in real life though because of its lower resolution, eye tracking, great pancake lenses, and QLED displays, ... it can reliably stay above 72 Hz with every DCS setting at high and ultra. That is the setup I have. The additional latency from using two drives (one M.2 SSD for Windows and anther for DCS versus having them both on the same drive) is less than one millisecond. I highly recommend consider using two, 2 TB M.2 SSDs like the Samsung 990 Pro. I have this setup and it rocks. -
I will repost what I just wrote to another new guy (Jacks) below: Pimax is a bit like a cookie company where the oven does not work well. They produce tons of models but many of them are not fully baked. I dealt with them for almost five years and decided no more until the company truly improves. I have their high-end Crystal headset, ... and when it works, ... three hours a month, ... it is spectacular. However, it requires more attention than a one-month infant (I know, ... I had one of those years back ) Also, their "support" just sucks and they have lately started to engage in dodgy subscription plans. For your price range, I recommend you take a look at the Meta Quest Pro. You would not think to look at the specs on paper, ... the resolution seems low and it came out in very late 2022, ... but it rocks. Pancake lenses, great color, and you can FAR more easily run it at 72 Hz than you can, say, the Varjo Aero, Crystal, BigBeyond, MeganeX 8K, or Somnium Ultimate. The Quest Pro also does excellent eye tracking, which means you can combine it with MBucchia's wonderful Quad Views Foveated Rendering (this API basically renders where your eyes are looking in high detail while dialing down the periphery) giving you even more FPS. The Quest Pro also comes with high-powered hand controllers that feature their own independent tracking (they don't rely on the headset cameras a'la the Quest 3). Also, the hand tracking is so good with the Quest Pro that you will not need any of those finger pointing devices that are sometimes advertised here in the forums. (I added a special package from Github to improve the hand tracking) I can now for the first time ever, reach out with my fingers and turn a dial in the Hornet or flip a switch in the Mustang with 99% accuracy. It is that good. Finally, the Quest Pro uses the Qualcomm Snapdragon XR2+ Gen 1 SoC processor which allows for 2 x 2 Wifi 6E speed at about 1280 Mbps. It is the first headset I have ever used which allowed me to experience true wireless VR simming while joining community dogfighting servers, ... with no stuttering or lagging at 72 FPS. Of course, if you want the regular cable snaking from your desktop up into the headset, you can use the Meta Quest Link cable (buy the alternative on Amazon for roughly $12 versus the $80 Meta sells their official cable for) and run the Quest Pro tethered. A brand new Quest Pro will run you about $800 while a great condition used one will be $400 to $500 at Ebay. Also, since you have been gone, DCS and all the major VR headsets have switched to using Open XR. You set this from within the Meta Quest Link base software and from the DCS launch options (DCS is now fully multi-threaded without the need for you to modify the .exe parameters). You will also want to become familiar with the Oculus Debug Tool (ODT) and with Quad Views Companion (the front end for MBucchia's Quad Views). For true wireless (the Pimax Crystal Light won't do wireless), you can use the Meta Quest Link base software (which uses a technology, ... errhh, ... code, ... called "Air Link") or if you still have stutters or lagging, you can try Virtual Desktop. Air Link has been fine for me and I cut out my wireless router by using my motherboard's wireless capabilities as a wireless access point (WAP). I also heavily recommend Voice Attack, XR Neck Safer, and XR Kneeboard as well. Whatever you do, ... avoid the Pimax Crystal Light.
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Looking for Occulus CV1 replacement!
