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666th_birdy

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Everything posted by 666th_birdy

  1. Very nice! Excellent to see someone is working on the ships. They seem to be forgotten with all the focus going to the scenery and aircraft. PS: The Cruise ship and Ferry both could do with a make-over :)
  2. It only shows the objects available in the mission editor though. As you can seen in my encyclopedia mod v1, there are a lot more objects available.
  3. Navigation and ILS will point you to Merzifon if you use that mod. Probably the closest thing to a NATO airbase could be Sukumi; Western planes use it as part of the UNOMIG peace keeping forces located there. (search the 'mission' forum for the kodori-gorge campaign to get more IRL action involving UNOMIG forces)
  4. Well this is not entirely true. Allthough the actual runway moving is done by other fles, Grandsurf is modding the scenery file that include (Merzifon) objects like hangars and control towers. My latest scenery mod (v1.3) has Raznadolye moved to Merzifon but I'm sharing my 'source' files with Grandsurf so we/he could always release a version with Merzifon and one without it.
  5. The pilot is probably on another layer that is not shown in the encyclopedia
  6. Get the ModMan file here... http://forums.eagle.ru/showthread.php?p=547120&posted=1#post547120 This mod adds all LockOn objects (and more) to the in-game encyclopedia. The objects are catagorised in the corresponding 8 available groups. Features: - All objects can be viewed; even the ones that are not used or left over from 'Flanker2'. - Added objects by Mbot, TomCatz and TheSystem are also included. - The comment window now also shows the file name of the object. - NATO planes now also have their 'calling names' mentioned. - Arguments added to planes; canopy/doors are opened and flaps slightly lowered. Note: some objects like vapor-trails, cockpit-glass and Forest-objects can not be made visible in the encyclopedia and are therefor not mentioned.
  7. nice. How did you get the tent to show up in the encyclopedia?
  8. Load the mission file that came with the mod. The grass runway is the most far east object in the mission file.
  9. Vekkinho, as long as the tree objects have the same dimensions (and it does as far as I can see) it's compatible with my mod. The graphics of the towbar showing is a known problem that TheSystem is working on. On my PC the graphics also don't show but on my laptop they are fine. Anyway, a green towbar isn't so unrealistic is it?
  10. NO, you do not have to install Static Objects Pack v1 !!! Only if you do, make sure you do it before you install scenery v1.3. This has to do with the fact that both mods overwrite file "structtable.sht" Only my version has allready Mbot's addition added. cheers, Birdy
  11. See my comments in the first post of this tread about this.
  12. Vekkinho, the hot-summer-pack has nothing to do with the scenery. You can use it regardless of the scenery version.
  13. @ suferkungfu: It's just a grass landing strip (AN-2 showing) in the first pic. I also see that that you still have the Tomcatz hangar mod installed (comcenter is replaced by hangar1 in your pic). You'd best uninstall that one. On the second pic there are just some extra houses and trees planted (you must have trees disabled), nothing at the end of the road Didn't realize that TekaTeka's mod uses structtable aswell. Will look into that tonight.
  14. Finaly I can release version 1.3 of my scenery mod. Get it here http://www.666th.co.uk/downloads/LOFC/LOFC_scenery_mod_Merzifon_v1-3.zip The 57Mb Zip-file is ModMan5 compatible and contains the Low, Medium and High sceneries. From the readme: Note: like the read-me says, this mod replaces the STRUCTTABLE.SHT file in lockon\bazar folder. Allthough it is compatible with the Structtable.sht file used in Mbot's "Static Object Pack v1", it is NOT coompatible with "Structure Visibility mod v1" by TekaTeka. TekaTeka's Structtable.sht files give "error shapes" errors when I start LockOn so I did not use his Structtable.sht file. The changes in mine Structtable.sht are the following lines that should be added after: // F_uniwersam_a shape { file = "F_uniwersam_a"; vis = 1.4; life = 400; desrt = "Cinema_a_crush"; fire = { 120, 2}; username = "civil building"; } ........ insert next lines here
  15. Might be an idea to add some weathered effects to the signs; They seem a bit too new.
  16. @superkunfu. Yes, I'm working with GrandSurf and we share the source code. He will need some time to finish to airport signs so I probably release v1.3 before that. The runway textures have nothing to do with the scenery and will/can be released seperately
  17. LOL, didn't think anyone would notice, but you are right. It's 20cm to low and I allready corrected it. They are standard PTB-1500 tanks but if you use a modded version then the modded version will show. I will probably release v1.3 within a week.
  18. looking good m8. Are the dimension realistic?
  19. google gave some helpful interational signage examples: http://www.aopa.org/asf/publications/taxi/taxi_signage.html http://www.lambert-stlouis.com/slides/slides.htm http://www.flightlight.com/airportlighting/4.1.1/4.1.2.html
  20. Yes, GrandSurf and I are working together !
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