

eric963
Members-
Posts
213 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by eric963
-
Went back one version also till it gets straightened out.
-
Here is a section of my VIACOMPRO.log file. After each command I say you will see the following entry's in the log file EXCEPT for the TAKE command, it never gets the DONE. Like is still waiting to do something. Tested with Open Beta with several planes, air and ground start, before and after using the Select Command, reset everything and reinstalled software. Constructing Message... Done. Hopefully this will help find a fix.
-
I appear to be having the same issue with the "Take x" command not functioning.
-
PersianPowerSaveGame.lua PersianPowerUnitCount.lua There are located in your DCS World game directory (Where ever you installed DCS World)
-
After I removed the old save files from the game directory .77 planes started spawning as they should. I made no changes to the base mission. Eric
-
Skynet: An IADS for Mission Builders
eric963 replied to flywaldair (Skynet dev.)'s topic in Scripting Tips, Tricks & Issues
Great news!! I'll test it tonight. -
Skynet: An IADS for Mission Builders
eric963 replied to flywaldair (Skynet dev.)'s topic in Scripting Tips, Tricks & Issues
I use rearming vehicles near the sams to rearm them when they are out of missiles. Will the SAM be able to become active again once it’s rearmed or will it stay permanently down? Sent from my iPhone using Tapatalk -
Skynet: An IADS for Mission Builders
eric963 replied to flywaldair (Skynet dev.)'s topic in Scripting Tips, Tricks & Issues
Good news. Will mess around with it tonight. Sent from my iPhone using Tapatalk -
Skynet: An IADS for Mission Builders
eric963 replied to flywaldair (Skynet dev.)'s topic in Scripting Tips, Tricks & Issues
Was testing out the following command iranIADS:setOptionsForSamSite('SAM-KUB-2', nil, connectionNode, false, SkynetIADSSamSite.AUTONOMOUS_STATE_DCS_AI) Destroyed the node but the site would not go active. In the debug box it looks like the site is going active and them immediately going dark. Everything else i tried work great. Really appreciate the effort you put in this and making it available. -
-
F/A-18C Dynamic Campaign: Battle Group Delta
eric963 replied to MBot's topic in Missions and Campaigns
Yes, installed into the DCS.openbeta directory. I'll install and run it the DCS stable version. -
F/A-18C Dynamic Campaign: Battle Group Delta
eric963 replied to MBot's topic in Missions and Campaigns
This error popped up after I crashed on takeoff (I'm a noob!!) 2019-12-30 23:48:43.821 ERROR VFS: VFS_open_write: CreateFile(C:\Users\Eric\Saved Games\DCS\Mods\tech\DCE\Missions\Campaigns\FA-18C Battle Group Delta\MissionEventsLog.lua): The system cannot find the path specified. 2019-12-30 23:48:55.540 ERROR DCS: Mission script error: : [string "C:\Users\Eric\AppData\Local\Temp\DCS.openbeta\/~mis00003B68.lua"]:179: attempt to index local 'logFile' (a nil value) stack traceback: [C]: ? [string "C:\Users\Eric\AppData\Local\Temp\DCS.openbeta\/~mis00003B68.lua"]:179: in function 'onEvent' [string "Scripts/World/EventHandlers.lua"]:13: in function <[string "Scripts/World/EventHandlers.lua"]:11> Not running any mods and modifications were made to missionscripting.lua. There is no MissionEventsLog.lua in that directory listed. Note: Started the Campaign again. Shot a few planes down and flew around for a bit. Error pops up when exiting the mission. Everything prior to that point is working great as far as I can tell. -
Thx. Will give it a run tonight. Sent from my iPhone using Tapatalk
-
Have you flown one of the previous versions? Sent from my iPhone using Tapatalk
-
Not sure if you saw it but there is a new MOOSE dev version fixes issue with AI not wanting to engage with BVR against players.
-
Waiting for the release.
-
Using dedicated server with hot starts using a 10 minute cleanup time is working well. All planes are able to takeoff. Sent from my iPhone using Tapatalk
-
Were you able to get the rearming units added in? Sent from my iPhone using Tapatalk
-
Good news my small group will test it out tonight.
-
Got a response from Pikey on tracking more than one squadron of the same plane type and he says would a nightmare to try to code. Best way would be to use a different plane for each squadron. But now that your tracking flights remaining it probably not even needed.
-
Yes happens automaticly. Can you make the time interval configurable like the other settings if you were to re-enable it again?
-
Future enhancement Ammo resupply vehicles M818 or Ural-375. When placed within 200 will resupply units. We usually play short missions and things like SAMS/AAA usually don't run out of ammo. But with longer missions these units will eventually run out of ammo and just then be targets.
-
Version 32 Dedicated Server Takeoff Air - like you said is the most reliable. Lots of planes in the sky. Takeoff Hot - Planes are not getting reset as they try to take off but on some airfields they are getting backup trying to taxi (DCS issue). If using the airbase cleanup script are you able to extend the time it checks for stuck planes? Really like the immersion of planes taking off. Didn't notice anything else. Looking forward to your next update.
-
Did you modify your MissionScripting.lua file?
-
Here is the persistent squadron script. The most important part is this section else Graveyard = { ["F-14A"]=32, ["MiG-21Bis"]=12, ["F-5E-3"]=12, ["MiG-29A"]=12, ["F-4E"]=12, } The aircraft names in the graveyard section have to match the name DCS uses. It looks like it only tracks 1 squadron of each type of plane. Not sure if you can make it work with multiple squadrons of the same type in your mission. I'm also attaching the persistent scenery script he just released. In my test version I just added it after MOOSE gets loaded and it worked fine. PersistentSQN.lua SimpleScenerySaving-master.zip