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Everything posted by Saxman
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I'm firmly of the opinion that when Japanese aircraft get modeled, they should be modeled based on their ACTUAL performance, not their "on-paper" specs. No Homare engine ever produced its rated power for the Ki-84 on that 87/91 gas the Japanese had.
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That would still indicate its implementation is wonky. If maxing the throttle already gives the additional power as it should, there's no need for a separate WEP button. But I've only ever seen the Injection light turn on a few minutes after pressing the "WEP Button."
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I'm suspicious of the flight modeling on the Zero mod on that site. I've tried it, and watched a Zeke follow me through a power-on dive to 400kts IAS. I've seen another mod elsewhere for a G4M2, but it apparently has no hit box and can't be shot down.
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There's no switch in the cockpit. Water injection was activated automatically when the throttle was maxed out. There was a stop wire that would block off the final 3/8in of the throttle and the pilot would have to push through it to turn on injection. The consensus right now is that injection doesn't appear to be working properly.
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I'd like to see an option for denavalized Corsairs with the wingfold mechanisms and arrestor gear removed. IIRC most of the Goodyear Corsairs came off the lines like that.
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If you're using an axis for RPM you need to make sure it's set to slider, otherwise that can cause issues with setting it correctly.
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I think we're more likely to see a 1A or 1C first, if anything, since those would require less model work. They also fit better in the c.1944 setting most of the existing warbirds are from.
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The water injection was first introduced in the 1A, serial numbers 55910, (Vought) 13992, (Goodyear) and 11208 (Brewster). The system was also retrofit onto aircraft already in the field as possible so you can't rely on serials alone. The only model Corsair that to my knowledge never received water injection were the Birdcages since those machines were already being withdrawn from front line service by the time it was introduced.
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The Mk.8 gunsight reticle was designed for two purposes: The first is for ranging. If you knew the wingspan of the target, you could estimate its distance using the rings. IE, a 30ft wingspan is at 400 yards if its wings span the middle 50mil ring. A 60ft span would be the same distance if it spanned the outer 100mil ring. The ladder below the pipper was used both for lead shooting, and for aiming ordinance. I haven't done much practice with dive bombing in DCS to see how it compares, but my experience in other simulators is if you're coming in at about a 70 degree dive, putting the target roughly half way between the top of your cowl and the bottom of the 100mil ring should place your bombs right on top of it. I don't know if that will translate to DCS, too, but it's worth a shot.
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It's a separate position. Looks like if you left-click the gear handle to extend it goes to brake, and right-click it sets to gear down. The brake position only lowers the main gear.
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IMO it should also be in yards, not meters, because that's how it would have actually been measured. And agreed, we also need options under 300.
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Max throttle and RPM, Low Blower, ranging from 10,000ft to the deck.
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There is the 3-minute warning light which comes on, and I've gotten twice. However I've not seen any change in power. So I think the underlying coding may be there, it just no workee.
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There wasn't a detent, but it did have a stop wire the pilot had to push through the first time he engaged the water injection.
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Find the point on your throttle where water injection kicks in. Back throttle off to just a hair below that point. Get yourself a strip of self-adhesive felt or velcro. Apply to throttle. Voila, instant detent.
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I think that's part of the problem. Injection doesn't seem to be working (it also shouldn't be a separate key map, but should be automatic when the throttle is pushed to full).
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Water injection definitely doesn't seem to be modeled right. It shouldn't even be a separate mapping; the injection was automatic when the throttle was pushed to full.
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The original source for this quote is the scan I posted.
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That needs to be addressed, then, because the 8W was introduced in the 1A and AFAIK none of the 1Ds were produced without water injection.
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Shouldn't the DCS version be the 8W? Because that's what the 1D had.
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I'd like to be able to bind the flaps to an axis so I can use an actual handle to set the position. Same with the landing gear/air brake. Since raising/lowering the gear has to pass through the "brake" position, anyway, you should be able to treat it like the Supercharger and Mixture control.
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I can't remember if it was 1942: The Pacific Air War or Aces of the Pacific, but one of them had a mechanic where you signaled your readiness to land, and it popped up an inset box showing the LSO.
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So here's the scan of the report: https://ww2aircraft.net/forum/attachments/fw-190a-vs-f4u-pdf.836443/ No actual numbers are given.
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You misunderstand me. VR would be EASIER to see it with because the scale and FoV are closer to real life than a flat display. It'd be even less likely the LSO would be visible on a flat display.
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I'm trying to find scans of the original but every link so far turns up dead, and I'm not where I can do a thorough search. However, the report in question is cited as "Captured Aircraft Equipment Report 14" on a couple of the pages in the search results. I'm going to see if someone over on ww2aircraft.net has a copy.