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This works great Cerppo. Nice work. Now to map a of those bottoms. The CH-47F CDU has a lot in common with the MCDU. I see where you said that it’s not readable in DCSBios, but if that changes, it makes awesome candidate for the WinWing Panel.
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Yeah, I think that you need a Quest 3 or newer to make it worthwhile.
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Big thanks to everyone working on this. I have the MCDU and PFP 7, so could do some testing time permitting. I mostly fly DCS in VR, but have been straying to the dark side of FS2024 lately out of curiosity and for professional reasons. With regards to using the panels with VR, I haven't done this yet, but it looks like you can create a mask using Open Kneeboard (OKB) and toggle a passthrough window to use the panel when needed. To take it further, you could create a horizontal rectangle showing your keyboard and any other peripherals like a Stream Deck or WW CDU. Press a HOTAS button whenever you need to input data or twist a knob. There are several YT videos of home pit builders using this technique for MR. EDIT: Found a video describing how to change fonts, if anyone feels the need.
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With its wide main undercarriage, the F4U is one of the easiest DCS WWII aircraft to taxi, IMHO. Certainly much easier than the Spitfire or Bf109. Check to see if your tailwheel is locked. Also, check to see if your boot toe moves forward in sync with your pedal press. If memory serves, I had to invert them.
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Disregard. I was confusing Vietnam Boats with VWV? Thanks.
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While trying to solve the problem, I didn't screenshot or save a track. I'll fly it again.
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I flew this last night for the first time since Phantom release. I thought that since I understand the systems much better now. that it would be fun returning to this mission. But after bombing the target SW of the reservoir, I couldn’t select the AIM-7s. Master on, CW on, sight to A/A mode, scope mode to radar, but the pinkie switch wouldn’t select the Sparrows. We found the MiGs, but I couldn’t engage them. I switched to primary 1 and directed no. 2 to engage bandits, but he couldn’t either. Do we need to clear off the bomb racks before selecting the forward Sparrow stations? I know about the centerline fuel tank, but didn’t remember the racks as being an issues. TIA
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While it would be huge fun to fly multiplayer engagements in the Navy Phantom against the Scooter at Top Gun, the meat and potatoes of this campaign lie in the lessons, the processes that the student is made to execute, and how both the IP and AI aircraft react to those actions. So, unless you have an an actual TG IP to fly adversary aircraft, know enough about scripting and the mission editor to work through all of the iterations that might occur, and know how to unlock the missions, it seems like an impossible task, IMHO. It would almost be better to build some MP missions from scratch, using the course material as a guide.
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[NO BUG] FFB, running out of nose down pitch trim in level flight
Chipwich replied to Chipwich's topic in Bugs & Problems
Yeah, I'm an FFB newb. Thanks for the replies. -
[NO BUG] FFB, running out of nose down pitch trim in level flight
Chipwich replied to Chipwich's topic in Bugs & Problems
And we have a winner! I reset the DCS Joy_Y and Joy_X tuning and that fixed it. Thank you! Here is what I was running, which is pretty similar to what I run for other modules FWIW.null -
[NO BUG] FFB, running out of nose down pitch trim in level flight
Chipwich replied to Chipwich's topic in Bugs & Problems
Physically and logically centered as shown in the Windows USB game controllers and the VPC Joy Test applets above. Interestingly, as soon as you spawn in the Phantom, if you are in flight, the aircraft wants to pitch up with force. Applying nose down trim relieves that, but only when it is at max input trim, as seen in the first image above. -
[NO BUG] FFB, running out of nose down pitch trim in level flight
Chipwich replied to Chipwich's topic in Bugs & Problems
Yes. Only in the F-4E. Cold start on the ramp, hot start on the ramp, runway start, and air start, single player mission, multiplayer normal and dynamic spawn. BTW, the track that I sent is the included Instant Action Afghanistan Free Flight mission and also has the Jester loss of cabin pressure callout right after start. Edit: to clarify, if you spawn cold and dark or hot ramp, there is no pitch up. It feels normal. But once you start rolling for takeoff, as the airspeed increases, so does the tendency to pitch up, requiring forward stick pressure or trim. So, for a normal takeoff, if you only input 3 units nose down, you easily over-rotate and get a hook or tail strike (haven't watched it yet) if you apply half aft stick at 100 KIAS. -
[NO BUG] FFB, running out of nose down pitch trim in level flight
Chipwich replied to Chipwich's topic in Bugs & Problems
It’s all the time. The second image shows negative displacement on the Y axis when the stick is centered, which is how it looks when in level flight in the Phantom. Like I’m flying with flaps or speed brakes extended, which I’m not. It was fine before the latest 2 DCS patches. Not sure which one exactly, because they were so close together. Will attach a track file asap. Edit: it looks like there were a lot of input updates in .9408. Inputs: Added pitch feel trim neutral position smoothing settable from the special option menu Inputs: Increased pitch feel trim dampening (reduces stick oscillations) Inputs: Added keybinds for radar altimeter (test button, low altitude warning knob) Inputs: Added missing keybinds for TACAN panels (Inc/Dec/Next, axes) Inputs: Added AXIS bind for HUD shutter Inputs: Fixed the Inc/Dec command misbehaviour in some knobs Short track: [F-4E] Instant Action Afghanistan Free Flight.trk -
I use a Moza AB9 with the lates firmware (1.1.1.45) and DCS (2.9.15.9599). MP and SP missions, various maps. I noticed this yesterday and could repeat it today. I realized that to maintain level flight, I was more of less out of nose down pitch trim. Altitude hold refused to engage from level flight. I tried various maps, altitudes, air speeds, throttle positions. all with similar results. Other modules function normally. F-4E pitch trim in approximate level flight. Still wants to climb slightly. null null Before launching DCS I checked to see if it was a controller issue. Both Windows and the Virpil Joy Test app show return to center when stick is released. Other modules do not exhibit the same behavior. F-5E in level flight. Thank you.
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Watching this video helped me a lot. The TACAN and radio presets discussion is at the end, but the sling loading info is very helpful as well.