Tensorial_Architect replied to Jacks's topic in Virtual Reality
You may want to bump that SSD up to 4 TB, ... Windows + other junk + DCS World is going to be portly. Pimax is a bit like a cookie company where the oven does not work well. They produce tons of models but many of them are not fully baked. I dealt with them for almost five years and decided no more until the company truly improves. I have their high-end Crystal headset, ... and when it works, ... three hours a month, ... it is spectacular. However, it requires more attention than a one-month infant (I know, ... I had one of those years back ) Also, their "support" just sucks and they have lately started to engage in dodgy subscription plans. For your price range, I recommend you take a look at the Meta Quest Pro. You would not think to look at the specs on paper, ... the resolution seems low and it came out in very late 2022, ... but it rocks. Pancake lenses, great color, and you can FAR more easily run it at 72 Hz than you can, say, the Varjo Aero, Crystal, BigBeyond, MeganeX 8K, or Somnium Ultimate. The Quest Pro also does excellent eye tracking, which means you can combine it with MBucchia's wonderful Quad Views Foveated Rendering (this API basically renders where your eyes are looking in high detail while dialing down the periphery) giving you even more FPS. The Quest Pro also comes with high-powered hand controllers that feature their own independent tracking (they don't rely on the headset cameras a'la the Quest 3). Also, the hand tracking is so good with the Quest Pro that you will not need any of those finger pointing devices that are sometimes advertised here in the forums. (I added a special package from Github to improve the hand tracking) I can now for the first time ever, reach out with my fingers and turn a dial in the Hornet or flip a switch in the Mustang with 99% accuracy. It is that good. Finally, the Quest Pro uses the Qualcomm Snapdragon XR2+ Gen 1 SoC processor which allows for 2 x 2 Wifi 6E speed at about 1280 Mbps. It is the first headset I have ever used which allowed me to experience true wireless VR simming while joining community dogfighting servers, ... with no stuttering or lagging at 72 FPS. Of course, if you want the regular cable snaking from your desktop up into the headset, you can use the Meta Quest Link cable (buy the alternative on Amazon for roughly $12 versus the $80 Meta sells their official cable for) and run the Quest Pro tethered. A brand new Quest Pro will run you about $800 while a great condition used one will be $400 to $500 at Ebay. Also, since you have been gone, DCS and all the major VR headsets have switched to using Open XR. You set this from within the Meta Quest Link base software, from the DCS launch options (DCS is now fully multi-threaded without the need for you to modify the .exe parameters). You will also want to become familiar with the Oculus Debug Tool (ODT) and with Quad Views Companion (the front end for MBucchia's Quad Views). For true wireless (the Pimax Crystal Light won't do wireless), you can use the Meta Quest Link base software (which uses a technology, ... errhh, ... code, ... called "Air Link") or if you still have stutters or lagging, you can try Virtual Desktop. Air Link has been fine for me and I cut out my wireless router by using my motherboard's wireless capabilities as a wireless access point (WAP). I also heavily recommend Voice Attack, XR Neck Safer, and XR Kneeboard as well. -
5090 vs 4090 in VR - what's the performance improvement?
Tensorial_Architect replied to slughead's topic in Virtual Reality
Well said Mr Sukebe. I don't have a 5080 to compare to either at home or in my lab but the word on the street seems to be that the 4090 beats the 5080 by roughly 10%. @Oqvist - I guess it depends upon what you mean by in or over-significant. A great many folks I think were hoping that the 5090 would be another monster like the 4090 was over the 3000 series. That is, ... most definitely, ... not the case. I repeated several of the helo missions (Apache and Huey) down low on the Marianas map just to see under max conditions what performance I could get, ... and it turns out that the 5090 exceeds the 4090 by about 25% with DLSS and about 19% with DLAA. With everything maxed to the hilt (high/ultra settings) and using my Varjo Aero, I am getting about 30 FPS average with the 4090 and about 37 FPS with the 5090. Is it noticeable, ... ehh, ... perhaps? It is a very small difference to my eye. -
5090 vs 4090 in VR - what's the performance improvement?
Tensorial_Architect replied to slughead's topic in Virtual Reality
VR Flight Sim Guy sometimes comes off as a bit sus. Not saying the dude is lying but I specifically flew the Apache on the Marianas map and cannot reproduce his gains with my ASUS TUF 5090. My gains are about 25% greater than the 4090. -
Nvidia 5080 in VR - initial thoughts
Tensorial_Architect replied to Mr_sukebe's topic in Virtual Reality
Thanks Mr. Sukebe. That setup looks pretty intense. I like the pair of shoes ready to go! Sadly for me, my wife would never go for a setup like that. If I wanted that I would have to ditch her or vice versa. -
Nvidia 5080 in VR - initial thoughts
Tensorial_Architect replied to Mr_sukebe's topic in Virtual Reality
That's interesting, I had heard from the Indonesian guys that work at the Zotac plant that yields were not that great. I guess I need to do a bit more reading! -
Well said, Speed.