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  1. Simply modify a few lines of lua. Where are these lines. I mess around with CLSID and I have gotten the Mako on other aircraft but because of the F22 mod limitation to be only AtA munitions it won't let AI launch it at ground targets. AI needs AtG category weapon to do AtG strike whether SEAD or sum else.
  2. IS thiS VSN? If so, DM me please that skin
  3. Hey man, great work here. I found your mod while searching for Mako Missile. I am trying to get my modern bluufor aircraft like the F15EX and F35 to carry advanced SEAD missiles. Grinelli turned his ARM AtG version of the MAKO into a AtA category missile due to F15c limitations. Did you turn these MAKOs into a AtG category.. I mostly just copy CLSIDs.
  4. Were you able to ever get AI to attack as well
  5. With the F-35, ED will prob extend into 2027 knowing how thi \ngs go for a player use module. An AI asset with modern weapons or what exists in dcs and other current hill models would be nice for blufor especially with j-35 coming and cuban ace su 57.
  6. Hey @currenthill any chance we can get a F35 AI mod like the grippen?
  7. Hey @nightstorm I am having issues with getting the new agm88g and Mako missiles to deploy when going against more modern russian SAMs or any radar. This is Ai that is avoidant in these situation and tends to juts manuever. Is this mod capable of SEAD?
  8. Hey @Nightstorm, Brother I tried everything. Mod conflictions (VSN F35 and Spino F15EX), Rereading instructions, scanning github, and repeated steps and trial and error. I am stuck on the step to copy over the bin and FM file from 2.1 release but there is no bin, I have been looking everywhere. Maybe I do not need it? I have ovgme and I am pretty sure things are working on that end. help a brother out. I have the universal F35 fix so no worries there as other FC3 dependent planes work with it for AI.
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