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zorlac

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Everything posted by zorlac

  1. Not sure I want an accurate sound effect for an open cockpit and bird strike :)
  2. mmm... if i am able to keep track of pilot's "In-game" times, then I can do some extra stats as well: average time between kills average time between deaths if I keep track of accumulated flight time for aircraft as well, I can do the same for aircraft... OK, will have a look at this.
  3. mmm... got me thinking. my export/lua that spits out the mp_log also spits out the players currently in game for the server status page. I guess I could process the pilot's names every time the stats are exported from the lomac server, and keep a running total of how long each one has been "in game". Wouldnt be too difficult, and would give us a "serious" timescale to use... anyone who has been on the server for more than xx hours is classed as a regular, and ends up being placed in the top part of the table. Sadly, as this would be "on-the-fly" data creation (and not able to be deduced from the game event log history), it would take a while for the "usual suspects" to gain that much time to be placed in the "regulars" spot.... or I could wipe the stats and start from scratch, something I would rather not do. Question: How many hours do you think it should take before someone is classed as a "regular"? (It would enable me to add another stats page... A "You need to get out more, and meet real people" stats page, a.k.a. a sorted page of accumulated server time per pilot :)) I tend to think a lot about stuff before I actually get around to doing anything :). I`ll work on this during the week on the test web page server, and see what I can come up with before I unleash it on the live web server.
  4. OK, I`ll leave it in, but wont user it to sort the table (easier for me, i dont have to go and remove too much code :) )
  5. This week, I`ll be looking at a new way to sort the A2A pilots list, because right now its not quite fair. Its favouring the "one flight, one kill, never return" pilots. Someone comes in, shoots down one plane and leaves, they have 1 kill, 0 deaths, and are at the top part of the list. Someone else comes in, shoots down 100 planes and gets killed once, and they are in the second part of the table. Not quite right somehow. Will probaby work on a scoring system something like: Kills - Deaths - (4 x Team Kills) and then sort the list using these "Score/Points" values, and eliminate the Kill/Death ratio column completely. I will also apply the same kind of scoring for the A2G pilots table too. (Thanks to Shamman for showing me a better way to "score" pilots)
  6. oh, now there is a thought... only show players who have played on the server within the last <insert-number-here> days... mmm... will look at that, might keep the stats "fresh". I`ll go take a look at the code and see if thats possible
  7. Hey, look who turned up last night and kicked our butts... Chuck Norris Stats
  8. ...and I cant even get my php "hello world" program to run :) and the stats script doesnt use SQL either... well, what a great start this is to our collaboration :) Yes, its turned into a nightmare spaghetti monster piece of code.... bug fixes only for the near future, I dont want to touch it again for a while.
  9. ... unlike my stats, which only registers real kills, by real players.
  10. Team kills are not counted in per-pilot "normal kill" totals... well, as far as i can remember :) I`ll double check tomorrow when i get back into the office.
  11. I cant see this "double kill" you talk of: 7 deaths, one additional death by team kill.... where are you seeing this "double kill" you mention?
  12. who did you get shot down by?
  13. nope, custom written perl code no, and I wouldnt want anyone laughing at the code anyway :) The code is not nice or pretty.....
  14. A2A Maverick was a "self kill". A2G AIM-9 was:
  15. for the maverick kill, take a look at the "self kills" page :)
  16. servers seem to be OK, just joined the VVS504 server via Hyperlobby BTW, Congrats Vosxod for making it onto the exclusive "Self Kills" stats page: http://www.syn-ack.com/vvs504/stats/vvs504-airselfkill.shtml :)
  17. it is in the mother-of-all-stickies ================== List of online Lock-On servers and squadrons List of Lock-on servers and associated online squadrons - web and IP addresses, configurations etc. http://forum.lockon.ru/showthread.php?t=9645
  18. Update for the VVS504 server, we now have a server status page: http://www.syn-ack.com/vvs504/serverstatus.shtml (Actually, its been around for a while) And we now have a stats page for the server: http://www.syn-ack.com/vvs504/stats/index.shtml Updated on the hour, every hour. Its almost complete, but still a few small things to tidy up and/or add. Please dont ask for "such-and-such" to be added to the stats page, you will be totally ignored ;-)
  19. After being told how to get Lomac to run on two screens on my ATI, I have been having a blast, but there is one small problem. These three pictures show the "Look down" limit inside the cockpit for a single monitor display (left/center/right) - 1280x1024 Single Head Left Single Head Center Single Head Right Now, compare them with these images that are dual head (2560x1024) Dual Head Left Dual Head Center Dual Head Right Because the screen resolution is now twice as wide, the existing horizontal angle of vision is spread across two screens (Nice!), but its effectively halved the vertical angle of vision. This means that you cant actually see if you have your ECM enabled in the 25T (right hand canopy panel)... you just cant get to see it. The vertical angle of the vision has effectively lost 1/4 of the view at the top and the bottom of the screen. Is there any way of fixing this in v1.12, so that the upper and lower limits of your head movement is not limited by the angle of movement of your eye-line, but will allow you to view the top and bottom of the range of movement if you had a single display? Or just fix it so dual head users can zoom out just a bit further? I am guessing that the view angles (including zoom) are forced on players when playing online, so really no point in me changing my own local settings :(
  20. Nicely done.... I am interested in learning more about "Jerk-o-Vision" and would like to subscribe to your mail list ;-)
  21. Mostly flown FS2004 (Helos) over Xmas, then fired up Lomac last night... I really miss the 6DOF :(
  22. No, none of the Lockon versions are fully multi-thread aware (yet)
  23. PEBKAC - Problem Exists between Keyboard and Chair http://www.thinkgeek.com/tshirts/generic/6692/
  24. Just another few questions - Will Black Shark implement Ground Effect for the helo? - Will collisions be implemented with trees? How about with the rotor? - Will any "common" systems/weapons (i.e. systems/weapons that are also available on SU25, 25T) use the same keys in the helo as they do in the aircraft?
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